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Gunner/Kick returner
 
El Commandante
Posts: 0
Posted on 2008-12-27 22:39:12
skinkeskyter wrote:

"Yutake Skistad plans to retire from pro-football after this season is over" Thanks for this one...



Yeah i have one of those too. Old as all get out (edited for language- Merc) and can't do anything good. Can't sell him, can't shoot him...


remember we have kids here EC Last edited on 2008-12-27 at 22:52
  
Supermeek
Posts: 1287
Posted on 2008-12-27 22:42:12
El Commandante wrote:

skinkeskyter wrote:

"Yutake Skistad plans to retire from pro-football after this season is over" Thanks for this one...



Yeah i have one of those too. Old as all get out and can't do anything good. Can't sell him, can't shoot him...



My KR are both 18 and my G's are 21 and 16 good lucky i guessLast edited on 2008-12-27 at 22:53
  
skinkeskyter
Posts: 0
Posted on 2008-12-27 22:45:40
Like you El Commandante i would like to shoot him.. But no yet Need a replacement first. I think all my luck went in to the one KR. 16 awesome stats, good consistency (15) and doable teamwork (8).

The other KR was also a youngster, but lousy teamwork and consistency. I need gunners! ... and broke
  
rivertommy
Posts: 593
Posted on 2008-12-27 22:48:04
Administrator wrote:

skinkeskyter wrote:

How will the stars be distributed if you play a player as f. eks O-line normally and as CB in special teams?

One player can get rating for only one position. In your case that would mean that the player would get CB rating since Special Teams rating is calculated last and replaces the any previous rating calculated for that game (provided that the player plays in a Special Team).

Oh an only Gunners, Punt/Kick Returners, Punter/Kicker and CBs are given rating in Special Teams



could you make it so that special teams gets calculated first? so that a linebacker could play gunner and still be a linebacker, or a wide receiver could return kicks and still be a receiver. like in the nfl. some nfl teams have specialized KR and gunners, but not every team has them.
  
Solana_Steve
Posts: 1336
Posted on 2008-12-28 0:06:24
rivertommy wrote:


could you make it so that special teams gets calculated first? so that a linebacker could play gunner and still be a linebacker, or a wide receiver could return kicks and still be a receiver. like in the nfl. some nfl teams have specialized KR and gunners, but not every team has them.



This is a great suggestion that hopefully wouldn't require a lot of change.

Steve
SD Blitz
  
[GI] AdminGI Supporter
Posts: 2371
Posted on 2008-12-28 9:44:13
rivertommy wrote:


could you make it so that special teams gets calculated first? so that a linebacker could play gunner and still be a linebacker, or a wide receiver could return kicks and still be a receiver. like in the nfl. some nfl teams have specialized KR and gunners, but not every team has them.

We can try to do that
  
oneknee
Posts: 0
Posted on 2008-12-28 10:52:47
Administrator wrote:

oneknee wrote:

Administrator wrote:

Those CB slots are there because not everyone plays with 2 CBs. You can use your regular CBs with no problem

In Special Teams the job of a CB is to stop the Gunners going after the Punt Returner



I'm really sorry but I fear this will only cause more confusion beacause now another feature that doesn't make sense is being added.

In real football the players that line up on special teams who are assigned to block the gunners of the kicking team are also known as gunners and not as cornerbacks.
So skills to look for in a gunner; tackling and blocking plus speed and strength.

But now we will need strong CBs who can block as well as CBs whose task and skills are needed for pass defense. And blocking can be ignored for gunners. Sorry this is just nonsense.

Despite the problems it has this game has real potential. I was hoping that they were just a result of it being a new game and after every season improvements would be made. But sadly I have to say that introducing something new that is not correct in real football terms and can cause more confusion has really shaken my commitment to the game.

Special teams are not fully simulated. We added two new roles, Gunners (as in the player that rushes down the field and tries to stop the Punt/Kick Returner) and Punt/Kick Returner. We wanted someone who could stop the Gunners from reaching Punt/Kick Returners in time, this job fell to the Corner Back. We didn't want a new role for that since it would further confuse all those that don't know everything about football. And we did announce this fact when we started creating special teams about a month ago, and at that time the general opinion was in favour of the idea.

oneknee wrote:

So a player whose task it is to block a gunner on special teams will have his positional rating improved for CB in pass defence even though he hasn't played as a CB in a pass defence ?

Yes



Is there any chance this could change before the start of the season?
i.e. change the position of CB in special teams to some sort of 'blocker' because the skill sets needed for each position are different.
So then the positional ratings for CB would not be effected at all by special teams.
  
[GI] AdminGI Supporter
Posts: 2371
Posted on 2008-12-28 11:26:05
oneknee wrote:

Administrator wrote:

oneknee wrote:

So a player whose task it is to block a gunner on special teams will have his positional rating improved for CB in pass defence even though he hasn't played as a CB in a pass defence ?

Yes



Is there any chance this could change before the start of the season?
i.e. change the position of CB in special teams to some sort of 'blocker' because the skill sets needed for each position are different.
So then the positional ratings for CB would not be effected at all by special teams.

If you mean add a new position then no. If you mean if we can change the term Corner Back in the formation editor/Special Teams tab then yes. But would there be a point since that would confuse people?

The CBs add a bit of strategy to the game. You can use the same guy as you use for the regular CB, or you can specialize and have two separate types of CB - one for special teams (with blocking) and one for the defensive team (with tackling)
  
Xiong Yoshi
Posts: 224
Posted on 2008-12-28 12:09:20
So Gunners play on the KOS and CBs play on the KRS? Why not just make them all gunners and be done with it? Atleast then we can just shove some people over there to train as Gunners and we know the are on STs and not have to worry about screwing up the regular formations with blocking CBs?

Heck, it sounds like the Gunners should be the CBs and the CBs... if nothing else... should be the Gunners - atleast that way the ST CBs would use the same skills as the regular CBs. Am I missing something? Oh well.. back to the movies.

  
oneknee
Posts: 0
Posted on 2008-12-28 13:02:06
Xiong Yoshi wrote:

So Gunners play on the KOS and CBs play on the KRS? Why not just make them all gunners and be done with it? Atleast then we can just shove some people over there to train as Gunners and we know the are on STs and not have to worry about screwing up the regular formations with blocking CBs?

Heck, it sounds like the Gunners should be the CBs and the CBs... if nothing else... should be the Gunners - atleast that way the ST CBs would use the same skills as the regular CBs. Am I missing something? Oh well.. back to the movies.



That's a very good suggestion, swapping over the (special team) CBs and the gunners. That way you won't have one position CB that needs 2 different skill sets, which has got to be the most confusing way to do this. I really don't like it the way it is.

Another point - I'm quite happy with the wage increase that a lot of others are complaining about as I'd planned for this but I hope they realise that they may also need 2 extra CBs with blocking skills so that's another 2 player wages to pay.
  
 
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