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Doctors
Forum index >> Center for rookies >> Doctors Goto page : 1, 2, 3, 4 ... 26, 27, 28
 
Gatr22GI Supporter
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Posted on 2014-07-11 14:43:03
Christy wrote:

I always presumed that there is a roll to decide if you get an injured player but the chance of you getting an injury was based on the number of players you have. Certainly teams with bigger rosters seem to get more injuries than me but I have never done a study on it. I may start next week. It might be an interesting project though I would have to deal with the fact that doctor levels and training regimes are unknown (the second will be normal nearly all the time, I might be able to find enough people who have publically stated the level of their doctors to do it).

This would mean there is no advantage to a larger roster or a smaller one. With a smaller one it is less likely you get an injury, with a larger one you get more injuries but less of them on starters. Of course this depends on the exact odds involved.



I don't see it stated anywhere that you have a better chance of getting an injury if you have more players. There is simply a 40% less chance to get an injury if you have full doctors. It almost has to be just one roll per team, because if each player got a roll, there would be weeks when you could have 10-15 players get a bad roll and be injured. I've also never heard of any team getting even 2 injuries in one week.

My team was over the 70 player limit for most of the season and I have had 2 or 3 injuries all season, including one this week. I would expect more injuries if what you said is accurate. Simple seems to be the theme for this game in most areas, while most of us dream of more complex and inspiring codes, it's likely just as simple as a percentage roll, if you get it, then a random spin of the wheel tells the system who got injured and another roll tells the system for how long. Just my opinion
  

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Hard-core fan (ultimate supporter owner)ChristyGI Supporter
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Posted on 2014-07-11 15:32:33
Gatr22 wrote:

Christy wrote:

I always presumed that there is a roll to decide if you get an injured player but the chance of you getting an injury was based on the number of players you have. Certainly teams with bigger rosters seem to get more injuries than me but I have never done a study on it. I may start next week. It might be an interesting project though I would have to deal with the fact that doctor levels and training regimes are unknown (the second will be normal nearly all the time, I might be able to find enough people who have publically stated the level of their doctors to do it).

This would mean there is no advantage to a larger roster or a smaller one. With a smaller one it is less likely you get an injury, with a larger one you get more injuries but less of them on starters. Of course this depends on the exact odds involved.



I don't see it stated anywhere that you have a better chance of getting an injury if you have more players. There is simply a 40% less chance to get an injury if you have full doctors. It almost has to be just one roll per team, because if each player got a roll, there would be weeks when you could have 10-15 players get a bad roll and be injured. I've also never heard of any team getting even 2 injuries in one week.

My team was over the 70 player limit for most of the season and I have had 2 or 3 injuries all season, including one this week. I would expect more injuries if what you said is accurate. Simple seems to be the theme for this game in most areas, while most of us dream of more complex and inspiring codes, it's likely just as simple as a percentage roll, if you get it, then a random spin of the wheel tells the system who got injured and another roll tells the system for how long. Just my opinion



Like I said it is an assumption. I figure it is either
if(numberofplayers*doctormodifyer<rand()%y)
then injury;

or
if(x*doctormodifyer<rand()%y)
then injury;

Where x and y are numbers that are set by the developers and are fixed for all teams. rand()%y is a uniform random integer between 0 and y-1. Either way it is a maximum of a single injury per team per week.

Yeah your case would suggest the second option but it would be good to know for certain and not very hard to figure out if I had enough data.
  

"In archery we have something like the way of the superior man. When the archer misses the center of the target, he turns round and seeks for the cause of his failure in himself.”— Confucius

Hard-core fan (ultimate supporter owner)PHI 21GI Supporter
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Posted on 2014-07-11 16:58:17
My observation on injuries is that injuries seem to come in waves. I have gone great lengths of time without any injuries. I've had a few sporadic injuries from time to time (the wave I seem to be in now which should be normal for everyone), and I've gone time periods where I've had an injury nearly every week. I remember a time when I had 3 injured players at the same time.

The good news is that when your streak of injuries ends, you should have a long peaceful period with little to no injuries. The bad news is, I have no idea how long the waves can last. Most have seemed relatively short, as in a couple of months. Yours seems to have reached or exceeded that point.

Another thing I noticed was that my injuries actually increased for a while right after I got 20 doctors. I don't know if it's a quirk in the game that it gives you a reason to keep the doctors when you buy them, or if I just got 'lucky' enough to hit a bad wave at the same time I bought doctors.


I don't think roster size has anything to do with the number of injuries, but I don't have any evidence to suggest either way. I have usually kept fairly large rosters and have experienced both large amounts of injuries for weeks at a time, and no injuries for a couple of seasons.


The best solution I can suggest is to perform the proper ritual sacrifice to the GI gods and hope it appeases them.
  
Hard-core fan (ultimate supporter owner)ChristyGI Supporter
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Posted on 2014-07-11 17:10:18
PHI 21 wrote:

My observation on injuries is that injuries seem to come in waves. I have gone great lengths of time without any injuries. I've had a few sporadic injuries from time to time (the wave I seem to be in now which should be normal for everyone), and I've gone time periods where I've had an injury nearly every week. I remember a time when I had 3 injured players at the same time.

The good news is that when your streak of injuries ends, you should have a long peaceful period with little to no injuries. The bad news is, I have no idea how long the waves can last. Most have seemed relatively short, as in a couple of months. Yours seems to have reached or exceeded that point.

