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Positives about lower consistency?
 
Hard-core fan (ultimate supporter owner)PHI 21GI Supporter
Posts: 3022
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Posted on 2010-09-23 19:38:39
oneknee wrote:

jespernohr wrote:

Also remember that the higher a skill is the more important Consistency is. Consistency can never make a skill go above 20, so a player with a skill of 20 and Consistency 1 would have a skill between 16 and 20.



My understanding was that consistency is supposed to effect 'match performance' plus or minus 20 percent, and not the actual skills themselves.

That said, after scouting a lot of players at top teams who win trophies, I have serious doubts that consistency actually works in the GE the way the Admins have described it.



I've considered that as well, but then it's looking like those teams are also playing against teams with similar consistency which could explain why teams with low consistency have been winning the big titles. Pretty much all the top teams seem to have a lot of high skill players with low consistency. I'm thinking that when some of the teams that are being built with high consistency players reach skill levels on par with the current and recent top teams, that consistency will become more of a factor. Of course we could also find out that consistency doesn't mean diddly.


I do think consistency can change during a game too. On numerous occasions I've seen my low consistency RB have 1 great half and 1 horrible half in the same game. I don't mean a difference of a few yards, but 20-30 yd average one half and -1 to -2 yd average the other half. I've since switched to a RB with better consistency and haven't noticed this disparity nearly as much or to as bad a degree.
  
viktor
Posts: 0
Posted on 2010-09-23 19:51:21
PHI 21 wrote:

oneknee wrote:

jespernohr wrote:

Also remember that the higher a skill is the more important Consistency is. Consistency can never make a skill go above 20, so a player with a skill of 20 and Consistency 1 would have a skill between 16 and 20.



My understanding was that consistency is supposed to effect 'match performance' plus or minus 20 percent, and not the actual skills themselves.

That said, after scouting a lot of players at top teams who win trophies, I have serious doubts that consistency actually works in the GE the way the Admins have described it.




I've considered that as well, but then it's looking like those teams are also playing against teams with similar consistency which could explain why teams with low consistency have been winning the big titles. Pretty much all the top teams seem to have a lot of high skill players with low consistency. I'm thinking that when some of the teams that are being built with high consistency players reach skill levels on par with the current and recent top teams, that consistency will become more of a factor. Of course we could also find out that consistency doesn't mean diddly.


I do think consistency can change during a game too. On numerous occasions I've seen my low consistency RB have 1 great half and 1 horrible half in the same game. I don't mean a difference of a few yards, but 20-30 yd average one half and -1 to -2 yd average the other half. I've since switched to a RB with better consistency and haven't noticed this disparity nearly as much or to as bad a degree.

I doubt the in-game inconsistency is because of the 'skill' consistency.
  
oneknee
Posts: 0
Posted on 2010-09-23 21:03:19
PHI 21 wrote:

oneknee wrote:

jespernohr wrote:

Also remember that the higher a skill is the more important Consistency is. Consistency can never make a skill go above 20, so a player with a skill of 20 and Consistency 1 would have a skill between 16 and 20.



My understanding was that consistency is supposed to effect 'match performance' plus or minus 20 percent, and not the actual skills themselves.

That said, after scouting a lot of players at top teams who win trophies, I have serious doubts that consistency actually works in the GE the way the Admins have described it.



I've considered that as well, but then it's looking like those teams are also playing against teams with similar consistency which could explain why teams with low consistency have been winning the big titles. Pretty much all the top teams seem to have a lot of high skill players with low consistency. I'm thinking that when some of the teams that are being built with high consistency players reach skill levels on par with the current and recent top teams, that consistency will become more of a factor. Of course we could also find out that consistency doesn't mean diddly.


I do think consistency can change during a game too. On numerous occasions I've seen my low consistency RB have 1 great half and 1 horrible half in the same game. I don't mean a difference of a few yards, but 20-30 yd average one half and -1 to -2 yd average the other half. I've since switched to a RB with better consistency and haven't noticed this disparity nearly as much or to as bad a degree.



I've seen that varying in-game effect with players that have high consistency too though so it is hard to tell if this due to consistency or the randomness in the GE.
  
