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Chump Or Champ Friendly Cup
Forum index >> Friendly cups >> Chump Or Champ Friendly Cup Goto page : 1, 2, 3 ... 60, 61, 62 ... 86, 87, 88
 
Renomitsu
Posts: 141
Posted on 2010-08-06 13:52:01
Gotta update my players with the new boxscore. xD

DE Raleigh Palmore: 53 Tackles, 10 Sacks, 17 TFLs, 32 Pressures, 2 Forced Fumbles

NT Kory Smith: 76 Tackles 29 TFLs, 2 Forced Fumbles

MLB Roberval Lampe: 42 Tackles, 1 Sack, 16 TFLs, 4 Pressure, 3 Forced Fumbles, 1 INT

DE Woodrow Rue: 44 Tackles, 5 Sacks, 28 TFLs, 32 Pressure, 2 FFs
  
Monkey
Posts: 7
Posted on 2010-08-06 14:37:59
iwillneverforgetthis wrote:

1.Chicago Bears 20 Vs 8.Worksop Wedskins 14
2.Charlotte Hawks 42 Vs 7.Atlantis Cowboys 38
3.Westside Windies 13 Vs 6.Owing Mills Golden Eagles 7
4.Galrauch Raiders 17 Vs 5.Yobby Vicars 20 (sorry monkey, it was the injury that made me pick him)



1.Chicago Bears 35 Vs 8.Worksop Wedskins 17
2.Charlotte Hawks 24 Vs 7.Atlantis Cowboys 35
3.Westside Windies 7 Vs 6.Owing Mills Golden Eagles 3
4.Galrauch Raiders 24 Vs 5.Yobby Vicars 21

it is nasty losing a max BPOS OL but yobbys injured player matters more to him IMO
  
viktor
Posts: 0
Posted on 2010-08-06 16:05:41
Well imo you can play ol that are not yet anywhere near your first string guys and your passing production will still be close to where it'd be otherwise. You might have a few more sacks, a few more pressures but if ur qb has passing and/ or the receiver catching you will get the yards/tds

Its not like rl where every rb qb wo has to credit big plays to his OL blocking.

Again unlike rl 1 injured player behind the DL and you might as well enjoy under the bleachers
  
yobby
Posts: 0
Posted on 2010-08-06 16:28:37
viktor wrote:

Well imo you can play ol that are not yet anywhere near your first string guys and your passing production will still be close to where it'd be otherwise. You might have a few more sacks, a few more pressures but if ur qb has passing and/ or the receiver catching you will get the yards/tds

Its not like rl where every rb qb wo has to credit big plays to his OL blocking.

Again unlike rl 1 injured player behind the DL and you might as well enjoy under the bleachers



Viktor,

just a point of learning here. I can see how it's not like putting an NFL DL up against a College OL. My cup match against SD Blitz showed me that much. I was even able to score a lone TD against him. But surely, and this is what i've come to learn from other sources, the quality of an OL greatly affects the quality of your passing game? Not just sacks and pressures but completion percentage?
  
viktor
Posts: 0
Posted on 2010-08-06 16:48:04
completion %, sustained drives sadly doesnt seem to win games in GI; Your field position is useless.
You just need a few tds. In fact I have experimented in games with 3-4 linemen and 2-3 rbs against teams that were just as good if not slightly better than mine. And those games were still close. More often than not my qb completes less than 35%. Sure he gets sacked a lot. But its points that win u games not completion %

In an attempt to see points scored like most other games, this one gives the O an edge over the defense and the edge as most "experienced manager" accounts would tell you it is bit larger than it should have been.

On a sidenote, this is the first season I have played more games with 5 OL.

EDIT:this season = this+ part of prev season.
  
yobby
Posts: 0
Posted on 2010-08-06 17:07:18
viktor wrote:

completion %, sustained drives sadly doesnt seem to win games in GI; Your field position is useless.
You just need a few tds. In fact I have experimented in games with 3-4 linemen and 2-3 rbs against teams that were just as good if not slightly better than mine. And those games were still close. More often than not my qb completes less than 35%. Sure he gets sacked a lot. But its points that win u games not completion %

In an attempt to see points scored like most other games, this one gives the O an edge over the defense and the edge as most "experienced manager" accounts would tell you it is bit larger than it should have been.