Another thing I noticed was that my injuries actually increased for a while right after I got 20 doctors. I don't know if it's a quirk in the game that it gives you a reason to keep the doctors when you buy them, or if I just got 'lucky' enough to hit a bad wave at the same time I bought doctors.


I don't think roster size has anything to do with the number of injuries, but I don't have any evidence to suggest either way. I have usually kept fairly large rosters and have experienced both large amounts of injuries for weeks at a time, and no injuries for a couple of seasons.


The best solution I can suggest is to perform the proper ritual sacrifice to the GI gods and hope it appeases them.



Possible but it seems to me coding a streak would require more effort and doesn't add anything to the game. It could be a memory bias either. Even if that is the case enough data would tell us.
  

"In archery we have something like the way of the superior man. When the archer misses the center of the target, he turns round and seeks for the cause of his failure in himself.”— Confucius

Gatr22GI Supporter
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Posted on 2014-07-11 17:27:25
Randomness can create streaks.............I remember getting heads 5 times in a row, so I figured heads was my lucky side. Since that lukcy streak, I rarely get heads when confronted with the choice. Maybe I will switch to tails.

Nevermind, I happened to have a quarter in my drawer and what do you know.....it came up heads. Back on top again
  

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projectrracing
Posts: 7952
Posted on 2014-07-11 23:37:58
Gatr22 wrote:

I don't see it stated anywhere that you have a better chance of getting an injury if you have more players.

We also dont see your theory for 1 roll for injury, 1 roll for player selection stated anywhere either? So whom is right?

We see training points, injury healing, energy loss/gain etc all calculated per individual player on training updates. So why would injuries gained not be the same?

I'm not saying I'm 100% correct. Nor am I saying your are 100% incorrect. But I fail to see why everything to do with a player at an update is individual calculations except injuries gained.

All I know is I have 50 players and 20 doctors, and had 3 injuries for the season. The OP has up to 70 players (depending on time of season) and 1 doctors, and had 11 injuries.

Was it roster size? Was it the doctors?
  
Phiba
Posts: 4441
Posted on 2014-07-12 1:32:41
Just had a quick look back through season 15 training reports, I had 8 injuries in 18 weeks. Again it seems high compared to other posters. As for most of this season that was with level 1 docs. My training is always on average.

Maybe I've just been unlucky, my current streak of 5 injuries in the last 5 weeks would certainly seem to suggest that.

I do normally have a roster of between 60-70 players so that could come in to it. I do think it's probably more likely to be 1 roll to see if a player gets injured instead of a roll for each player, as if it was the latter we would see teams getting more than 1 injury in a week and I don't remember hearing of that happening. To be honest if it was going to happen to anyone I think it would've happened to me by now!
  
Gatr22GI Supporter
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Posted on 2014-07-12 4:05:39
projectrracing wrote:

Gatr22 wrote:

I don't see it stated anywhere that you have a better chance of getting an injury if you have more players.

We also dont see your theory for 1 roll for injury, 1 roll for player selection stated anywhere either? So whom is right?

We see training points, injury healing, energy loss/gain etc all calculated per individual player on training updates. So why would injuries gained not be the same?

I'm not saying I'm 100% correct. Nor am I saying your are 100% incorrect. But I fail to see why everything to do with a player at an update is individual calculations except injuries gained.

All I know is I have 50 players and 20 doctors, and had 3 injuries for the season. The OP has up to 70 players (depending on time of season) and 1 doctors, and had 11 injuries.

Was it roster size? Was it the doctors?



Well if it was individual rolls, it would stand to reason that any team could have multiple injuries in one week, that has never been the case to my knowledge. Therefore, it would stand to reason that the injury in training is a one chance per team, not one chance per player. If I had 70 individual rolls/calculations every week, I'd certainly get unlucky multiple times. Also, it's seems random as sometimes it's a rookie, sometimes it's a back up, sometimes it's a starter.....or at least appears to be random. Length of injury time appears to be random, but it's been very rare for me to get any 28 day injuries since I got doctors long ago, perhaps that is tied into having doctors.

With that said, I will repeat it's just my opinion. I had over a full roster most of this season, until selling off about 10 guys in the last few weeks and I've only had 3 injuries all year, so that would be opposite the fate of the OP in this case, making me think it's random also. I've generally had a pretty full roster and I've also had seasons where I have many more injuries or few like this season.

To answer your question, I would suggest it was doctors. 1 doctor would follow in lines with the FAQ that you are likely to get more injuries, but still no more than 1 per week
  

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Member GIAC
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Gatr22GI Supporter
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Posted on 2014-07-12 4:11:53
Sorry, I said in the FAQ's, but it's actually in the "staff" section from your club page:

Your doctors give an injured player 100% chance to recover 1 additional day and 40% chance to recover 2 additional days during each injury update.
They also reduce the potential of training injuries by 50%

If 50% reduction in chance of injuries is based on level 20 doctors, a level 1 doctor would give you a 2.5" reduction in chance of injuries or not much reduction from not having any at all. Whatever the calculation is, I'd rather have 1/2 as many injuries as I would normally expect to have
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

hosh13
Posts: 2985
Posted on 2014-07-12 10:23:34
So it seems that the engine decides whether "one" player is injured or not every week.

If this probability is determined by the amount of players then a larger team gets more injuries "per season" which makes sense.

Either way it's actually an advantage to fill your roster with rubbish players so that the chance of injury to your stars is lessened. Shame.
  
 
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