Grid-Iron american football game language selector
Language
ČeštinaDanskDeutsch
EnglishEspañolEspañol (Latinoamérica)
FrançaisItalianoMagyar
NederlandsPolskiPortuguês (Brasil)
RomânăSlovenčinaSlovenščina
SrpskiSuomiБългарски
РусскийУкраїнська 
Register
Login
Interceptions
 
Thoan
Posts: 12
Posted on 2011-07-03 13:03:52
Hi !

I will have informations about interceptions

1. What is the rule for interceptions ?
2. How to avoid interceptions ?
3. What skills (for player) allow to do interceptions ?

Thank you for your answers
  
Endever
Posts: 1060
Posted on 2011-07-03 14:09:28
Thoan wrote:

Hi !

I will have informations about interceptions

1. What is the rule for interceptions ?
2. How to avoid interceptions ?
3. What skills (for player) allow to do interceptions ?

Thank you for your answers



Well, interceptions in this engine depend on the skills of the quarterback. The more precise the quarterbacks throws, the higher the possibility of interceptions. Therefore, the better the quarterback, the more interceptions will occur.

On the question, if there are some influences of defensive skills on interception, I have no answer I think, there is no consensus about that.
  
kong_kaj
Posts: 0
Posted on 2011-07-04 2:19:15
Endever wrote:

Thoan wrote:

Hi !

I will have informations about interceptions

1. What is the rule for interceptions ?
2. How to avoid interceptions ?
3. What skills (for player) allow to do interceptions ?

Thank you for your answers



Well, interceptions in this engine depend on the skills of the quarterback. The more precise the quarterbacks throws, the higher the possibility of interceptions. Therefore, the better the quarterback, the more interceptions will occur.

On the question, if there are some influences of defensive skills on interception, I have no answer I think, there is no consensus about that.



Yup, interceptions seems to be calculated only from completed passes, and the better the QB the more completed passes=more interceptions.. Doesnt make any logical sence, but thats how it works.. As far as I know the percentage stays the same regardless of defense skills, but maybe some of the old high skilled teams have some wise words on the matter.. After all they have faced weak teams with strong setups, and if the interception rate stays the same, then that would be a pretty strong proof...
  
honeybadger44
Posts: 790
Posted on 2011-07-04 15:08:58
Ok, now you've completely lost me. I thought that interceptions occur when a QB has low passing/vision, and the SF, FS players have high speed and tackling?
  
Endever
Posts: 1060
Posted on 2011-07-04 19:32:21
honeybadger44 wrote:

Ok, now you've completely lost me. I thought that interceptions occur when a QB has low passing/vision, and the SF, FS players have high speed and tackling?



Nope.

Interceptions occur the better the QB is btw. as a percentage of completed passes.
  
honeybadger44
Posts: 790
Posted on 2011-07-04 19:45:30
How does this relate to real football?!
edit: surely the speed and agility of the defenders contribute to the probability of an interception?
  
Chidash
Posts: 952
Posted on 2011-07-04 21:04:17
honeybadger44 wrote:

How does this relate to real football?!
edit: surely the speed and agility of the defenders contribute to the probability of an interception?



If you are expecting this game to relate to real football, you should quit now and save yourself a lot of frustration. It is somewhat similar, but most of the "rules" in real football don't apply here.

And don't call me Shirley.Last edited on 2011-07-05 at 20:08
  
Hard-core fan (ultimate supporter owner)PHI 21GI Supporter
Posts: 3024
Joined: 2009-03-18
I.1
Offline
Hard-core fan (ultimate supporter owner)
Posted on 2011-07-04 21:05:51
From what I can remember of the discussion/discovery, as a QB gets better, his accuracy gets better. Interceptions are apparently determined AFTER the accuracy of the pass is determined. If the pass is way off, nobody has a good chance to catch it, if it's on the mark, there's a chance for a catch or interception. Your defender's skills will help determine whether or not they get the interception at this point.

I don't think there's any way to actually prove this is how it works, but this seemed to be the consensus if I remember right.
  
TwoPint
Posts: 3613
Posted on 2011-07-05 2:03:48
If you dig around in the General Forum for "Two Pints of Knowledge Deluxe", I explained it as best as I could in that thread. Positioning and Vision are the skills you want to raise on defense to give you a better chance at INTs (it may just be one of those skills, but it doesn't make sense to only train one tactical skill at a time because of the training penalty for doing so).

Someone might want to find that thread and create a link to it in one of the help or FAQ threads since I'm gonna be out of here in a couple weeks.
  
DillonyousoB
Posts: 0
Posted on 2011-07-05 11:03:56
http://grid-iron.org/index.php?page=community&subpage=viewt&t=11585
TwoPint wrote:

It's still in Bug Reports, unanswered.

Basically, the problem is that the engine first calculates whether or not the pass is on-target. If it is on-target, then different "rolls" are made to figure out if it's a completion, incompletion, or interception. The problem with that is that it means better QBs will throw more INTs than worse QBs because they'll have more passes on-target. There needs to be a seperate calculation done if a pass is off-target for INTs, as well.

  
 
Last posts