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Stadium Redemption and Position weight
 
the_stroy91
Posts: 9
Posted on 2010-10-13 20:02:00
Hey folks,

After I spent quite some time seachin for existing topics to answer my question, i decided to simply create a new topic.

So i got two basic questions:

1. What is the revenue that i get out of my home games ( from the stadium) ? I mean, When building VIP, Exec. or regular seats, i d like to know what i could get out of them on home games, so that i know when the costs will be redeemed.

2. I downloaded that Grid Iron tool "G-I Studio". What is the position-weight category about ?

Thanks for helping
  
pstimpel
Posts: 10622
Posted on 2010-10-13 20:19:20
the_stroy91 wrote:

Hey folks,

After I spent quite some time seachin for existing topics to answer my question, i decided to simply create a new topic.

So i got two basic questions:

1. What is the revenue that i get out of my home games ( from the stadium) ? I mean, When building VIP, Exec. or regular seats, i d like to know what i could get out of them on home games, so that i know when the costs will be redeemed.

2. I downloaded that Grid Iron tool "G-I Studio". What is the position-weight category about ?

Thanks for helping



1.) The ticket income and the costs are described in the rules and the faq, pls have a read there. Short one: it makes absolutely sense to put all your money into VIP, and when you finished this put all the money into Executives...after this two sections are build at all 4 stands you can start thinking about what to do next.

2.) You can weight each skill per position. Example: if you think strength is more important than carrying for a position then put a higher value in for strength than you do for carrying. Once you finished this task the tool will suggest, which players are best for which position.
  
the_stroy91
Posts: 9
Posted on 2010-10-14 14:59:06
Makes sense, thanks.

But i got one more question: According to the Rules/FAQ, a player will not gain any training points if training intensity is "average".
So is there really no player-development at all, if i chose an average practice intensity ?

THanks again
  
Serrie
Posts: 3125
Posted on 2010-10-14 15:09:41
the_stroy91 wrote:

Makes sense, thanks.

But i got one more question: According to the Rules/FAQ, a player will not gain any training points if training intensity is "average".
So is there really no player-development at all, if i chose an average practice intensity ?

THanks again



training on 'average' gives you no EXTRA training points...

  
Gatr22GI Supporter
Posts: 14550
Joined: 2009-09-29
I.1
Offline
Posted on 2010-10-14 15:14:55
Serrie wrote:

the_stroy91 wrote:

Makes sense, thanks.

But i got one more question: According to the Rules/FAQ, a player will not gain any training points if training intensity is "average".
So is there really no player-development at all, if i chose an average practice intensity ?

THanks again



training on 'average' gives you no EXTRA training points...



Training on "average," also makes it so your player doesn't lose energy. If you train on high (to get a couple lousy extra training points), then your player will begin to lose energy each week. Once he falls below 90% energy, then the players will begin to perform worse in games
  

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