Okay...seems like speed is obvious and probably agility, right? Unlike WR that can break tackles, that doesn't seem to be in the code, so I'm guessing strength is NOT important.
So what secondary skills to train next? Tacticals? Carrying?
Steve
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Monkey
Posts: 7
Posted on 2010-09-09 23:18:43
carrying to avoid turn over fumbles IMO
viktor
Posts: 0
Posted on 2010-09-10 2:33:08
Monkey wrote:
carrying to avoid turn over fumbles IMO
I dont think 3 * Krs with 6-7 carrying fumble
Bluebird
Posts: 0
Posted on 2010-09-10 3:06:39
I don't really know what they require with this game engine but after I train speed, I just put them on general attacking training. I'm pretty sure agility and some carrying is useful but maybe catching so he doesn't drop the punt.
At any rate, I've posted this before, but I see no reason to take any special teams players over 12 in any skill and likely I'll stop at 10. Therefore, you have plenty of time if you're working with young guys, to get every possible skill to 10 well before they retire and they will perform about as well as the current GE allows them to. To answer the question, I'd say carry and agility first, then catching and vision, then positioning and footwork
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viktor
Posts: 0
Posted on 2010-09-10 7:52:16
Gatr22 wrote:
At any rate, I've posted this before, but I see no reason to take any special teams players over 12 in any skill and likely I'll stop at 10. Therefore, you have plenty of time if you're working with young guys, to get every possible skill to 10 well before they retire and they will perform about as well as the current GE allows them to. To answer the question, I'd say carry and agility first, then catching and vision, then positioning and footwork
Agree with all the skills except catching but then again a fumble could be because the coverage was better than the sum total of the cb and kr skills....so maybe catching is important( I still think catching the punt/kick for krs is like the PAT for kickers)