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Capping
 
Kawakiri
Posts: 922
Posted on 2010-11-13 10:19:39
I notice references to players capping but can't find any references to this. How do I know what a player's cap levels are?
  
jespernohr
Posts: 0
Posted on 2010-11-13 10:25:29
Physicals (Speed and Strength) are random.

The rest got a soft of the following with a chance to go higher.

5.0 star talent = 20
4.5 star talent = 19
4.0 star talent = 18
3.5 star talent = 17
3.0 star talent = 16
2.5 star talent = 15
2.0 star talent = 14
1.5 star talent = 13
1.0 star talent = 12
0.5 star talent = 11

  
Kawakiri
Posts: 922
Posted on 2010-11-13 10:41:10
THNX
  
Chidash
Posts: 952
Posted on 2010-11-13 13:45:17
With a supporter account, you can tell when you've reached a player's physical caps. Otherwise, you have to just train physicals and watch to see if a number stops increasing. Also, GI Management Studio might tell you when you have hit a physical cap.
  
iwillneverforgetthis
Posts: 0
Posted on 2010-11-13 15:27:17
my 0.5 talent kicker has 12 punting with a yellow star, So i think its possible to increase the skills by 2 then what there cap should be
  
Chidash
Posts: 952
Posted on 2010-11-13 15:55:22
After you reach your maximum for a non-physical skill, improving on that skill becomes random instead of guaranteed. So, after accumulating 100 training points, the following odds determine whether the player will gain a skill point:

If a player is at his maximum then he has 1 in 3 chance to gain a point/level.
If a player is at his maximum + 1 then he has 1 in 5 chance to gain a point/level.
If a player is at his maximum + 2 then he has 1 in 10 chance to gain a point/level.
If a player is at his maximum + 3 then he has 1 in 20 chance to gain a point/level.
It is impossible for a player to go more than 4 above his maximum.
  
 
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