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Player Ratings
 
stoo12009
Posts: 2132
Posted on 2010-05-27 15:29:57
had a few PMs of recent asking me to help with understanding player ratings.

I figured i'd just put a brief post together sumarizing what i understand it to be as a quick reference.
Most of it has been lifted from the game breakthroughs / read this before you start threads so many thanks to the people responsible for those. I apologize for the repeat;

player rating is still a bit of an unclear area as to how much of an effect all the different areas affect gameplay.

Each player gets a positional rating based on how often he has played in a particular position. This is generally referred to as BPOS.
A player has a limit to how high this can go - this is directly related to his talent.

Talent Max BPOS
0.5* - - - 3.0*
1.0* - - - 3.0*
1.5* - - - 3.5*
2.0* - - - 3.5*
2.5* - - - 4.0*
3.0* - - - 4.0*
3.5* - - - 4.5*
4.0* - - - 4.5*
4.5* - - - 5.0*
5.0* - - - 5.0*

The admins have previously said that you should treat a players BPOS as an aditional skill (e.g catching, vision etc.), which will affect how he performs in the game.
They have also said that the BPOS for players with higher talent will increase faster.
It is also worth noting that players can gain BPOS stars in different positions. So if you have a players with 3* BPOS for LB, if you played him at safety for a while he will also gain stars to play there also.
This is very important for new players as their starting preferred position might not necessarily be the best place to play them based on their skills. Playing them in this other more preferable position will eventually switch their listed position to this new spot.
note: as far as i know a player will never lose his BPOS rating for a position if you stop playing him there. i.e in the example above, if the player switches from being a LB to a SF after his SF BPOS goes to 3.5* his 3* as a LB will not decrease.

BPOS is not to be confused with the player's in game rating - these are the stars you see next to the players name in the Stats page for a match.

This star rating gives a view as to how well he performed in the game.

Merc put it into a simple formula as to how it is worked out. The admins have confirmed this.

In game match rating = BPOS + positional stats effect (i.e catching etc.) +/- stamina effect +/- consistency effect +/- team chemistry effect

The difference between the starting rating and the end rating is usually due to the player's stamina dropping during the game, hence lowering the above formula outcome.

In addition to this, you will sometimes see a very large difference bewteen start and finish stars i.e going from 4* down to 1*. This is usually due to "the relax rule".
The admins have a safety net built into the game to stop teams being thrashed by huge amounts. As such once your team gets about 70 points ahead, your players will stop performing at the normal level and pretty match the level your opponent is at to keep the score from running away into huge numbers. This is most often seen when playing against a bot team, or another team that has set an ilegal formation.

There is a lot of discussion as to how much difference BPOS makes to a player and general agreement is that it reduces as your team gets better.

If you regularly play someone in a particular position, his BPOS will probably go up much faster than you are training his other stats. hence you will see a much faster increase in a players game rating due to his bpos than player skills.
But as the bpos hits its maximum (related to talent) the other skills will catch up and surpass it for % effect on game performance.

hope this helps Last edited on 2010-05-28 at 12:15
  
AncientGreco
Posts: 3094
Posted on 2010-05-27 15:33:28
Great summary Stoo

Lets see if the Admins make any statement on this...
  
pstimpel
Posts: 10622
Posted on 2010-05-27 15:47:25
stoo12009 wrote:

had a few PMs of recent asking me to help with understanding player ratings.

...........



Another great guide/explanation by our Chief of documentation.

Well done, stoo! Added this one to the "Read this..."
  
stoo12009
Posts: 2132
Posted on 2010-05-27 16:07:28
have edited to add a couple of points
  
pstimpel
Posts: 10622
Posted on 2010-05-27 16:10:24
ok
  
Gatr22GI Supporter
Posts: 14550
Joined: 2009-09-29
I.1
Offline
Posted on 2010-05-27 16:39:45
Very well done, excellent post stoo
  

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Monkey
Posts: 7
Posted on 2010-05-27 19:43:06
good description, thanks stoo
  
slider6
Posts: 352
Posted on 2010-05-27 21:00:11
stoo12009 wrote:


They have also said that the BPOS for players with higher talent will increase faster.



I don't think this is correct. Isn't it higher experience will increase BPOS? I've got lots of high talent guys that aren't changing BPOS very fast.
  
Serrie
Posts: 3125
Posted on 2010-05-27 21:59:51
slider6 wrote:

stoo12009 wrote:


They have also said that the BPOS for players with higher talent will increase faster.



I don't think this is correct. Isn't it higher experience will increase BPOS? I've got lots of high talent guys that aren't changing BPOS very fast.



Administrator wrote:



There is one more aspect of BPOS. Players with higher talent value quicker improve their BPOS.

  
AncientGreco
Posts: 3094
Posted on 2010-05-27 22:01:52
slider6 wrote:

stoo12009 wrote:


They have also said that the BPOS for players with higher talent will increase faster.



I don't think this is correct. Isn't it higher experience will increase BPOS? I've got lots of high talent guys that aren't changing BPOS very fast.



Besides from Serries Post:

Experience will increase Team Chem faster after being transfered - Player with 3,5 Exp gain half Star Team Chem per Game and have full TC within 9 Games - with Exp lower than 3,5 Star Experience it takes double the time.
  
 
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