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Player Flexibility
 
Jakerbeef
Posts: 0
Posted on 2010-08-18 17:54:37
Which is more important-

1-A player is placed in his natural position, but his relevant skills are poor.
2-A player is placed where he can 'play adequately' and has a better skill-set for this position?
  
IBleedPurpleAndGold
Posts: 0
Posted on 2010-08-18 17:56:13
2. Give him enough playing time and he'll change his BPOS to math his physical skills
  
Hard-core fan (ultimate supporter owner)PHI 21GI Supporter
Posts: 3022
Joined: 2009-03-18
I.1
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Hard-core fan (ultimate supporter owner)
Posted on 2010-08-18 18:04:56
It may be rough for a while, but I think the best option is to look at Intelligence, Speed, Strength, Consistency, and talent to determine what position to put players in. You can train the other necessary skills to match the position, and playing him at the position long enough improves the BPOS (rating). Finding optimal Speed/Strength is a bit difficult early on because you don't know the caps yet. Just start with whichever is highest and place it in a position where it's most needed and hope it caps high enough.

  
stoo12009
Posts: 2132
Posted on 2010-08-18 18:06:23
Jakerbeef wrote:

Which is more important-

1-A player is placed in his natural position, but his relevant skills are poor.
2-A player is placed where he can 'play adequately' and has a better skill-set for this position?



always look at potential and where the player should fit based on his skills.

the positional rating will change the more he plays in that spot so don't worry about this too much.

have a read of the 'Read this before..' sticky at the top of the rookies forum, there's a lot of good info about choosing players for positions and how to evaluate where to play players by their base stats.

hope this helps
  
Jakerbeef
Posts: 0
Posted on 2010-08-18 18:35:10
Cheers lads, I was leaning towards skills anyway as this new bunch are a bit all over the place anyway.

I'd tell you to keep an eye out on the transfer market but nobody will want the dross I'm going to get rid of...
  
Hard-core fan (ultimate supporter owner)mrcasadoGI Supporter
Posts: 16699
Joined: 2008-10-07
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Hard-core fan (ultimate supporter owner)
Posted on 2010-08-18 18:38:30
Jakerbeef wrote:

Cheers lads, I was leaning towards skills anyway as this new bunch are a bit all over the place anyway.

I'd tell you to keep an eye out on the transfer market but nobody will want the dross I'm going to get rid of...



You might be surprised, what you may see as dross may be a rough diamond to others
  

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TheFreakinStud
Posts: 0
Posted on 2010-08-18 23:29:20
mrcasado wrote:

Jakerbeef wrote:

Cheers lads, I was leaning towards skills anyway as this new bunch are a bit all over the place anyway.

I'd tell you to keep an eye out on the transfer market but nobody will want the dross I'm going to get rid of...



You might be surprised, what you may see as dross may be a rough diamond to others



For sure. If you ditch any 3.5* talents or more, be sure to use the ads section.
  
Jakerbeef
Posts: 0
Posted on 2010-08-18 23:58:45
Cheers for the advice.
  
 
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