On a sidenote, this is the first season I have played more games with 5 OL.

EDIT:this season = this+ part of prev season.



So before you were only playing 4OL? insane concept

I guess the question then is what should we focus on to increase passing TDs?

QB vision / passing?

WR strength / catching? (speed?)
  
yobby
Posts: 0
Posted on 2010-08-06 17:26:36
or I should ask, what do you focus on. i know this is a game of feeling out what works and doesn't so that's what prompts the question.
  
viktor
Posts: 0
Posted on 2010-08-06 17:26:37
yobby wrote:

viktor wrote:

completion %, sustained drives sadly doesnt seem to win games in GI; Your field position is useless.
You just need a few tds. In fact I have experimented in games with 3-4 linemen and 2-3 rbs against teams that were just as good if not slightly better than mine. And those games were still close. More often than not my qb completes less than 35%. Sure he gets sacked a lot. But its points that win u games not completion %

In an attempt to see points scored like most other games, this one gives the O an edge over the defense and the edge as most "experienced manager" accounts would tell you it is bit larger than it should have been.

On a sidenote, this is the first season I have played more games with 5 OL.

EDIT:this season = this+ part of prev season.



So before you were only playing 4OL? insane concept

I guess the question then is what should we focus on to increase passing TDs?

QB vision / passing?

WR strength / catching? (speed?)



Yup QB passing/vision/others like agility(apparently prevents sacks)
WR catching , others like agility, str, speed(again admin input)
TE skills
will increase Tds

I would suggest worrying about physicals or whatevr you consider a secondary skill only if you are worried about the wages/ financial aspect of the game
(which is why for the most part the GM scripts are useless if you can manage your finances)Last edited on 2010-08-06 at 17:31
  
yobby
Posts: 0
Posted on 2010-08-06 17:30:25
viktor wrote:

yobby wrote:

viktor wrote:

completion %, sustained drives sadly doesnt seem to win games in GI; Your field position is useless.
You just need a few tds. In fact I have experimented in games with 3-4 linemen and 2-3 rbs against teams that were just as good if not slightly better than mine. And those games were still close. More often than not my qb completes less than 35%. Sure he gets sacked a lot. But its points that win u games not completion %

In an attempt to see points scored like most other games, this one gives the O an edge over the defense and the edge as most "experienced manager" accounts would tell you it is bit larger than it should have been.

On a sidenote, this is the first season I have played more games with 5 OL.

EDIT:this season = this+ part of prev season.



So before you were only playing 4OL? insane concept

I guess the question then is what should we focus on to increase passing TDs?

QB vision / passing?

WR strength / catching? (speed?)



Yup QB passing/vision/others like agility(apparently prevents sacks)
WR catching , others like agility, str, speed(again admin input)
TE skills
will increase Tds



On a total aside: i have very little sympathy for the designers of the game. This kind of platform (in its most basic form) is like 20 yrs old. I remember I played an old computer game on my Commodore 64 that pitted classic NFL teams against each other. 68 Packers v. 76 Raiders etc.

I really feel like the majority of the 'problems' (i use that loosly because i love the game despite) with the game comes from the developers not knowing a bloody thing about American style football.

You just have to play the HB game for a month to discover the disparity.

They get Hand Ball ... there are so many levels of variation and complexity to that platform that this is just missing.
  
viktor
Posts: 0
Posted on 2010-08-06 17:45:08
I havent played handballbut I watched a few games when I joined the site.
And the game is more like basketball where in the initial crude form u can have man defense, which is what the team hb sim seems to employ.

In RL the players swing out of their initial positions with different people setting picks etc but the teamhb relies on the pivot to set picks.
Well the only thing is they have a few formations which they beleive they let you set in GI by allowing a bit of flexibility with the formation.

Does GI have potential? Yes it does but that s because it is a bad sim with a lot of folks hoping it will get better.
  
 
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