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Egality of teams
 
Will85
Posts: 0
Posted on 2008-09-10 16:29:12
But is it a necessary one?
  
paopao
Posts: 0
Posted on 2008-09-10 16:30:01
of course. and it's easy to do.
  
Gurudefence
Posts: 0
Posted on 2008-09-10 16:39:26
Surely, it's more of an incentive to be promoted this season?

I personally think it's fine how it is, and a rewards to those that joined the game first. Whether it was by a difference of a few days or not.
  
ike2112
Posts: 0
Posted on 2008-09-10 18:13:53
Eventually thought it'll reach a minimum amount. If it keeps getting less, new teams in 2009 will be getting $0 a week. So I'd expect there to be a minimum set, so that when you reach a point where there's 2000 folk playing the game, almost everyone would be equal - only the first hundred or so people would have any benefit through being in a higher division.
  
mrlovanhey
Posts: 1
Posted on 2008-09-11 22:42:51
In a league system like this it makes sense that the teams in the lower division get less. There has to be something to strive for and to make the user feel that they've promoted to a better division.

Eventually the top teams will plateau and the lower division teams will catch up to them, but until then there has to be difference in quality.
  
Squish
Posts: 0
Posted on 2008-09-13 21:06:19
hrm... I think your missing the point.

I don't think anyone is disagreeing with the need for teams to be promoted to better leagues. It's not that that anyone is arguing against.

Rather, it's more about what the teams in D1 have done to get there. Did they need to be promoted? Or did they just sign up a day earlier? I doubt if any teams have worked to get in D1 that are in it now.

Oh, and no offense but the idea of the top divisions plateauing is a huge crock of crap. Money = power in this game. Everybody has figured that out by now. the top divisions get such a higher percentage of profits that the lower divisions will only fall further and further behind. The top divisions will have better trainers and better youth players because of the monetary difference and by the time any team catches them, they will be so far ahead in talent that it will be unfair. In a game where a first year team that loses 3 games in a row can make more money than a team that won 3 in a row, the balance tends to fall apart. Money no longer becomes a reward, but instead a handicap.

I'm not trying to judge the game creator or anything but this game has a lot of little things that don't make sense. A smart creator would have started all teams in D4 (or D5 if need be) and the top 1 or 2 teams in each league would get promoted to the next level (much like international soccer which is closer in terms of league set-up than american football). So yeah, starting teams in different divisions is probably the worst mistake that could be made this early. Now teams will be unbalanced from now on and there is no way to fix that except by resetting the game.

On the other hand, the concept works perfectly if everyone starts in the same division. Just a thought. I realize this game is still in beta so I'm really not expecting deeproute quality out of it but the design lends itself potential. Oh, and for those of you who don't play deeproute or don't know what it is. Here's a link to my latest game's replay. Watching may allow you some new suggestions for this game:

http://deeproute.com/?js=pbypinc&viewpbp=0000100000100201312010028


Best wishes,
Squish



  
Gurudefence
Posts: 0
Posted on 2008-09-13 21:21:18
Squish wrote:

I'm not trying to judge the game creator or anything but this game has a lot of little things that don't make sense. A smart creator would have started all teams in D4 (or D5 if need be) and the top 1 or 2 teams in each league would get promoted to the next level (much like international soccer which is closer in terms of league set-up than american football). So yeah, starting teams in different divisions is probably the worst mistake that could be made this early. Now teams will be unbalanced from now on and there is no way to fix that except by resetting the game.



I was just about to slate you, and ask you what you would like to be done. But you have just gave a great answer, and I will therefore shut the hell up.

Nice idea, indeed

It's the most mature response towards the equality of teams, that I have read so far. And for that, I give you respect.
  
Mercutioh
Posts: 7396
Posted on 2008-09-14 5:29:45
Squish wrote:



Oh, and no offense but the idea of the top divisions plateauing is a huge crock of crap. Money = power in this game. Everybody has figured that out by now. the top divisions get such a higher percentage of profits that the lower divisions will only fall further and further behind. The top divisions will have better trainers and better youth players because of the monetary difference and by the time any team catches them, they will be so far ahead in talent that it will be unfair. In a game where a first year team that loses 3 games in a row can make more money than a team that won 3 in a row, the balance tends to fall apart. Money no longer becomes a reward, but instead a handicap.




