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Transfer question
 
hellan
Posts: 0
Posted on 2011-10-28 13:58:04
I'm trying to reach that.
  
SrednaDGI Supporter
Posts: 4589
Joined: 2010-11-02
II.3
Offline
Posted on 2011-10-30 8:36:27
I agree with AncientGreco.

Stay in Div 5 for 2-3 seasons (I am on my third season) and build that stadium. I am at 30k now and I do not plan building more this season.

Made the 'error' of buying my two expensive WR's in the first season. Did me some good in the games, but since I never had the team to be promoted, they just used my precious money.

So I would keep those players of yours in their natural position - hope for a TE in the Youth Academy or a cheap one on the market, but build your players through the YA and training only physical skills. Only train other skills if all three physicals are capped.

Take an hour or so and look at where your players skills are best suited and start playing them in those positions. After 10 games or so, they will switch to the new position.

But you are doing the best by asking - no one has ever done a bad decision by asking.
  

"Quarterbacks should wear a dress." - Jack Lambert

If you are ever feeling down, just know that neither of Dorfenschmirtz's parents showed up to his birth.

SrednaDGI Supporter
Posts: 4589
Joined: 2010-11-02
II.3
Offline
Posted on 2011-10-30 8:46:10
And get rid of those expensive LB's, QB and TE... They will cost you around 150 VIP seats a week which is the same as 16.500$.

You won't be promoted this season anyway.

/2 cents
  

"Quarterbacks should wear a dress." - Jack Lambert

If you are ever feeling down, just know that neither of Dorfenschmirtz's parents showed up to his birth.

maylie
Posts: 189
Posted on 2011-10-30 8:56:24
Agree with most of the stuff on here - think you need to lose the players you are buying on high wages, which are going to cripple your growth.

If you bide your time, you'll be able to pick up 3.5* and 4* players on the market for between 1 and 10'000 that are on basic wages that will improve your squad and if between 16 and 19 years old, they will grow with your team.
  
newton1412
Posts: 561
Posted on 2011-10-30 21:18:26
maylie wrote:

Agree with most of the stuff on here - think you need to lose the players you are buying on high wages, which are going to cripple your growth.

If you bide your time, you'll be able to pick up 3.5* and 4* players on the market for between 1 and 10'000 that are on basic wages that will improve your squad and if between 16 and 19 years old, they will grow with your team.



But until you have decent coaches, paid for by a decent size stadium there is no point buying players.
  
Vaarg
Posts: 0
Posted on 2011-11-05 10:54:18
newton1412 wrote:

maylie wrote:

Agree with most of the stuff on here - think you need to lose the players you are buying on high wages, which are going to cripple your growth.

If you bide your time, you'll be able to pick up 3.5* and 4* players on the market for between 1 and 10'000 that are on basic wages that will improve your squad and if between 16 and 19 years old, they will grow with your team.



But until you have decent coaches, paid for by a decent size stadium there is no point buying players.



I disagree. If you look at buying very cheap players with good Cons and TW, then you will have got some potential starters for season 2 or 3. I did it and some of the players I purchased were 4.5 stars! For 1k. Of course, it is pot luck, but you can always release them!

3rd season in. I have 14k seats and all my facilities. Should have a squad to get promoted next season. Was planning this season but a good team got relegated into my division. The rest of the teams are easy to beat at the mo.

So provided I don't get a great relegated team next season, I should have the players to walk my division. All because I spent a bit on players early on.

Oh and the two long term QB's I purchased both have passing 6+ now and physicals fully developed so should be a great pasing attack next season.

I have a very long thread that details my progression and will hopefully give others an insight into my thinking.

Of course, people are free to disagree that I was wrong.
  
Williams_482
Posts: 0
Posted on 2011-11-05 16:43:20
SrednaD wrote:

Only train other skills if all three physicals are capped.



Beware the stamina 20 bug.
  
newton1412
Posts: 561
Posted on 2011-11-07 9:53:08
Vaarg wrote:

newton1412 wrote:

maylie wrote:

Agree with most of the stuff on here - think you need to lose the players you are buying on high wages, which are going to cripple your growth.

If you bide your time, you'll be able to pick up 3.5* and 4* players on the market for between 1 and 10'000 that are on basic wages that will improve your squad and if between 16 and 19 years old, they will grow with your team.



But until you have decent coaches, paid for by a decent size stadium there is no point buying players.



I disagree. If you look at buying very cheap players with good Cons and TW, then you will have got some potential starters for season 2 or 3. I did it and some of the players I purchased were 4.5 stars! For 1k. Of course, it is pot luck, but you can always release them!

3rd season in. I have 14k seats and all my facilities. Should have a squad to get promoted next season. Was planning this season but a good team got relegated into my division. The rest of the teams are easy to beat at the mo.

