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Match engine comments
 
eltigro
Posts: 365
Posted on 2008-08-15 2:26:37
Not really bugs, but a couple of comments/questions about my game.
First, I choose to play a mixed game of passing and running, yet 90% of my plays where running players.

Second (and maybe correlated to first), I had 2 HB's in my team, yet one of the two took every single play (except one), while the other one kinda slept through the whole game. (although they were both equally adept at the position....no affection with HB )
  
[GI] AdminGI Supporter
Posts: 2367
Posted on 2008-08-15 7:23:42
eltigro wrote:

Not really bugs, but a couple of comments/questions about my game.
First, I choose to play a mixed game of passing and running, yet 90% of my plays where running players.

Second (and maybe correlated to first), I had 2 HB's in my team, yet one of the two took every single play (except one), while the other one kinda slept through the whole game. (although they were both equally adept at the position....no affection with HB )

We'll check the distribution of passing and running play and look at how the choice for the HB is made, to see if there is anything wrong
  
Will85
Posts: 0
Posted on 2008-08-15 11:45:25
Administrator wrote:

eltigro wrote:

Not really bugs, but a couple of comments/questions about my game.
First, I choose to play a mixed game of passing and running, yet 90% of my plays where running players.

Second (and maybe correlated to first), I had 2 HB's in my team, yet one of the two took every single play (except one), while the other one kinda slept through the whole game. (although they were both equally adept at the position....no affection with HB )

We'll check the distribution of passing and running play and look at how the choice for the HB is made, to see if there is anything wrong


The same goes for my match. I've got way more rushes than passes (although I've chosen a mixed play). But as I'm not really familiar with AF, I didn't know it was normal or not
  
Just91
Posts: 0
Posted on 2008-08-16 15:09:10
Administrator wrote:

We'll check the distribution of passing and running play and look at how the choice for the HB is made, to see if there is anything wrong



My FB had all except 2 snaps in my game. Well he rushed for over 400 yds, but pretty weird anyways.
  
asafe
Posts: 0
Posted on 2008-08-18 16:02:28
As another comment, the punting yardage seems a bit strange. Whether you have 30yrds or 80 yrds to go, the opposition always starts with around 65/75 yards to go
  
[GI] AdminGI Supporter
Posts: 2367
Posted on 2008-08-18 16:48:01
asafe wrote:

As another comment, the punting yardage seems a bit strange. Whether you have 30yrds or 80 yrds to go, the opposition always starts with around 65/75 yards to go

We are aware of that, the current kicking and punting functions are pretty simple - it's all down to how good your kicker/punter is and some random. We know that this isn't to realistic and this is one of the things that will change for certain for the next season (more towards realism)
  
asafe
Posts: 0
Posted on 2008-08-18 21:52:58
Administrator wrote:

asafe wrote:

As another comment, the punting yardage seems a bit strange. Whether you have 30yrds or 80 yrds to go, the opposition always starts with around 65/75 yards to go

We are aware of that, the current kicking and punting functions are pretty simple - it's all down to how good your kicker/punter is and some random. We know that this isn't to realistic and this is one of the things that will change for certain for the next season (more towards realism)



From the rules I was under the impression that the simple function determined how far the set piece taker would punt, and if you would add that to the yards allready traveled from your own endzone, it is determined where the ball ends. But if I read it correctly, the place where the ball ends is allways rouglhy the same, depending on punting skills, irrelevant of form where it's punted? then I'm going to kick from the furthest distance possible
  
[GI] AdminGI Supporter
Posts: 2367
Posted on 2008-08-19 7:20:30
asafe wrote:

Administrator wrote:

asafe wrote:

As another comment, the punting yardage seems a bit strange. Whether you have 30yrds or 80 yrds to go, the opposition always starts with around 65/75 yards to go

We are aware of that, the current kicking and punting functions are pretty simple - it's all down to how good your kicker/punter is and some random. We know that this isn't to realistic and this is one of the things that will change for certain for the next season (more towards realism)



From the rules I was under the impression that the simple function determined how far the set piece taker would punt, and if you would add that to the yards allready traveled from your own endzone, it is determined where the ball ends. But if I read it correctly, the place where the ball ends is allways rouglhy the same, depending on punting skills, irrelevant of form where it's punted? then I'm going to kick from the furthest distance possible

Sorry, that was my mistake when I wrote the upper comment When Kicking the GE takes into account how far the goal is.
  
GitHyper
Posts: 423
Posted on 2008-08-19 12:51:55
but the ball never get's returned for a decent amount of yards?
  
[GI] AdminGI Supporter
Posts: 2367
Posted on 2008-08-19 13:20:29
GitHyper wrote:

but the ball never get's returned for a decent amount of yards?


This is how it should read, in the first post I put the kicker in there and I shouldn't
Administrator wrote:

We are aware of that, the current punting functions are pretty simple - it's all down to how good your punter is and some random. We know that this isn't to realistic and this is one of the things that will change for certain for the next season (more towards realism)