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Consistence and teamwork
 
pier27
Posts: 13
Posted on 2010-10-31 20:46:22
hi all can someone explain to me the meaning of Consistence and Teamwork values ?
thx
  
jespernohr
Posts: 0
Posted on 2010-10-31 21:07:08
Welcome to the game!

It is all in the FAQ

1. How does the training work?
A player needs to reach 100 points in a particular skill to gain a level/point in that skill. Once he gains a level he again starts from 0 plus training points over the 100 from the last level gain.
Each training cycle (once per week) a player gets 10 +- 2 training points automatically, he also gets points from teamwork (teamwork divided by 2), each player also gets gets training points from the coaches skill (For Example: player is training kicking, the coaches skill in kicking is 17 so the player gets additional 17 training points) and lastly he gets 4 additional points for the training hall and 4 for each consecutive training hall upgrade. He also gains/loses points depending on training intensity and players age. And that's the secret of training in Grid-Iron world.


9. What is player's consistency?
If the player has 20 consistency, then the player will always play as good as he can. His match starting rating will only be affected by his fitness level and team chemistry. However, the lower the consistency value, the higher the chance the player will perform either better or worse than he is usually able to. Don't worry though, the player cannot play 2 times worse as he is able to, because his game rating can be affected by consistency for maximum 20% (gain or loss). Simply put, player with consistency 20 will always play at his full ability (given fitness and team chemistry permit it), while the performance of the player with consistency 1 will vary randomly from -20% to +20% of his basic performance rating in each game.
  
Buffalo
Posts: 1331
Joined: 2010-02-01
Posted on 2010-10-31 21:41:46
jespernohr wrote:

Simply put, player with consistency 20 will always play at his full ability (given fitness and team chemistry permit it), while the performance of the player with consistency 1 will vary randomly from -20% to +20% of his basic performance rating in each game.



Can a Player with 1 Con perform better then a Con 20-Player when he get +20%?
  
iMan24
Posts: 2
Posted on 2010-10-31 21:49:43
Buffalo wrote:

jespernohr wrote:

Simply put, player with consistency 20 will always play at his full ability (given fitness and team chemistry permit it), while the performance of the player with consistency 1 will vary randomly from -20% to +20% of his basic performance rating in each game.



Can a Player with 1 Con perform better then a Con 20-Player when he get +20%?



yes
there is still some interpretation of the FAQ though. admins say that 20 is the hard cap for skill values. So even with a consistency boost, a player cannot exceed 20 in the skill value. Well, that is how most of us interpret that statement.
  
jespernohr
Posts: 0
Posted on 2010-10-31 22:00:47
iMan24 wrote:

So even with a consistency boost, a player cannot exceed 20 in the skill value. Well, that is how most of us interpret that statement.


Confirmed by the Admins. See breakthrough thread.

http://www.grid-iron.org/index.php?page=community&subpage=viewt&t=1378&start=0
  
pier27
Posts: 13
Posted on 2010-11-01 15:21:17
ok thx
i had a doubt about the player i selected to be trained as QB, cause he has low consistence, so there arent problems to choose him, a little touch of imprevedibility will be funny
  
Gatr22GI Supporter
Posts: 14550
Joined: 2009-09-29
I.1
Offline
Posted on 2010-11-01 21:28:59
Buffalo wrote:

jespernohr wrote:

Simply put, player with consistency 20 will always play at his full ability (given fitness and team chemistry permit it), while the performance of the player with consistency 1 will vary randomly from -20% to +20% of his basic performance rating in each game.



Can a Player with 1 Con perform better then a Con 20-Player when he get +20%?



His individual skills can't go over 20, but his game performance rating can be as much as 20% better or in some cases, as much as 20% worse. It's a tough rope to walk if you want him to be a QB, MLB or SF and be competitive week in and week out
  

Owner of the Orlando Gators FC
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iMan24
Posts: 2
Posted on 2010-11-01 21:50:37
But from every strand of evidence, game rating (stars) have only small effects on the game. It is the skill values that determine real performance. a highly rated LB is not as good as a highly skilled LB.
  
Gatr22GI Supporter
Posts: 14550
Joined: 2009-09-29
I.1
Offline
Posted on 2010-11-01 22:06:57
iMan24 wrote:

But from every strand of evidence, game rating (stars) have only small effects on the game. It is the skill values that determine real performance. a highly rated LB is not as good as a highly skilled LB.



I disagree with that statement. Although I do agree that high primary skills and bpos are the driving factor in performance. This whole discussion about consistency could well explain games folks lose that they think they should have won easily. The starting game rating definitely varies for players week to week (some players more than others). Assuming skills are unchanged and bpos are maxed, then the biggest factor for this would have to be consistency.
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

iMan24
Posts: 2
Posted on 2010-11-01 22:13:43
Gatr22 wrote:

iMan24 wrote:

But from every strand of evidence, game rating (stars) have only small effects on the game. It is the skill values that determine real performance. a highly rated LB is not as good as a highly skilled LB.



I disagree with that statement. Although I do agree that high primary skills and bpos are the driving factor in performance. This whole discussion about consistency could well explain games folks lose that they think they should have won easily. The starting game rating definitely varies for players week to week (some players more than others). Assuming skills are unchanged and bpos are maxed, then the biggest factor for this would have to be consistency.



the reason people lose when they think they should probably win is the 5% bonus for homefield.

consistency, from my understanding, is only rolled once at the beginning of the game. If so, the inherent randomness factors (the RNG) of the game engine play by play have a greater impact than consistency itself.
consistency is hardly the biggest factor.
main skills >>> RNG >>>>>> everything else combined
  
 
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