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Training Details
 
jespernohr
Posts: 0
Posted on 2009-04-06 13:02:28
MeanMachine wrote:

SteelerSal wrote:


This is only his assumption. Makes a whole lot of sense, in the real world, hopefully it's the same in the GI world.



Did the Admins ever happen to say something about if or when they'll ever release a description of what attribute actually does what?


Would be nice if they could include some kind of description of the different skills, since building a team on assumptions and then potentially be completely wrong, is for me not the idea of fun.
  
pstimpel
Posts: 10622
Posted on 2009-04-06 13:32:29
jespernohr wrote:

MeanMachine wrote:

SteelerSal wrote:


This is only his assumption. Makes a whole lot of sense, in the real world, hopefully it's the same in the GI world.



Did the Admins ever happen to say something about if or when they'll ever release a description of what attribute actually does what?


Would be nice if they could include some kind of description of the different skills, since building a team on assumptions and then potentially be completely wrong, is for me not the idea of fun.



from the FAQ wrote:


We don't want to go into real details though, as we think that trying to understand the engine and which stats are important for each position should be part of the challenge for the manager/owner of the team.


  
MeanMachine
Posts: 3757
Posted on 2009-04-06 13:44:27
Hm... since people keep asking/wondering about this, maybe the Admins should rethink just how clueless they want to leave us players...
  
jespernohr
Posts: 0
Posted on 2009-04-06 13:58:16
MeanMachine wrote:

Hm... since people keep asking/wondering about this, maybe the Admins should rethink just how clueless they want to leave us players...


Perhaps it is one of the reasons people leave this game. I just had the leader of my division go bot...

I think this game has huge potential, but user friendliness is not one of them. The great work by the community so far, is what we can thank for just a little bit of information to go by, but even these knowledgeable people can't say anything specific. Great respect to them for trying!

Now back to the original subject!
  
pstimpel
Posts: 10622
Posted on 2009-04-06 14:42:33
jespernohr wrote:


Perhaps it is one of the reasons people leave this game. I just had the leader of my division go bot...

I think this game has huge potential, but user friendliness is not one of them. The great work by the community so far, is what we can thank for just a little bit of information to go by, but even these knowledgeable people can't say anything specific. Great respect to them for trying!

Now back to the original subject!



Hm, do you really think there would stay more people when knowing the details? They would play some games and hide afterwards, IMO. When you know all the things would it make fun for you in a longer term. Isnt collecting these infos a part of the game?

I would prefere a way through the middle: Tell all the people here one key skill per position and how to combine with fitness and tactical skills, but dont tell all the details. So the starters would have a point where they could start training and so on, and the freaks can start research for what else is needed.



And always remember: all posted things like "you need skills A, B, and C for positon X" aren't based on official statements, except the "Breakthroughs" Thread in Newbee-Forum.

jespernohr wrote:


Now back to the original subject!



Sorry for ignoring this
  
 
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