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Health?
 
buddie625
Posts: 1940
Posted on 2010-01-23 19:39:46
I have an O lineman that has 4 BPOS and his health is "bad" and his chemistry is 5 star. I was wondering if it would be better to start a player that I got off the market a few days ago that has 4 BPOS also and superb health, but his chemistry is only half a star. Which one should I start?
  
pstimpel
Posts: 10622
Posted on 2010-01-23 19:47:48
buddie625 wrote:

I have an O lineman that has 4 BPOS and his health is "bad" and his chemistry is 5 star. I was wondering if it would be better to start a player that I got off the market a few days ago that has 4 BPOS also and superb health, but his chemistry is only half a star. Which one should I start?



I would go for the younger one. You will probably not make it today, or not to be so negative: it is a quite hard task for your team.

We dont know anything for the penalty he gets when this guy is rated "health: bad"...but we know TC=low means 70% power
  
buddie625
Posts: 1940
Posted on 2010-01-23 19:49:18
pstimpel wrote:

buddie625 wrote:

I have an O lineman that has 4 BPOS and his health is "bad" and his chemistry is 5 star. I was wondering if it would be better to start a player that I got off the market a few days ago that has 4 BPOS also and superb health, but his chemistry is only half a star. Which one should I start?



I would go for the younger one. You will probably not make it today, or not to be so negative: it is a quite hard task for your team.

We dont know anything for the penalty he gets when this guy is rated "health: bad"...but we know TC=low means 70% power



OK, thanks for the positivety Peter. But you are right I probably won't get promoted. I think I will try the younger guy.
  
AncientGreco
Posts: 3094
Posted on 2010-01-24 4:38:49
FAQ

If the player still has from 4 to 6 days left he will play with 60% to 70% of his ability
If the player still has from 2 to 3 days left he will play with 71% to 80% of his ability
If the player still has 1 day left he will play with 81% to 95% of his ability



Well - easy maths!

Bad -> 60% to 70% equals minus 30% to 40%
versus
TeamChem 0.5 Star equals 18*1.5% = 27%

But looking at your team, your Oliner changed the status to good, so now we have at least:

Good -> at minimum 71% to 80% equals minus 10% to 19%
versus
TeamChem 0.5 Star equals 18*1.5% = 27%

I know there are 5 Status levels, but i dont remember the missing one - so it would be like

Injured -> not available
Bad -> 60% to 70%
Good -> 71% to 80%
??? -> 81% to 95%
Superb -> 100%

or


Injured -> not available
Bad -> 60% to 70%
??? -> 71% to 80%
Good -> 81% to 95%
Superb -> 100%

Looking at the table - one more thing come to mind - could it be that there is a hidden "random spice" in the status?

Superb -> 96% to 100% ???

Btw: You made it - Congrats!
  
pstimpel
Posts: 10622
Posted on 2010-01-24 10:14:05
AncientGreco wrote:

FAQ

If the player still has from 4 to 6 days left he will play with 60% to 70% of his ability
If the player still has from 2 to 3 days left he will play with 71% to 80% of his ability
If the player still has 1 day left he will play with 81% to 95% of his ability





Was this available from the beginning? Never read this
  
AncientGreco
Posts: 3094
Posted on 2010-01-24 10:48:09
pstimpel wrote:

AncientGreco wrote:

FAQ

If the player still has from 4 to 6 days left he will play with 60% to 70% of his ability
If the player still has from 2 to 3 days left he will play with 71% to 80% of his ability
If the player still has 1 day left he will play with 81% to 95% of his ability





Was this available from the beginning? Never read this


Old man, lazy you get! I have this in mind for a long time, dont know if it was added or available since April08
  
pstimpel
Posts: 10622
Posted on 2010-01-24 10:58:44
AncientGreco wrote:

pstimpel wrote:

AncientGreco wrote:

FAQ

If the player still has from 4 to 6 days left he will play with 60% to 70% of his ability
If the player still has from 2 to 3 days left he will play with 71% to 80% of his ability
If the player still has 1 day left he will play with 81% to 95% of his ability





Was this available from the beginning? Never read this


Old man, lazy you get! I have this in mind for a long time, dont know if it was added or available since April08



I know, working hard on my laziness
  
Crusader86
Posts: 0
Posted on 2010-01-25 15:25:11
AncientGreco wrote:

FAQ

If the player still has from 4 to 6 days left he will play with 60% to 70% of his ability
If the player still has from 2 to 3 days left he will play with 71% to 80% of his ability
If the player still has 1 day left he will play with 81% to 95% of his ability



Well - easy maths!

Bad -> 60% to 70% equals minus 30% to 40%
versus
TeamChem 0.5 Star equals 18*1.5% = 27%

But looking at your team, your Oliner changed the status to good, so now we have at least:

Good -> at minimum 71% to 80% equals minus 10% to 19%
versus
TeamChem 0.5 Star equals 18*1.5% = 27%

I know there are 5 Status levels, but i dont remember the missing one - so it would be like

Injured -> not available
Bad -> 60% to 70%
Good -> 71% to 80%
??? -> 81% to 95%
Superb -> 100%

or


Injured -> not available
Bad -> 60% to 70%
??? -> 71% to 80%
Good -> 81% to 95%
Superb -> 100%

Looking at the table - one more thing come to mind - could it be that there is a hidden "random spice" in the status?

Superb -> 96% to 100% ???

Btw: You made it - Congrats!


very good is the one you miss
  
AncientGreco
Posts: 3094
Posted on 2010-01-25 17:39:47
Crusader86 wrote:


very good is the one you miss



Thanks crusader - so its final:
Health status and effect on playing

Injured -> not available for game
Bad -> only at 60% to 70%
Good -> only at 71% to 80%
Very Good -> onyl at 81% to 95%
Superb -> 100%
  
 
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