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Train Youth players from the start or play the transfer market?
 
Sparcy
Posts: 1
Posted on 2009-03-02 22:47:01
Having just come into the game this season I am picking up my Youth players once a week, but obviously this is adding to my wage bill.

I'm pretty much set for the rest of this season and don't plan on shaking the team up much but I do have 2 or 3 players who are gettin on a bit (30-32 yrs old) and will need replaced come the off-season.

Once chosen I look at the youth players stats and decide which position I would like to train them to be, I ignore the BP info as this rarely ties in with the skills the player has. Obviously they are not going to make it into the starting team this season unless they are exceptional but is it worth my while doing this or should I not worry about training youth until I get my youth academy and just look for transfers for the first few season to improve my team.
  
SteelerSal
Posts: 1596
Posted on 2009-03-03 1:49:40
By all means, train your youth!

If you have holes to fill right now, surf the market.
  
buckeye1022
Posts: 8799
Posted on 2009-03-03 1:51:54
My new strategy I'm going to do is if I get a youth with good talent and/or teamwork, I'm keeping them and training them up.

But as steelersal said, for holes you need filled now, hit the transfer market.
  
Barry Switzer
Posts: 0
Posted on 2009-03-03 2:59:05
buckeye1022 wrote:

My new strategy I'm going to do is if I get a youth with good talent and/or teamwork, I'm keeping them and training them up.

But as steelersal said, for holes you need filled now, hit the transfer market.



Keep your good players? Groundbreaking.
  
buckeye1022
Posts: 8799
Posted on 2009-03-03 3:19:52
Barry Switzer wrote:

buckeye1022 wrote:

My new strategy I'm going to do is if I get a youth with good talent and/or teamwork, I'm keeping them and training them up.

But as steelersal said, for holes you need filled now, hit the transfer market.



Keep your good players? Groundbreaking.



Don't tell anyone.

For quite a while there I was looking only at current ratings for youth players. Not sure why. But then I realized that building for the future would be the way to go.
  
Squish
Posts: 0
Posted on 2009-03-05 2:13:03
I'm also hoarding young players with high teamwork right now. By my estimate, their value will rise approximately 5000% untrained over the next 3 years. If they are trained there is no doubt in my mind that they could go for 10000% of what I bought them for.

Players that continue to build up their stadiums will soon corner the player market because of their huge and useless profits after upgrading everything (should happen as soon as the end of next season). After that, the only thing to spend money on will be players. Likely, these teams will be bidding upwards of $250k on every player. Look for the average roster size to nearly double by the end of next season as well as managers will be able to support huge numbers with their ridiculous ticket sales. This can obviously be controlled by a roster cap but I don't see that coming anytime soon.

What I'm saying is that GI will undergo retarded inflation likely starting at the end of next season. In times of severe inflation, the product is worth tons more than the money. This is why I'm buying all my product now

A roster with over 200 players on it could be worth nearly 60 MILLION dollars 3 seasons from now.
  
isaac101
Posts: 0
Posted on 2009-03-05 3:09:44
I asked last week, and was told the maximum roster size was 70.

  
Mercutioh
Posts: 7396
Posted on 2009-03-05 4:32:27
which is right.
  
[GI] AdminGI Supporter
Posts: 2371
Posted on 2009-03-05 8:45:32
Inflation and finacial crisis will come here too
  
Squish
Posts: 0
Posted on 2009-03-05 9:17:26
I wish this stuff was written down somewhere!

Well, I'm glad I knew that before my players started randomly getting cut. Just curious but what happens when you go over that roster cap?

Also, is there a salary cap? It would allow the game to stay balanced once the inflation starts. It'd be hard to put in place if you don't know where salaries will be in the future but it would be a good idea to implement eventually.

I actually thought up a way to end inflation for sure when paired with a salary cap. Rather than having people bid on players with random money, you could have them bid on how much to pay them. I'm not sure how you would compensate the manager selling the player (likely using a portion of the winning wage) but having people bid on wages (contracts) would surely keep prices within a reasonable range.

It'd be an interesting thought, unless ofcourse you guys don't want to be too much like the NFL again.
  
 
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