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Positives about lower consistency?
 
Gambler
Posts: 0
Posted on 2010-09-24 3:31:26
The implication in that statement from the FAQ - unless I'm totally misreading it ... is that a *20* con player would not have his pre-game rating effected, but everyone ELSE would get it rolled pre-game.

At least that's how it reads to me.

And to the OP, I agree ... been snatching up a few low consist, good stat players cheap that other teams have thrown away ... for placement at high risk-reward / low potential damage positions. I wouldn't suggest a horribly low consistency O-lineman and get your run game munched or your QBs blindside destroyed, but there are definitely spots they can find a home.
  
Gambler
Posts: 0
Posted on 2010-09-24 3:42:28
Quick follow up ... it does seem like the community is a little overboard on consistency, but maybe I'm missing something. Low level teams it's +/- a small fraction in most stats and has essentially NO effect. Probably +/- one to the physicals, except in extreme cases. For my team, it's barely noticeable at the moment.

Super simplified low consistency WR example ... assuming an intelligent QB, wouldn't it be far more effective to leave it on pick direction with a WR with a 1 consistency. Assuming he's got like 18 across the board, one flip of the coin and he goes all 16s and the QB looks the other way a lot ... next time, all 20s and goes nutty?
  
TheFreakinStud
Posts: 0
Posted on 2010-09-24 3:46:01
Gambler wrote:


Super simplified low consistency WR example ... assuming an intelligent QB, wouldn't it be far more effective to leave it on pick direction with a WR with a 1 consistency. Assuming he's got like 18 across the board, one flip of the coin and he goes all 16s and the QB looks the other way a lot ... next time, all 20s and goes nutty?



That's what one would prefer to assume. But apparently QBs in GI cannot pick the receiver that is "open", but rather pick randomly. So one WR having a bad day hurts your average performance tremendously.
  
Gambler
Posts: 0
Posted on 2010-09-24 4:04:09
TheFreakinStud wrote:

Gambler wrote:


Super simplified low consistency WR example ... assuming an intelligent QB, wouldn't it be far more effective to leave it on pick direction with a WR with a 1 consistency. Assuming he's got like 18 across the board, one flip of the coin and he goes all 16s and the QB looks the other way a lot ... next time, all 20s and goes nutty?



That's what one would prefer to assume. But apparently QBs in GI cannot pick the receiver that is "open", but rather pick randomly. So one WR having a bad day hurts your average performance tremendously.



I keep giving the sim engine here credit for not having a 1 in intelligence.
  
TheFreakinStud
Posts: 0
Posted on 2010-09-24 4:11:19
Gambler wrote:

TheFreakinStud wrote:

Gambler wrote:


Super simplified low consistency WR example ... assuming an intelligent QB, wouldn't it be far more effective to leave it on pick direction with a WR with a 1 consistency. Assuming he's got like 18 across the board, one flip of the coin and he goes all 16s and the QB looks the other way a lot ... next time, all 20s and goes nutty?



That's what one would prefer to assume. But apparently QBs in GI cannot pick the receiver that is "open", but rather pick randomly. So one WR having a bad day hurts your average performance tremendously.



I keep giving the sim engine here credit for not having a 1 in intelligence.



Hahah. Without knowing for sure from an Admin statement, it's pretty much the best we can determine. Hence the decisions at the top to focus to one WR..
  
Gatr22GI Supporter
Posts: 14550
Joined: 2009-09-29
I.1
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Posted on 2010-09-24 4:46:11
iMan24 wrote:

Gatr22 wrote:

iMan24 wrote:

Gatr22 wrote:

Gatr22 wrote:

What is player's consistency?
If the player has 20 consistency, then the player will always play as good as he can. His match starting rating will only be affected by his fitness level and team chemistry. However, the lower the consistency value, the higher the chance the player will perform either better or worse than he is usually able to. Don't worry though, the player cannot play 2 times worse as he is able to, because his game rating can be affected by consistency for maximum 20% (gain or loss). Simply put, player with consistency 20 will always play at his full ability (given fitness and team chemistry permit it), while the performance of the player with consistency 1 will vary randomly from -20% to +20% of his basic performance rating in each game.