This statement would be absolutely true IF there wasn't a finite cap on cash. There is an upper limit on all things in this game. Talent, profit from ticket sales, Profit from team shop, training centers, youth pull stats. Money in this game does not instantly = good management nor does it allow you any huge advantage YET. There are no game differential making players on the market YET. Stadiums are all relatively the same size with some differentiation based on good planning. There is no reason at all that a team who planned well in d IV couldn't be in a better position than a team who planned poorly in the top tier. even the bonuses aren't going to be a huge factor in the game. if you are a lower tier team in the top league you are actually better served dropping a league and being in the top 2-3 of the next league down if you can win. There is a point where the system could develop into the rich getting richer but until actual trained players come along this game is nothing but a testament to who makes the best plans. long term planning will see your team in the top teirs in two to three seasons moreso than where you started right now.
  
Squish
Posts: 0
Posted on 2008-09-14 8:50:15
hmmm...

I'm not sure which game you're playing but in Grid-Iron.org, the top divisions make more profit than the lower divisions. I suppose I'll just site the FAQ since some people don't bother reading it...


Club Shop
- "to successfully sell the merchandise you need to do good in the league games and preferably be in a higher level of competition."
-Earnings decrease for roughly 10% for each league level below the top division

So assuming you're in division 4 (as ~70% are) and you buy a Club shop and upgrade it the maximum 4 times you make $27,000 a week (not counting maintenance). You get - 30% earnings for being 3 divisions below the top. Thus your take is $18,900 a full $8,100 less just because you are in Division 4. What can you do for $8,100? You can pay 6.48 more staff members per week meaning 6.48 more training points per week. That seems like a big difference to me.


Now for the stadium...
- "League level the basic attendance is lowered by 6.000 for each level below the first; 54.000 for second level, 48.000 for third, 42.000 for fourth, and so on until the basic attendance is 6.000. The basic attendance stays 6.000 after the tenth level."

Say SOMEHOW the lower divisions kept up on stadium size (which they won't). The teams in the top division will be able to hold 18,000 more people at their maximum than the teams in Division 4 per home game. Let's say that they only get 15,000 of that extra attendance b/c they have bad weather that week (I'm being generous here). Let's say that attendance is divided by expected proportions between the seating sections (3% $120 VIP = 450, 7.5% $70 Exec = 1125, 89.5% $30 regular = 13425). You would make $535,500 more per game due to being in Division 1 rather than Division 4. That seems like a big difference to me. Counting all of next season (with 6 or 7 home games), that's a $3,213,000 difference. Add in 6 home friendly matches and the difference goes to $4,819,500 over the course of a season.


But anyway, I do agree with your thought that all things are finite in this game. Although, I've played many a game like this, and I must say that there is no way it will stay that way. The first person to max out their trainers will complain and the max will be raised. My guess is that stat ceilings will change too. I've seen it many times. World League Football (which this game is a clone of) experienced the same growing pains. Believing the caps will stay as is can be considered pretty naive.

I also agree that an active Division 4 team will no doubt be better than an inactive but wealthy division 1 team. That's not my concern. My concern is the difference between two equally well coached teams in the same position. Under the current system, the top team in all Division 4 will not catch the top Division 1 team for around 5 seasons in economic prosperity Assuming downtime in between seasons the time it will take for this catch-up process will be nearly 2 real-time years! And probably another 3 before their teams were as good.


My question is, do the game creators think it is fair to put some players 2 years behind others in development just because they signed up a mere month later? What % of players will even play that long? Won't the beta be reset before that happens? Assuming the D1 teams remain active and aren't idiots, they should already have clinched the beta championship simply because they are in D1. I've done the math and realized that I'm getting screwed in D4, why won't anyone else realize this?

I'll put out this bold statement...

If I were in D1 right now, I guarantee that my team would be making more money, have better players and be able to beat all D4 teams 100% of the time by the time beta ends. I'd start by building up my stadium. After reaching the max, the stuff I was talking about above would start (extra $4.8mil per season) I would corner the player market so NO D4 player could ever afford any of the players. By the time a D4 team raised to D1 (a full year from now), I would have players with skills 40% higher in every category at every position. My guess is that I would be able to not even set a formation and I'd beat them 100 to 0 despite the penalty. That seems like a handicap for D4 players to me...
  
dioneanu
Posts: 360
Posted on 2008-09-14 10:55:47
Very well said.
You forgot also the sponsors. I compared my sponsors(I am in D4) with a D3 sponsors, and they are at least 10K per week for the D3 team. So probably 30K per week between me and a D1 team.

This is the first thing that need to be changed right now in my opinion.