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Is talent all that really matters for selling players
 
weakestlink33
Posts: 0
Posted on 2010-09-23 7:17:34
It seems to me that all players are pretty much limited only by the amount of talent they have... So I am wondering, is talent really the only factor people look at when buying/selling players?

For instance, if I just picked up a player from my youth system with 4 and 1/2 talent stars, can I pretty much mold him into an excellent player at any position given enough time??? Also, how much could I potentially sell such a player for?
  
AncientGreco
Posts: 3094
Posted on 2010-09-23 7:24:35
For youth player it also depends...

...heavily on intelligence & consistency
...minor effect age

4,5 Star with 20 INT, 20 CON, Age 16 -> you should easily get 3 Mill - even 5 Mill possible

4,5 Star with 1 INT, 1 CON youngster -> you shouldnt get more than 250K

Often new managers tend to sell their top talent player and collect money - its fine as long they invest the money into stadium build.

If i would start over: no i wouldnt sell them, since earning money its just a matter of time - but getting "my perfect QB" can be a "mission impossible"

Regarding your player: since every player has hidden caps on speed and strength and some positions (QB, MLB, SF) players should have higher Intelligence -> well it depends on Int, Str and Spe limitations into what position you could mold your player
  
jack6
Posts: 0
Posted on 2010-09-23 7:44:37
Some managers in GI are training their players to the physical caps and then put these players oon the best position for those skills (mixed with intelegence).
With time your player will switch to any position as primary you want him to play.
But the higher his BPOS for the old position was, the longer it will take. Thats the reason for the strategy above.

Other let their players play and don't care for the physical skills at all. This will make the switch to the new position easier, but this player will never gain his full potential.
If then someone starts training physical skills, it happens that the O-Liner has only strength 12 but speed 20.
  
TheFreakinStud
Posts: 0
Posted on 2010-09-23 8:42:49
In all honesty, a 4.5* talent on your team is a waste because you can't maximize his training. IMO, it'd be better for you to sell your best players, use the money to build VIPs, then get all the upgrades for training/coaches etc. then buy good players. Just my opinion though, and I'm sure some will disagree.

Also to note, not all 4.5* players are valuable. Several have been fired with low caps/low consistency/low intel or the like.
  
jespernohr
Posts: 0
Posted on 2010-09-23 9:21:35
High talent = higher BPOS, which makes a player play better until you can get his skills high enough to take over. So high talent is great for any level of this game.
  
stoo12009
Posts: 2132
Posted on 2010-09-23 10:45:31
TheFreakinStud wrote:

In all honesty, a 4.5* talent on your team is a waste because you can't maximize his training. IMO, it'd be better for you to sell your best players, use the money to build VIPs, then get all the upgrades for training/coaches etc. then buy good players. Just my opinion though, and I'm sure some will disagree.

Also to note, not all 4.5* players are valuable. Several have been fired with low caps/low consistency/low intel or the like.



i disagree, you'll need these people eventually, you'll just have to spend that money you've earned right back buying them down the road, and also you'll then be training them from scratch.

pick out your potential superstars of the future, start training them.

you'll always need a backbone to your team, it may as well be the good ones you started with.

i'm starting to regret the limited talent of some of my players now they're pretty much fully built.

you can never go wrong with having high talent on your roster.
  
TheFreakinStud
Posts: 0
Posted on 2010-09-23 11:01:05
stoo12009 wrote:

TheFreakinStud wrote:

In all honesty, a 4.5* talent on your team is a waste because you can't maximize his training. IMO, it'd be better for you to sell your best players, use the money to build VIPs, then get all the upgrades for training/coaches etc. then buy good players. Just my opinion though, and I'm sure some will disagree.

Also to note, not all 4.5* players are valuable. Several have been fired with low caps/low consistency/low intel or the like.



i disagree, you'll need these people eventually, you'll just have to spend that money you've earned right back buying them down the road, and also you'll then be training them from scratch.

pick out your potential superstars of the future, start training them.

you'll always need a backbone to your team, it may as well be the good ones you started with.

i'm starting to regret the limited talent of some of my players now they're pretty much fully built.

you can never go wrong with having high talent on your roster.



Just my opinion though, and I'm sure some will disagree.

Lol. That didn't take long..
  
Odball
Posts: 0
Posted on 2010-09-23 11:27:31
TheFreakinStud wrote:

stoo12009 wrote:

TheFreakinStud wrote:

In all honesty, a 4.5* talent on your team is a waste because you can't maximize his training. IMO, it'd be better for you to sell your best players, use the money to build VIPs, then get all the upgrades for training/coaches etc. then buy good players. Just my opinion though, and I'm sure some will disagree.

Also to note, not all 4.5* players are valuable. Several have been fired with low caps/low consistency/low intel or the like.



i disagree, you'll need these people eventually, you'll just have to spend that money you've earned right back buying them down the road, and also you'll then be training them from scratch.

pick out your potential superstars of the future, start training them.

you'll always need a backbone to your team, it may as well be the good ones you started with.

i'm starting to regret the limited talent of some of my players now they're pretty much fully built.

you can never go wrong with having high talent on your roster.



Just my opinion though, and I'm sure some will disagree.

Lol. That didn't take long..



i actually agree with both options here. for the first couple of seasons high talent players missing wont hinder your game because of the lack of training facilities, its not until about mid season 2 or begining of season 3 that the potential training really kicks in.

on the other side of the coin, when i started i read all info i could find and set my team out with a core element.
Now there is more info around which helps.

some of my original team are not the talents i would have liked and i wish i could have seen physical caps before they were trained, but at that time they were the best for the positions i placed them in on primaries.

most teams will go through this cycle and their second teir of players will be closer to how the expected their team to look. probably 4* or higher good physicals, intelligence where needed, consistency no lower than 10 etc. its just a shame that the game wont reflect anything more than a number crunching exercise on who has the higher talent max trained plaers.
  
stoo12009
Posts: 2132
Posted on 2010-09-23 11:50:34
TheFreakinStud wrote:



Just my opinion though, and I'm sure some will disagree.

Lol. That didn't take long..



  
weakestlink33
Posts: 0
Posted on 2010-09-23 14:56:47
How do I find out the caps on my players' physical attributes?
  
 
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