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QB Dilemma
 
mrrich
Posts: 1475
Posted on 2012-10-15 10:42:48
Not really a rookie, but wanted to ask this question without clogging up the main discussion forum.

Got a bit of a dilemma at QB on my team and I don't really know what I should be doing right now. I basically have three players on my team which I think are either good QBs already or potentially good ones and I want the opinion of someone as to what I should do. As I'm currently building for the future, but at the same time I don't want to completely tank this season as I could be in danger of being relegated if I'm not careful.

QB 1: 22 years old, 4* Talent, 4.5* Rating, Consistency 6, Intelligence 17 but costing me 36k a week. 15 passing, 13 Vision. Strength not capped yet at 15.

QB 2: 18 years old, 4* Talent, 2* Rating, 10 Consistency, Intelligence 19, passing 10, vision 6, low physicals not capped though. Only costing me 9k a week.

QB 3: 20 years old, 5* Talent, 1.5* Rating, 13 consistency, 15 Intelligence, 10 passing, 10 vision, costing me 11k a week. Strength is capped at 9!!!! Speed capped at 11.

Now I know a lot of people think it's better to have a QB that is 5 star talent. Is it okay though that he only has 15 intelligence?

What I would love to do is dump my expensive starter (QB1 - save me some cash) and then start the 5 star talent guy as soon as possible as he has higher consistency, but worried about intelligence at 15.

Opinions?

Is QB2 good enough to hold onto as a QB?
  
Daudy
Posts: 1441
Posted on 2012-10-15 12:14:33
QB2 will be better than QB1 in time. I'd ditch QB1 if you felt QB3 could win you enough games to stay afloat this season, and keep QB2 as a younger, cheaper, and eventually better backup than QB1.

As for intel 15 and a lowish consistency for QB3, it's certainly not ideal. However, consistency is a double edged sword so in the long run your benefits and deficiencies should balance out. Intelligence has long been touted as a big factor for QBs, but there are a few examples of very successful teams with dumb QBs (e.g. Serrie's team).

This could be that intelligence isn't too important, but other factors such as being an old team and way ahead of the skill curve across the board may have covered up the cracks so to speak.

Overall though, 15 isn't TOO bad - even if it does prove to be a super important factor in the engine.
  
Cameron
Posts: 0
Posted on 2012-10-15 13:47:53
I'd go with QB2 seeing as he is 2 years younger than QB3, has better intelligence and only has 4 vision less. QB3 actually looks like a kicker.
The only upside QB3 has is an extra 0.5* bpos.

As for QB1. It all depends on staying out of 8th place if his wages are costing you too much, or keep him for this season to stay in IV but start QB2 every chance (friendlies/bots and maybe even cup games) to develop as quickly as you can.
  
mrrich
Posts: 1475
Posted on 2012-10-15 14:29:46
Cameron wrote:

I'd go with QB2 seeing as he is 2 years younger than QB3, has better intelligence and only has 4 vision less. QB3 actually looks like a kicker.
The only upside QB3 has is an extra 0.5* bpos.

As for QB1. It all depends on staying out of 8th place if his wages are costing you too much, or keep him for this season to stay in IV but start QB2 every chance (friendlies/bots and maybe even cup games) to develop as quickly as you can.



I'm sorry but your response makes no sense at all. Looks like a kicker? You want high consistency for a kicker and strength is a factor. His strength is capped at 9, which is rubbish for a kicker.

BPOS doesn't mean anything, as that gets better over time.

I personally feel I should ditch QB 1, save myself 36k a week. Start QB 3 and try ti get his BPOS up as quickly as possible as a QB, train vision and passing alternating weeks. He's 5 star talent so 20 passing and vision will be easy. Then keep QB2 and eventually start him in friendlies/bot games after QB3 has got enough experience. QB2 eventually could be better than QB 3 as you can overtrain his passing and vision past 18 (as he's only 4* talent)
  
Hard-core fan (ultimate supporter owner)PHI 21GI Supporter
Posts: 3024
Joined: 2009-03-18
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Hard-core fan (ultimate supporter owner)
Posted on 2012-10-15 14:42:14
I think that INT is really only a factor if you let the QB decide the direction of the plays. If you pick the direction yourself, I don't think INT gets involved. I have no evidence for this and I could be wrong. It's just my feeling on the matter.

BTW, the only skills needed for kicker are kicking and punting. I've seen no evidence that any other skills are involved, strength included. If I remember correctly, admins were discussing the affects of high strength having a negative effect on passing and kicking for V.2. Obviously, what they said isn't used in the current engine, but it does give you an idea of how they are thinking about the skills. This makes me think it unlikely that strength would help with passing and/or kicking in the current engine. Consistency doesn't help with the kick itself, it just determines how close your skill numbers are to what you see in the profile for that game.


As for your original question, you're going to take a big hit going from a 4.5* rating QB to a 1.5* or 2* rating QB. But from your last game, you're current QB isn't lighting it up anyway. If you need to save money, get rid of the first one and pick one of the others, I don't think it will much matter in the long run. Just keep an eye out for a better prospect. For the long term, you will want a 4.5* or 5* talent QB. Preferably with 18+ INT and CON. I like high INT because it makes me less predictable. I can choose to attack a certain area, but I can also choose to let the QB decide and with high INT, he should make good choices. High CON is only important long term when you have him well developed with high skill points. This will lessen the chances of bad rolls before a game which could lower his skill numbers temporarily.
  
Cameron
Posts: 0
Posted on 2012-10-15 15:57:12
mrrich wrote:

I'm sorry but your response makes no sense at all. Looks like a kicker? You want high consistency for a kicker and strength is a factor. His strength is capped at 9, which is rubbish for a kicker.



What I mean is his low strength affects him more as a QB then as a Kicker.
  
kong_kaj
Posts: 0
Posted on 2012-10-17 14:47:09
Cameron wrote:

mrrich wrote:

I'm sorry but your response makes no sense at all. Looks like a kicker? You want high consistency for a kicker and strength is a factor. His strength is capped at 9, which is rubbish for a kicker.



What I mean is his low strength affects him more as a QB then as a Kicker.



Nah, strength doesnt seem to matter for either of the positions right now.. At least I think my 10 str QB is doing fine Uncapped, so I will probably go to 13 in the event of a new engine since the said that it would be the optimal strength for a QB/K/P, but as for now I agree with phi, it doesnt matter
  
 
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