Grid-Iron american football game language selector
Language
ČeštinaDanskDeutsch
EnglishEspañolEspañol (Latinoamérica)
FrançaisItalianoMagyar
NederlandsPolskiPortuguês (Brasil)
RomânăSlovenčinaSlovenščina
SrpskiSuomiБългарски
РусскийУкраїнська 
Register
Login
Speed/strength caps
 
cflames3412
Posts: 7366
Posted on 2013-06-15 23:55:02
So I feel that a free game should not give extra to someone with a little but of money to spare. But then again every "free" game does it and my opinion means nothing to society. Now as we all were I was a supporter for 3 days in the start of my career. I never saw this function until recently or at least I guessed it was the function. Now, the only fitness I train for is stamina because i haveno clue when the people cap and most of my players are a solid 13-16 speed or strength anyway. Is there a way I can tell if they cap with out buying supporter or am I just going to have to pull out my money.
  
projectrracing
Posts: 7952
Posted on 2013-06-15 23:57:37
only way is to get a calculator out and do the math. work out how many weeks it should take to raise 1 stat. and if you go past that many weeks worked out without a skill rising, then it has capped.
  
Hard-core fan (ultimate supporter owner)PHI 21GI Supporter
Posts: 3024
Joined: 2009-03-18
I.1
Offline
Hard-core fan (ultimate supporter owner)
Posted on 2013-06-16 1:08:53
A helpful tip on that is if you have a fully expanded fitness center and 20 fitness coaches, it will take 3 to 4 weeks for a focus trained fitness skill to increase by 1. If it hasn't increased, by then, it's capped. They will sometimes increase faster, you need to track the number of weeks they don't increase to get an accurate read.
3 weeks for players with teamwork of 19 or 20.
4 weeks for all others.
  
projectrracing
Posts: 7952
Posted on 2013-06-16 1:39:04
PHI 21 wrote:

3 weeks for players with teamwork of 14 to 20.
4 weeks for all others.

fixed.

and only if you have full fitness centre and 20 fitness coaches.

otherwise do the maths for your current situation, as the above posted situation may be different to yours.

and it is only a rough esitmate. as even a player with 4 teamwork will still jump a 1 in 3 weeks as not all skills start from 0 training points.

ie 15.99 + 29 points per week (75%)
week1 = 16.28
week2 = 16.57
week3 = 16.86
week4 = 17.15
week5 = 17.44
week6 = 17.73
week7 = 18.02
  
Hard-core fan (ultimate supporter owner)PHI 21GI Supporter
Posts: 3024
Joined: 2009-03-18
I.1
Offline
Hard-core fan (ultimate supporter owner)
Posted on 2013-06-16 2:38:44
projectrracing wrote:

PHI 21 wrote:

3 weeks for players with teamwork of 14 to 20.
4 weeks for all others.

fixed.

and only if you have full fitness centre and 20 fitness coaches.

otherwise do the maths for your current situation, as the above posted situation may be different to yours.

and it is only a rough esitmate. as even a player with 4 teamwork will still jump a 1 in 3 weeks as not all skills start from 0 training points.

ie 15.99 + 29 points per week (75%)
week1 = 16.28
week2 = 16.57
week3 = 16.86
week4 = 17.15
week5 = 17.44
week6 = 17.73
week7 = 18.02




Just curious as to what formula you're using in which teamwork 14 increases the skill in a max of 3 weeks?


The formula I have for this example is
20(coaches)+8(minimum base)+7(teamwork/2)=35*1.2(fitness center)*.75(focus skill)=31.5 pts for the skill.
3 weeks of this is 94.5 pts. While it's likely to increase, it doesn't guarantee increase.

Is there something I've been forgetting?
  
TrevorJames
Posts: 1617
Posted on 2013-06-16 3:26:06
On the subject of speed/strength caps, it appears that the highest cumulative of speed and strength a player can have is 35 eg. 19 str/16 spd, 18 spd/17 str etc.

Does this mean there is no point in training a player beyond a cumulative total of 35 speed + strength, or does this still confer any additional advantages in spite of the BMI cap?
  
Hard-core fan (ultimate supporter owner)PHI 21GI Supporter
Posts: 3024
Joined: 2009-03-18
I.1
Offline
Hard-core fan (ultimate supporter owner)
Posted on 2013-06-16 3:52:09
TrevorJames wrote:

On the subject of speed/strength caps, it appears that the highest cumulative of speed and strength a player can have is 35 eg. 19 str/16 spd, 18 spd/17 str etc.