Solana_Steve
Posts: 1336
Posted on 2010-09-23 21:43:46
jespernohr wrote:

Also remember that the higher a skill is the more important Consistency is. Consistency can never make a skill go above 20, so a player with a skill of 20 and Consistency 1 would have a skill between 16 and 20.



Aren't you making some assumptions here?

Whose to say a that they cap the working value in the Game Engine at 20 -- I think the internal math is a total unknown. It could work that way...but it doesn't have to.

Steve
SD Blitz
  
jespernohr
Posts: 0
Posted on 2010-09-23 22:18:01
Solana_Steve wrote:

jespernohr wrote:

Also remember that the higher a skill is the more important Consistency is. Consistency can never make a skill go above 20, so a player with a skill of 20 and Consistency 1 would have a skill between 16 and 20.



Aren't you making some assumptions here?

Whose to say a that they cap the working value in the Game Engine at 20 -- I think the internal math is a total unknown. It could work that way...but it doesn't have to.

Steve
SD Blitz


Because the Admins have stated it. From the first page of the breakthrough thread. This also indicates that Consistency effect skills directly and not just match performance. Indirectly lower or higher skills will effect match performance, but it isn't match performance directly that is effect by Consistency. At least that is how I read it.

Administrator wrote:



shaftdiggity wrote:



2 questions:

Are 0 and 20 absolute hard caps?


You can't go to 0 so 1-20 are hard caps.

shaftdiggity wrote:



-If I have a player with a low skill and a very low consistency, and he plays below average (due to consistency), can he have a negative value?


No negative value is not possible, 1 is the lowest he can go.

shaftdiggity wrote:



-The same on the other end, can a player with a 20 stat that has a consistency of 1 that plays better than average have above a 20 that game for that stat?


20 is the max.

  
Solana_Steve
Posts: 1336
Posted on 2010-09-23 23:19:37
Ah...good point. I hadn't seen that, didn't recall it.

So I guess if you're consistency is maximul +/- 20%, you could his the cap on a 17 skill player (17 * 1.2 = 20.4).

If you're consistency is maximul +/- 10%, you could his the cap on a 19 skill player (19 * 1.1 = 20.9).

Thanks for the clarification.

Wahoo...post 1000!

Steve
SD Blitz

  
Gatr22GI Supporter
Posts: 14550
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Posted on 2010-09-24 0:30:05
oneknee wrote:

jespernohr wrote:

Also remember that the higher a skill is the more important Consistency is. Consistency can never make a skill go above 20, so a player with a skill of 20 and Consistency 1 would have a skill between 16 and 20.



My understanding was that consistency is supposed to effect 'match performance' plus or minus 20 percent, and not the actual skills themselves.

That said, after scouting a lot of players at top teams who win trophies, I have serious doubts that consistency actually works in the GE the way the Admins have described it.



Yes, you are correct, "because his game rating can be affected by consistency for maximum 20% (gain or loss)." Folks continually misinterpret this and it's spelled out very clearly in the FAQ's. The game rating is what is effected by consistency. Game rating formula is up for debate and many folks have their beliefs, so I won't even get back into that. Therefore, the argument about skills going above 20 are irrelevant here. No skills can go above 20, that is a fact. However, your player can perform with a max. 20% better game rating (which in my opinion is HUGE and some of the reason for odd outcomes in games)if he has a consistency of 1. Of course he can also have a max 20% worse game rating, but more than likely, it will be somewhere in between most of the time. Anybody who thinks a 20% hike in game rating wouldn't be a big advantage from time to time is just wrong.

With that said, do I have a roster full of low con players? Absolutely not, but I do have a few positions I feel are worth the risk/reward ratio. I'm a bigger fan of 5 con and above regardless, even for those positions and since my team average for con is 15.1, I think that should tell you how I really feel
  

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Gatr22GI Supporter
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Posted on 2010-09-24 0:42:35
jespernohr wrote:

Solana_Steve wrote:

jespernohr wrote:

Also remember that the higher a skill is the more important Consistency is. Consistency can never make a skill go above 20, so a player with a skill of 20 and Consistency 1 would have a skill between 16 and 20.



