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Consistency
Forum index >> Center for rookies >> Consistency Goto page : 1, 2, 3
 
TheFreakinStud
Posts: 0
Posted on 2012-01-11 15:10:31
Cormag001 wrote:

BuiltForSpeed wrote:

Bit strange how 20 con is always 100% and no chance of being better....
but 10 con can play better, kinda defeats the purpose of having lower con to start with, dont you think?



It comes down to whether you want your QB to perform at 100% all the time...

or....

80% sometimes, and 120% other times.


I would want to know what I'm getting out of my QB, and all my players TBH.



Unless their skills go over 16..

Example:

A QB with 18 in all important skills and 1 consistency can perform like all his skills are anywhere from 14-20, but he'll NEVER perform like his skills are above a 20, so it was, in a sense, unwise to train him to 18.
  
TheFreakinStud
Posts: 0
Posted on 2012-01-11 15:11:33
Cormag001 wrote:

TheFreakinStud wrote:

Serrie wrote:

BuiltForSpeed wrote:

Bit strange how 20 con is always 100% and no chance of being better....
but 10 con can play better, kinda defeats the purpose of having lower con to start with, dont you think?



Unless skills reach 20, con 20 always plays at 20, con 10 can play lower



Hence the premium for high consistency, if you're going to train their skills high, you need higher consistency to insure consistently upper range performance.




Wow. You post and my post were within two seconds of one another!


Nice.



I've been within one second of Peter before, but haven't yet tied anyone.. one day.. one day..
  
spartans11
Posts: 704
Posted on 2012-01-11 18:29:52
never thought of it that way, that makes sense
  
Gatr22GI Supporter
Posts: 14551
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Posted on 2012-01-11 23:26:23
TheFreakinStud wrote:

Cormag001 wrote:

BuiltForSpeed wrote:

Bit strange how 20 con is always 100% and no chance of being better....
but 10 con can play better, kinda defeats the purpose of having lower con to start with, dont you think?



It comes down to whether you want your QB to perform at 100% all the time...

or....

80% sometimes, and 120% other times.


I would want to know what I'm getting out of my QB, and all my players TBH.



Unless their skills go over 16..

Example:

A QB with 18 in all important skills and 1 consistency can perform like all his skills are anywhere from 14-20, but he'll NEVER perform like his skills are above a 20, so it was, in a sense, unwise to train him to 18.



with all due respect, that is not accurate. Skills can never go over 20, that is correct. Consistency is a factor used in determining start game rating (per FAQ) and end game rating (per FAQ) and has nothing to do with how high you can train your skills. None of us know the exact formula, however, a player with 1 consistency can get a factor anywhere from 80% to 120% figured into his game rating, every game. This is indicated in the FAQ section. A player with 20 consistency will always get a factor of 100% (or per the FAQ, will always play at his ability, therefore, 100%) to determine start game rating and end game rating. That is all consistency does. If any of us knew the formula, then we could address this further. In layman terms, a high consistency player will play consistently (as his skills/fitness will allow), while a low consistency player will sometimes play like a superstar, sometimes play like a bum and most of the time, he will play somewhere in between (as his skills/fitness will allow), since it's randomly selected prior to each game.
  

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Gatr22GI Supporter
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Posted on 2012-01-11 23:36:55
"If the player has 20 consistency, then the player will always play as good as he can. His match starting rating will only be affected by his fitness level and team chemistry. However, the lower the consistency value, the higher the chance the player will perform either better or worse than he is usually able to. Don't worry though, the player cannot play 2 times worse as he is able to, because his game rating can be affected by consistency for maximum 20% (gain or loss). Simply put, player with consistency 20 will always play at his full ability (given fitness and team chemistry permit it), while the performance of the player with consistency 1 will vary randomly from -20% to +20% of his basic performance rating in each game."

This is from FAQ. As you note, the lower the consistency value, the higher the chance the player sill perform EITHER BETTER OR WORSE than he is usually able to. It's like rolling a 40 sided die before every game, for every player, when you play with a bunch of 1 consistency players. Chances of playing like a total superstar are slim, chances of improving start game rating from 1 to 20% is 50/50, but same odds to reduce start game rating from 1 to 20%. There is a 1 in 40 chance of playing right at your potential, just like a 20 con player does every game. Not the ticket to the iron bowl, if you ask me
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

AncientGreco
Posts: 3094
Posted on 2012-01-11 23:40:12
TheFreakinStud wrote:


A QB with 18 in all important skills and 1 consistency can perform like all his skills are anywhere from 14-20, but he'll NEVER perform like his skills are above a 20, so it was, in a sense, unwise to train him to 18.



Well i wouldnt say its unwise!

As you said: with 18 he will perform in a range 14-20

training him up to 19 he will perform in a range 15-20

training him up to 20 he will perform in a range 16-20

So by training main skill to the max i can limit the "drop" to lower level.

I dont mind about e.g. OL and can live with the 14-20 range

But in case of QB or some others: my QB is a low con guy but he still keeps me alive in the TD and my backup or any other i saw on the transfer market never been/is even close to his "performance" level...

...so i prefer to limit his "lower end" and in such a case its wise to train him up to 20... ...well imo
  
Gatr22GI Supporter
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Posted on 2012-01-11 23:49:59
AncientGreco wrote:

TheFreakinStud wrote:


A QB with 18 in all important skills and 1 consistency can perform like all his skills are anywhere from 14-20, but he'll NEVER perform like his skills are above a 20, so it was, in a sense, unwise to train him to 18.



