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Game rules
Manager rules
Community rules
Your formation for the match must be send (submitted) at least one (1) hour before the kickoff. If the formation is not send on time or if it is illegal, your team will play with the so called "bot formation".

Offensive formation is seen as "legal" when:
a) It has all 11 players assigned
b) Has exactly 1 quarterback
c) Has at least 7 men on the line of scrimmage
d) Has exactly 1 center and at least 2 players that are assigned a position of either guard or tackle
e) Does not have more than 1 guard (for each side), tackle (for each side), tight end (for each side), halfback (for each available position) and fullback (for each available position). To explain: You can have 3 halfbacks if they are halfback (right), halback (center) and halfback (left). However, you cannot have 2 or 3 halfbacks (center)
f) Does not have more than 2 wide receivers (for each side)
g) Has at least 1 running back of any type and on any position

Defensive formation is seen as "legal" when:
a) It has all 11 players assigned
b) Has at least 2 men on the line of scrimmage
c) Does not have more than 1 nose tackle, tackle (for each side), end (for each side), outside linebacker (for each side), strong safety (for each available position) and free safety (for each available position).
d) Does not have more than 4 middle linebackers
e) Does not have more than 2 cornerbacks (for each side)

Bot formation is a formation assigned by computer (Basic I for offensive and 4-3 for defensive formation), that has totaly random players chosen for different positions. In addition, players are considered to be "confused" when playing in bot formation, so they only play at 75% of their ability (overall and individual skills).

Players can be transfer listed at anytime you (the manager) wish, as long as you have enough money for the appropriate transfer market fee. The player is transfer listed for a period of 48 hours plus additional time if the player is being bid on less than two (2) minutes before the deadline (the deadline is extended for two (2) minutes each time this happens). If the player was bid on in the alloted time frame he is transfered to the highest bidder after the transfer update that is run every day at 1 AM (server time). If player is sold, the GITD (tax department) charges the seller (not the buyer) with the appropriate amount of tax (see details below). However, if the player received no offers, then he will stay at your (the sellers) team. You may transfer list a player that was already on the transfer market again. This can be done as many times as you wish, as long as you abide by the rules provided.

You are obligated to pay $ 2,500 to the GI Transfer Market officials in order to put your player on transfer list. This is done automatically as you (the manager) agree to transfer list the player.

GITD is the sole taxation authority in the Grid-Iron world. The department's goal is to keep the players in their respective teams for at least one whole season before they are transfered out. As a result of this, if the player is at his team for:

- less than 1 week the tax is 23% of the amount the player was sold for
- 1 week, the tax is 22% of the amount the player was sold for
- 2 weeks, the tax is 21% of the amount the player was sold for
- 3 weeks, the tax is 20% of the amount the player was sold for
- 4 weeks, the tax is 19% of the amount the player was sold for
- 5 weeks, the tax is 18% of the amount the player was sold for
- 6 weeks, the tax is 17% of the amount the player was sold for
- 7 weeks, the tax is 16% of the amount the player was sold for
- 8 weeks, the tax is 15% of the amount the player was sold for
- 9 weeks, the tax is 14% of the amount the player was sold for
- 10 weeks, the tax is 13% of the amount the player was sold for
- 11 weeks, the tax is 12% of the amount the player was sold for
- 12 weeks, the tax is 11% of the amount the player was sold for
- 13 weeks, the tax is 10% of the amount the player was sold for
- 14 weeks, the tax is 9% of the amount the player was sold for
- 15 weeks, the tax is 8% of the amount the player was sold for
- 16 weeks, the tax is 7% of the amount the player was sold for
- 17 weeks, the tax is 6% of the amount the player was sold for
- 18 weeks, the tax is 5% of the amount the player was sold for
- 19 weeks, the tax is 4% of the amount the player was sold for
- 20 weeks or more, the tax is 3% of the amount the player was sold for

To buy a player, a player must first be on the transfer list (for the rules on transfer listing a player check the rule nr. 2). Once you have found a player you (the manager) want on the transfer market you can place a bid on him. The bid will be allowed if you are able to afford it (meaning you have enough money on your account for the bid and for all your other active bids). The starting bid is always what the seller specified as his or her asking price. Note that you can't place a bid that is lower than what the seller specified. Once a bid is placed, the bidding rules come in to play. These are:

- You (the manager) may not outbid yourself
- If you wish to outbid another manger you may raise the offer. The minimum you can raise the offer for is $ 1,000 or 5% if the current offer is higher than $ 20,000. The maximum amount you can raise the offer is $ 25,000 or 50% if the current offer is higher than $ 50,000. Any bid in between those two extremes is valid as well.

If you are the one that has the highest bid at the end of the transfer window (48 hours plus any additional time due to a bid war), you will receive the player after the next transfer update.
Transfers that are under the current market conditions too high are considered to be unrealistic and are not allowed. What are the current market conditions? The prices the players reach can change over a period of time. So to evaluate if a transfer or a bid is legal, we need to examine the prices players with approximately the same attributes as the player in question reach at the time of the alleged unrealistic transfer and/or bid.
Transfers made between teams run on the same computer and/or local network are strictly forbidden and may result in high fines or even permanent block of the teams involved. We do realize that sometimes you just can't help but be on the same network (school, work, library, etc.) as someone else that plays Grid-Iron, but it is your responsibility not to trade with any of them.
You are allowed to go into the red numbers with your team (up to $ -400,000), but you will not be allowed to buy new players or facilities if you are down there in the red. If you go over this limit, then your team will receive a warning and 1 week of time to recover your finances and rise above that number again. If you fail to recover your finances within the period given to you by the Grid-Iron Association (7 days), your team will be declared bankrupt and closed down (converted to bot team). This for you (the manager) means that you will be out of a job. Of course, in this case, if you still wish to play Grid-Iron, you may re-apply for a new team immediately after that.
You (the manager) need to login at least once every 3 weeks (so 21 days) in order to keep your team active. if you fail to do that, then your team will be closed down and converted back to bot team. Once this is done, there is no way to reopen the same team at any time in the future.
All actions undertaken by you or by your club are your (the managers) responsibility. This includes, but is not limited to, player transfers, safekeeping of your password (NOTE: We do not advise you to access Grid-Iron from a public computer, but if you do so, the least you can do is not store your password on it and log out of the game after you are done), any construction work (facilities, facility upgrades, stadium upgrades and parking spaces)... All such actions are final and cannot be reversed, canceled or refunded.
In Grid-Iron, names for all virtual entities (like virtual players) are created by taking a random first name and a random last name from a database of names and are in no way associated with any actual living or dead person.