Aren't you making some assumptions here?

Whose to say a that they cap the working value in the Game Engine at 20 -- I think the internal math is a total unknown. It could work that way...but it doesn't have to.

Steve
SD Blitz


Because the Admins have stated it. From the first page of the breakthrough thread. This also indicates that Consistency effect skills directly and not just match performance. Indirectly lower or higher skills will effect match performance, but it isn't match performance directly that is effect by Consistency. At least that is how I read it.

Administrator wrote:



shaftdiggity wrote:



2 questions:

Are 0 and 20 absolute hard caps?


You can't go to 0 so 1-20 are hard caps.

shaftdiggity wrote:



-If I have a player with a low skill and a very low consistency, and he plays below average (due to consistency), can he have a negative value?


No negative value is not possible, 1 is the lowest he can go.

shaftdiggity wrote:



-The same on the other end, can a player with a 20 stat that has a consistency of 1 that plays better than average have above a 20 that game for that stat?


20 is the max.



Yep, all that is true, the skill can't go above 20, nor below 1, but the game rating can still be improved by up to 20% or penalized up to 20% for a 1 con player. Read the FAQ's and it's quite clearly written there. The formula for the game rating is all that is up for debate. The +/- for consistency has nothing to do with the skills directly. Only through the secret formula for game ratings (wouldn't everyone love to know it?)is consistency effecting things. Included in that formula, per the FAQ's is talent, skills, tc, fitness and the consistency factor. In what order and what percentage of effect each component has on the overall equation is up for debate (with the single exception of consistency!!!) Consistency effects this game rating by the amount of whatever your roll is for each game and for each player in the game
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

iMan24
Posts: 2
Posted on 2010-09-24 1:48:20
Gatr22 wrote:

jespernohr wrote:

Solana_Steve wrote:

jespernohr wrote:

Also remember that the higher a skill is the more important Consistency is. Consistency can never make a skill go above 20, so a player with a skill of 20 and Consistency 1 would have a skill between 16 and 20.



Aren't you making some assumptions here?

Whose to say a that they cap the working value in the Game Engine at 20 -- I think the internal math is a total unknown. It could work that way...but it doesn't have to.

Steve
SD Blitz


Because the Admins have stated it. From the first page of the breakthrough thread. This also indicates that Consistency effect skills directly and not just match performance. Indirectly lower or higher skills will effect match performance, but it isn't match performance directly that is effect by Consistency. At least that is how I read it.

Administrator wrote:



shaftdiggity wrote:



2 questions:

Are 0 and 20 absolute hard caps?


You can't go to 0 so 1-20 are hard caps.

shaftdiggity wrote:



-If I have a player with a low skill and a very low consistency, and he plays below average (due to consistency), can he have a negative value?


No negative value is not possible, 1 is the lowest he can go.

shaftdiggity wrote:



-The same on the other end, can a player with a 20 stat that has a consistency of 1 that plays better than average have above a 20 that game for that stat?


20 is the max.



Yep, all that is true, the skill can't go above 20, nor below 1, but the game rating can still be improved by up to 20% or penalized up to 20% for a 1 con player. Read the FAQ's and it's quite clearly written there. The formula for the game rating is all that is up for debate. The +/- for consistency has nothing to do with the skills directly. Only through the secret formula for game ratings (wouldn't everyone love to know it?)is consistency effecting things. Included in that formula, per the FAQ's is talent, skills, tc, fitness and the consistency factor. In what order and what percentage of effect each component has on the overall equation is up for debate (with the single exception of consistency!!!) Consistency effects this game rating by the amount of whatever your roll is for each game and for each player in the game



i think its pretty clear what the admins mean.
shaft asked "[if a player] plays below average (due to consistency)" and the admins answered that with "No negative value is not possible, 1 is the lowest he can go. "
i think that is definitive that consistency directly affects skill value.

you make a lot of assumptions (like plays not being simmed with the entire game) that have little basis.
  
iMan24
Posts: 2
Posted on 2010-09-24 1:55:28
the FAQ is also not clear whether the consistency rolls occur every play or once in the game.
  
 
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