So provided I don't get a great relegated team next season, I should have the players to walk my division. All because I spent a bit on players early on.

Oh and the two long term QB's I purchased both have passing 6+ now and physicals fully developed so should be a great pasing attack next season.

I have a very long thread that details my progression and will hopefully give others an insight into my thinking.

Of course, people are free to disagree that I was wrong.



There are always players available to buy cheap so why rush into it before you have the training facilities to develop them quickly? I bought a lot of players early on and wasted time/money developing players who ultimately wouldn't be good enough in the more populated divisions.

Player performance is based on a combination of skills and BPOS rating. Without training facilities it takes a long time to know what the physical caps are and therefore where to play the guy to develop BPOS.

It can take 90 games for a 5* player to max out his BPOS and every game that you let a lesser player play extends the time. However it's not worth starting the process until you know what the physical caps are.
  
Daudy
Posts: 1441
Posted on 2011-11-07 12:24:42
...which is why you buy cheap young talent already physically developed!

6k for a 17 or 18 strength (can't remember, he's at 19 now), 11 speed 3.5* talent 17 year old, 10k for an 18 strength, 15 speed then 18 year old with 4.5 star talent, both with 14 intel and ok other skills etc. It can be done with some hard work and some luck!

There are also positions where physicals aren't so important. Sure, lack of training facilities mean they won't get the skill set as quickly, but you really don't need to at a lower division. A base for a team needs to start somewhere, and while your first guy may never full develop into his maximum, he'll still be useful enough to keep around as you develop your second batch after all your infrastructure is built (training halls, coaches, fitness halls, etc). It's roughly 18 training cycles a season. With a teamwork of 1, and only 2 in attack coaching, no training hall, and focus on passing (so 65% of points here), an 18 year old will still go up a minimum of over 12 passing before he reaches 28 years old, by which time he can still play perfectly well - just not train as well. And that's if you keep coaches at only 2 in attack, never build a training hall, only ever train on average, only ever get 8 base training points (the minimum considering it's 10+/-2), doesn't count the training he already has in that skill when you got him, doesn't count the amount in that skill he started off with (1-5 for non-academy), and doesn't count the offseason weeks we get (ie it only counts the 18 cycles during the actual seasons for a total of 180). While you would have an acceptable passing skill of 12+starting, you admittedly wouldn't have time to train vision and all that, but then again... will it really take you 10 seasons to finally get coaches and build training halls?

Though obviously guys that need high physicals AND skills take a lot longer. But there's still no reason why you shouldn't TRY build a platform to gradually blood in new talent as long as you don't go too far out of the way and spend too much.
  
newton1412
Posts: 561
Posted on 2011-11-07 13:41:50
Daudy wrote:

...which is why you buy cheap young talent already physically developed!

6k for a 17 or 18 strength (can't remember, he's at 19 now), 11 speed 3.5* talent 17 year old, 10k for an 18 strength, 15 speed then 18 year old with 4.5 star talent, both with 14 intel and ok other skills etc. It can be done with some hard work and some luck!

There are also positions where physicals aren't so important. Sure, lack of training facilities mean they won't get the skill set as quickly, but you really don't need to at a lower division. A base for a team needs to start somewhere, and while your first guy may never full develop into his maximum, he'll still be useful enough to keep around as you develop your second batch after all your infrastructure is built (training halls, coaches, fitness halls, etc). It's roughly 18 training cycles a season. With a teamwork of 1, and only 2 in attack coaching, no training hall, and focus on passing (so 65% of points here), an 18 year old will still go up a minimum of over 12 passing before he reaches 28 years old, by which time he can still play perfectly well - just not train as well. And that's if you keep coaches at only 2 in attack, never build a training hall, only ever train on average, only ever get 8 base training points (the minimum considering it's 10+/-2), doesn't count the training he already has in that skill when you got him, doesn't count the amount in that skill he started off with (1-5 for non-academy), and doesn't count the offseason weeks we get (ie it only counts the 18 cycles during the actual seasons for a total of 180). While you would have an acceptable passing skill of 12+starting, you admittedly wouldn't have time to train vision and all that, but then again... will it really take you 10 seasons to finally get coaches and build training halls?

Though obviously guys that need high physicals AND skills take a lot longer. But there's still no reason why you shouldn't TRY build a platform to gradually blood in new talent as long as you don't go too far out of the way and spend too much.



I'm not disputing whether or not you can buy cheap players. I'm saying you should try and build the infra-structure first. For all the cheap players you've bought and hit on how many are rubbish?

With a 13.5k seat stadium with full VIP and exec you are set financially and can add your facilities and coaches. I just think players would be better served to wait for that before trying to strengthen their team. The transfer market isn't going anywhere and you'll be able to dabble to your hearts content.

But each to their own.
  
 
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