Does this mean there is no point in training a player beyond a cumulative total of 35 speed + strength, or does this still confer any additional advantages in spite of the BMI cap?




With the current engine, the 35 total limit doesn't mean anything. This was implemented in anticipation of V.2. Whether this will be used in V.3 is anybody's guess at this time. Also, whether V.3 gets implemented anytime soon is anybody's guess. But as long as the current engine is being used, you get full use of speed and strength as far as they'll go.
  
projectrracing
Posts: 7952
Posted on 2013-06-16 9:01:01
PHI 21 wrote:

projectrracing wrote:

PHI 21 wrote:

3 weeks for players with teamwork of 14 to 20.
4 weeks for all others.

fixed.

and only if you have full fitness centre and 20 fitness coaches.

otherwise do the maths for your current situation, as the above posted situation may be different to yours.

and it is only a rough esitmate. as even a player with 4 teamwork will still jump a 1 in 3 weeks as not all skills start from 0 training points.

ie 15.99 + 29 points per week (75%)
week1 = 16.28
week2 = 16.57
week3 = 16.86
week4 = 17.15
week5 = 17.44
week6 = 17.73
week7 = 18.02




Just curious as to what formula you're using in which teamwork 14 increases the skill in a max of 3 weeks?


The formula I have for this example is
20(coaches)+8(minimum base)+7(teamwork/2)=35*1.2(fitness center)*.75(focus skill)=31.5 pts for the skill.
3 weeks of this is 94.5 pts. While it's likely to increase, it doesn't guarantee increase.

Is there something I've been forgetting?

Your formula is spot on.

But I dont think a player will get 8 base training point every update, especially 3 or 4 in a row. They have equal chance of getting 8 as the do of getting 12. So all my calculations are done with the average base of 10.
  
projectrracing
Posts: 7952
Posted on 2013-06-16 9:06:49
PHI 21 wrote:

TrevorJames wrote:

On the subject of speed/strength caps, it appears that the highest cumulative of speed and strength a player can have is 35 eg. 19 str/16 spd, 18 spd/17 str etc.

Does this mean there is no point in training a player beyond a cumulative total of 35 speed + strength, or does this still confer any additional advantages in spite of the BMI cap?




With the current engine, the 35 total limit doesn't mean anything. This was implemented in anticipation of V.2. Whether this will be used in V.3 is anybody's guess at this time. Also, whether V.3 gets implemented anytime soon is anybody's guess. But as long as the current engine is being used, you get full use of speed and strength as far as they'll go.

I guess to add a little more to that. 'IF' you got over the 35 spd/str, and once the player is 31 he begin to lose training points. He'll have alot more life left in him if he is well over 35 combined spd/str stats.

Or a player with 20/20 will be usefull his whole 31st year and end the year 18/18, where a players with 18/17 will not be so useful, ending his years with 16/15.

But again still relies on the new engine for 2025 to some in. And whether or not it will still actually work like originally explained 5 seasons ago.
  
TrevorJames
Posts: 1617
Posted on 2013-06-16 11:26:57
PHI 21 wrote:

TrevorJames wrote:

On the subject of speed/strength caps, it appears that the highest cumulative of speed and strength a player can have is 35 eg. 19 str/16 spd, 18 spd/17 str etc.

Does this mean there is no point in training a player beyond a cumulative total of 35 speed + strength, or does this still confer any additional advantages in spite of the BMI cap?




With the current engine, the 35 total limit doesn't mean anything. This was implemented in anticipation of V.2. Whether this will be used in V.3 is anybody's guess at this time. Also, whether V.3 gets implemented anytime soon is anybody's guess. But as long as the current engine is being used, you get full use of speed and strength as far as they'll go.



Thanks for this! I've found the BMI cap very confusing, as running the cursor over a player's speed and strength stats suggests there's a cap once you hit the 35 aggregate, and I haven't seen anything in the rules to suggest there isn't.

As I've stopped training speed and strength for all my players once they've hit the 35 aggregate, it looks like my fitness coaches are going to be putting in some overtime over the next few months.

I guess there's no point in stopping at the BMI cap when no-one has any idea when the new engine may or may not be implemented.
  
 
Last posts
2024-10-13 17:47
Nationalmannschaft
Author:CarlosPantera
2024-10-13 16:15
Nationalmannschaft
Author:Samuelcrel
2024-10-13 11:34
Ligathread
Author:CarlosPantera
2024-10-13 3:21
Hall aux Trophées
Author:Tsubasa0zora
2024-10-12 22:34
Ligathread
Author:Baphomet