Well i wouldnt say its unwise!

As you said: with 18 he will perform in a range 14-20

training him up to 19 he will perform in a range 15-20

training him up to 20 he will perform in a range 16-20

So by training main skill to the max i can limit the "drop" to lower level.

I dont mind about e.g. OL and can live with the 14-20 range

But in case of QB or some others: my QB is a low con guy but he still keeps me alive in the TD and my backup or any other i saw on the transfer market never been/is even close to his "performance" level...

...so i prefer to limit his "lower end" and in such a case its wise to train him up to 20... ...well imo



With all due respect, you are all calculating this wrong. The only link to skills and consistency is in the start game rating and end game rating. There is no direct link to reduce certain "skills" by 20% or raise them by 20%. It is the start game rating that has the potential to be reduced or raised by up to 20% based on player consistency each game. The start game rating is an unknown calculation, but the FAQ clearly indicated that there are skills involved, bpos involved, fitness involved, team chemistry involved and possibly experience involved and finally the consistency factor is incorporated as per each players consistency before every game. Therefore the higher you can make any skill will logically increase the worst a player can play, not reduce it at any time.
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

TheFreakinStud
Posts: 0
Posted on 2012-01-12 14:56:06
AncientGreco wrote:

TheFreakinStud wrote:


A QB with 18 in all important skills and 1 consistency can perform like all his skills are anywhere from 14-20, but he'll NEVER perform like his skills are above a 20, so it was, in a sense, unwise to train him to 18.



Well i wouldnt say its unwise!

...so i prefer to limit his "lower end" and in such a case its wise to train him up to 20... ...well imo



Lol, you're right.. I was struggling with wording there. Even typing it out I didn't want to use unwise but had a brain fart as to another way to say it.
  
TheFreakinStud
Posts: 0
Posted on 2012-01-12 15:04:59
Gatr22 wrote:

AncientGreco wrote:

TheFreakinStud wrote:


A QB with 18 in all important skills and 1 consistency can perform like all his skills are anywhere from 14-20, but he'll NEVER perform like his skills are above a 20, so it was, in a sense, unwise to train him to 18.



Well i wouldnt say its unwise!

As you said: with 18 he will perform in a range 14-20

training him up to 19 he will perform in a range 15-20

training him up to 20 he will perform in a range 16-20

So by training main skill to the max i can limit the "drop" to lower level.

I dont mind about e.g. OL and can live with the 14-20 range

But in case of QB or some others: my QB is a low con guy but he still keeps me alive in the TD and my backup or any other i saw on the transfer market never been/is even close to his "performance" level...

...so i prefer to limit his "lower end" and in such a case its wise to train him up to 20... ...well imo



With all due respect, you are all calculating this wrong. The only link to skills and consistency is in the start game rating and end game rating. There is no direct link to reduce certain "skills" by 20% or raise them by 20%. It is the start game rating that has the potential to be reduced or raised by up to 20% based on player consistency each game. The start game rating is an unknown calculation, but the FAQ clearly indicated that there are skills involved, bpos involved, fitness involved, team chemistry involved and possibly experience involved and finally the consistency factor is incorporated as per each players consistency before every game. Therefore the higher you can make any skill will logically increase the worst a player can play, not reduce it at any time.



I understand your point, and in fact agree that I was wrong and it's probably calculated the way you laid out above. It was when I re-went through the game engine breakthroughs post that what I've quoted below threw me off.. If it doesn't "matter" how close the skill is to 20 for him to "overperform" that 20 hard cap, why would the admin not mention and in fact lead us to believe it is calculated singularly for each skill? Just thoughts..


shaftdiggity wrote:

Are 0 and 20 absolute hard caps?

Administrator wrote:

You can't go to 0 so 1-20 are hard caps.

shaftdiggity wrote:

-If I have a player with a low skill and a very low consistency, and he plays below average (due to consistency), can he have a negative value?

Administrator wrote:

No negative value is not possible, 1 is the lowest he can go.

shaftdiggity wrote:

-The same on the other end, can a player with a 20 stat that has a consistency of 1 that plays better than average have above a 20 that game for that stat?

Administrator wrote:

20 is the max.

  
BuiltForSpeed
Posts: 994
Posted on 2012-01-12 16:07:18
TheFreakinStud wrote:

Cormag001 wrote:

BuiltForSpeed wrote:

Bit strange how 20 con is always 100% and no chance of being better....
but 10 con can play better, kinda defeats the purpose of having lower con to start with, dont you think?



It comes down to whether you want your QB to perform at 100% all the time...

or....

80% sometimes, and 120% other times.


I would want to know what I'm getting out of my QB, and all my players TBH.



Unless their skills go over 16..

Example:

A QB with 18 in all important skills and 1 consistency can perform like all his skills are anywhere from 14-20, but he'll NEVER perform like his skills are above a 20, so it was, in a sense, unwise to train him to 18.



i gather you are referring to the costs involved of having these huge skills considering the low con? if you weren't maybe the cost factor is also considerable. train a low con guy to 10 in all inportant skills then dish him off as the costs out weigh the benefit from a higher con guy with lower skills, hence, talent kicks in! (want high game day ratings?)
  
 
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