It clearly states that the match starting rating will only be affected by his fitness level and tc if he has consistency of 20. The only UNKNOWN here is how is the match starting rating determined. The folks I've talked to think it's a combination of some skills and BPOS. Then fitness and TC is figured in and then the consistency roll is factored in. If you're 20, then there is no effect. If you're less than 20, then there is either a positive or negative effect and I supposed possible an even roll that leaves your player right in the middle.......not positive, not negative, just like a 20 con player does all the time.



that still doesnt answer the question
we know that consistency has a role in game rating. we know it doesnt affect the game rating at the start.
now the question is, does consistency roll every play or once after the game has started.



You sir are wrong, it DOES effect his START GAME RATING. The only time consistency DOES NOT effect the START GAME RATING is when your player is a 20 con guy.



from the FAQs
If the player has 20 consistency, then the player will always play as good as he can. His match starting rating will only be affected by his fitness level and team chemistry.
that doesnt say consistency




That's right, now if you go back and read my post right before this one,
I've put it in BOLD print for you, you will see that is what i said. The part you're MISSING is the first word of that sentence, If! If and ONLY IF, a player has 20 consistency, THEN his match starting rating will only be effected by his fitness level and team chemistry (TC). If, HOWEVER, his consistency is anything other than 20, that is when the CONSISTENCY becomes a factor in the start game rating of every player BEFORE the match starts. Since most players are NOT 20 con, this effects darn near the entire team to some minor degree and for some teams, you can face a tough task on some days trying to beat em.........IF they are running a bunch of low con high talent type players
  

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Gambler
Posts: 0
Posted on 2010-09-24 4:46:36
<deleted - was going off-topic>
  
oneknee
Posts: 0
Posted on 2010-09-24 9:09:16
iMan24 wrote:

Gatr22 wrote:

iMan24 wrote:

Gatr22 wrote:

Gatr22 wrote:

What is player's consistency?
If the player has 20 consistency, then the player will always play as good as he can. His match starting rating will only be affected by his fitness level and team chemistry. However, the lower the consistency value, the higher the chance the player will perform either better or worse than he is usually able to. Don't worry though, the player cannot play 2 times worse as he is able to, because his game rating can be affected by consistency for maximum 20% (gain or loss). Simply put, player with consistency 20 will always play at his full ability (given fitness and team chemistry permit it), while the performance of the player with consistency 1 will vary randomly from -20% to +20% of his basic performance rating in each game.



It clearly states that the match starting rating will only be affected by his fitness level and tc if he has consistency of 20. The only UNKNOWN here is how is the match starting rating determined. The folks I've talked to think it's a combination of some skills and BPOS. Then fitness and TC is figured in and then the consistency roll is factored in. If you're 20, then there is no effect. If you're less than 20, then there is either a positive or negative effect and I supposed possible an even roll that leaves your player right in the middle.......not positive, not negative, just like a 20 con player does all the time.



that still doesnt answer the question
we know that consistency has a role in game rating. we know it doesnt affect the game rating at the start.
now the question is, does consistency roll every play or once after the game has started.



You sir are wrong, it DOES effect his START GAME RATING. The only time consistency DOES NOT effect the START GAME RATING is when your player is a 20 con guy.



from the FAQs
If the player has 20 consistency, then the player will always play as good as he can. His match starting rating will only be affected by his fitness level and team chemistry.
that doesnt say consistency



Yes but that implies if the consistency was less than 20 then his match starting rating would be affected by consistency.
So I think Gatr has got it right here and my understanding is the same as his (unless of course the Admins have lost something in the translation to English).
  
jespernohr
Posts: 0
Posted on 2010-09-24 9:14:49
This has been a really good clarifying debate about Consistency, match rating and skills.

Personally I think that I now have a good grasp at how it works and it support fairly well how I have been building my team so far.
  
BuiltForSpeed
Posts: 994
Posted on 2010-09-24 16:15:42
I just recriuted a 17 yr old with 1 con and 5 star talent....now is this good or bad. I want high con than high talent, however he will train quicker in skills??? is this right..and will he be sought after only having 1 con? low int. as well...i need help with this situation because all these posts are beginning to seem like mumbo jumbo
  
 
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