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Consistency
Forum index >> Center for rookies >> Consistency Goto page : 1, 2, 3
 
Gatr22GI Supporter
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Posted on 2012-01-12 20:29:01
TheFreakinStud wrote:

Gatr22 wrote:

AncientGreco wrote:

TheFreakinStud wrote:


A QB with 18 in all important skills and 1 consistency can perform like all his skills are anywhere from 14-20, but he'll NEVER perform like his skills are above a 20, so it was, in a sense, unwise to train him to 18.



Well i wouldnt say its unwise!

As you said: with 18 he will perform in a range 14-20

training him up to 19 he will perform in a range 15-20

training him up to 20 he will perform in a range 16-20

So by training main skill to the max i can limit the "drop" to lower level.

I dont mind about e.g. OL and can live with the 14-20 range

But in case of QB or some others: my QB is a low con guy but he still keeps me alive in the TD and my backup or any other i saw on the transfer market never been/is even close to his "performance" level...

...so i prefer to limit his "lower end" and in such a case its wise to train him up to 20... ...well imo



With all due respect, you are all calculating this wrong. The only link to skills and consistency is in the start game rating and end game rating. There is no direct link to reduce certain "skills" by 20% or raise them by 20%. It is the start game rating that has the potential to be reduced or raised by up to 20% based on player consistency each game. The start game rating is an unknown calculation, but the FAQ clearly indicated that there are skills involved, bpos involved, fitness involved, team chemistry involved and possibly experience involved and finally the consistency factor is incorporated as per each players consistency before every game. Therefore the higher you can make any skill will logically increase the worst a player can play, not reduce it at any time.



I understand your point, and in fact agree that I was wrong and it's probably calculated the way you laid out above. It was when I re-went through the game engine breakthroughs post that what I've quoted below threw me off.. If it doesn't "matter" how close the skill is to 20 for him to "overperform" that 20 hard cap, why would the admin not mention and in fact lead us to believe it is calculated singularly for each skill? Just thoughts..


shaftdiggity wrote:

Are 0 and 20 absolute hard caps?

Administrator wrote:

You can't go to 0 so 1-20 are hard caps.

shaftdiggity wrote:

-If I have a player with a low skill and a very low consistency, and he plays below average (due to consistency), can he have a negative value?

Administrator wrote:

No negative value is not possible, 1 is the lowest he can go.

shaftdiggity wrote:

-The same on the other end, can a player with a 20 stat that has a consistency of 1 that plays better than average have above a 20 that game for that stat?

Administrator wrote:

20 is the max.




In my opinion, this is just a combination of the admins trying to placate the masses by answering questions, but vague enough to keep the formula secret and the typical language barrier that is consistently evident in other admin responses. The admins state that 20 is the max, that is true, skills can't go over 20.......nothing to do with consistency at all
  

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AncientGreco
Posts: 3094
Posted on 2012-01-13 0:19:33
Gatr22 wrote:


The admins state that 20 is the max, that is true, skills can't go over 20.......nothing to do with consistency at all



Right!
  
Hard-core fan (ultimate supporter owner)pfletchGI Supporter
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Hard-core fan (ultimate supporter owner)
Posted on 2012-01-13 12:29:38
This I see prompted a lot of discussion

Ironically today I pulled (damn I sound 18 again :evil a 17 year old 5 star talent TE with cons just the 1 as discussed here......

Sooooooo as a TE is rather important in this game is it wise to continue to develop him as an inconsistent TE or move him elsewhere like CB where cons can probably swing a bit more ?

Thanks

  
Gatr22GI Supporter
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Posted on 2012-01-14 5:45:45
Personally, I think it's okay to have 1 high con and 1 low con for positions such as CB, TE, WR or DE. All these positions can have great benefits of having plus games for the low con player, while having a consistent game, week in and week out from the other side. I would never consider low con for QB, RB, LB, OL or FS
  

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TheFreakinStud
Posts: 0
Posted on 2012-01-14 15:20:06
Gatr22 wrote:

Personally, I think it's okay to have 1 high con and 1 low con for positions such as CB, TE, WR or DE. All these positions can have great benefits of having plus games for the low con player, while having a consistent game, week in and week out from the other side. I would never consider low con for QB, RB, LB, OL or FS



Almost exactly the same for me!

The only places I wouldn't consider low consistency in the current engine would be QB, LB, LT, C, RT, FS..
  
projectrracing
Posts: 7952
Posted on 2012-01-15 10:20:47
Centre? Explain please.
  
TheFreakinStud
Posts: 0
Posted on 2012-01-15 21:42:29
projectrracing wrote:

Centre? Explain please.



It stems from a conversation I had with an old manager back in the day about certain linemen being more important for passing plays and others for running plays. His conclusion was that the tackles were pretty much the only linemen important on passing plays. While I don't agree exactly, I've found solid tackles and a center provide sufficient pass protection.
  
 
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