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player eval and advice 12/11/09
 
Heccie Thump
Posts: 0
Posted on 2017-04-07 19:12:29
I have a 17yo player who is 4.5* Talent, 10 Int and 20 Consistency. I decided his Int is too low for QB so streamed him into a WR slot. Unfortunately, his speed capped out at 16 so now am trying to decide what is best for him. Is he still WR material with only 16.99 speed? Can he shine as QB with only 10 Intelligence? Would he be better as CB or Safety (his Str is currently uncapped at 12)?

I have another player who I am training as CB already. He is 4.5* talent, 19 Int, Consistency 2, Speed capped at 19, Str uncapped at 14. Can a WR get by with low Consistency? Would he be a better WR and put the guy above into the CB slot?
  
Gatr22GI Supporter
Posts: 14540
Joined: 2009-09-29
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Posted on 2017-04-07 19:18:37
Heccie Thump wrote:

I have a 17yo player who is 4.5* Talent, 10 Int and 20 Consistency. I decided his Int is too low for QB so streamed him into a WR slot. Unfortunately, his speed capped out at 16 so now am trying to decide what is best for him. Is he still WR material with only 16.99 speed? Can he shine as QB with only 10 Intelligence? Would he be better as CB or Safety (his Str is currently uncapped at 12)?

I have another player who I am training as CB already. He is 4.5* talent, 19 Int, Consistency 2, Speed capped at 19, Str uncapped at 14. Can a WR get by with low Consistency? Would he be a better WR and put the guy above into the CB slot?



1st guy: What is his strength? I only use 19 or 20 intel at QB, so intel is too low for me. I wouldn't use 16 spd at WR, the admins have stated that speed is a primary skill for that position. I have found that 16 spd is okay for MLB or DE, but if I use a 16 spd player there, I like to have at least 18 strength. I would also consider him for FB if he gets to 18 str.

2nd guy: WR all day, just make sure you have a high con receiver on the other side of the ball for security on bad days
  

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Heccie Thump
Posts: 0
Posted on 2017-04-08 17:04:40
The first guys strength is currently 12 uncapped. I am currently training it up to see what it caps out at and will have to make a decision on that. I assume CB needs top speed to be competitive with the WRs, along with decent Strength in order to nail tackles? Same for Safeties?
  
Gatr22GI Supporter
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Posted on 2017-04-09 15:46:41
Heccie Thump wrote:

The first guys strength is currently 12 uncapped. I am currently training it up to see what it caps out at and will have to make a decision on that. I assume CB needs top speed to be competitive with the WRs, along with decent Strength in order to nail tackles? Same for Safeties?



CBs and FSs, I will only use 19 and 20 sped, but I take 18 spd if they are 5* talent. I don't care about strength at CB, some managers do. I like strength of 16 for FS, but will use less if they are 5*. I don't know if this game is complicated enough to use strength as a factor in tackles. Obviously in real life, it's required. But to simplify this game right down to 3-5 skills per position and even further simplify it by just assuming all positions use 5 skills, then for both CB and FS, I would pick tackle, agility, position, speed and vision. I also train footwork when those are all covered.
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

labianca2016
Posts: 209
Posted on 2017-04-09 16:08:11
It may be wise to add a common sense statement to this thread.

If you are being told by a D1 player that he or she only uses X or Y for their starting players, as a player who is in a lower division, you're not going to be able to either acquire or afford those players and be effective due to cost or budget.

So some general rules I've found to be true.

- You can effectively operate lower than division 3 with anything over 10 in main values. Speed takes priority for skill positions. Tackling/Blocking takes priority in line positions.

- Once you hit division 3, you need to be looking at 12-15 in primary areas and speed takes on more importance, you want your defensive backs around speed 17. Tackling and Blocking absolutely needs to be over 10 on every line position and should really be around 14.

- I've noted that my team in D3 has serious lssues playing against D2 teams due to speed mismatch. At this level you really need speed 19-20 because most wide receivers are going to be speed 17 and up.

- There are a lot of players that read wonderfully and are five star rated at their position on the transfer wire, that are absolute crap due to unfavorable intangibles. Do not buy these players, even if they're four or five star candidates, they're a money trap. While they will perform admirably in certain games, you really really want to avoid the variation they add to your roster as it will always affect you worst when you need the game the most.

- Side note: Teamwork and Consistency do count and Stamina matters once you get late into games. I'm in process of getting rid of any player with either teamwork or consistency under 5 and as many have said in other threads, you want stamina around 15 to avoid a casual dropoff in performance but stop training at 19 due to the 20 stamina bug.

My target is to avoid having any player under an average of 10 between teamwork and consistency but the reality is, that's the vast majority of what I've seen on the transfer wire that I can afford in D3

- Side note two: Expect to climb fast through lower divisions. Once you get to D3 plan to spend up to five seasons building your infrastructure and roster. There are a lot of teams that don't do this and rocket to D2 only to get demoted when they hit the grinder. Try to be the D3 team that comes in second place every season until you're looking at the roster that the above information represents.

- Hit.



  
Heccie Thump
Posts: 0
Posted on 2017-04-11 5:42:53
Thanks for the info guys. Much appreciated.
  
bghandras
Posts: 841
Posted on 2017-05-07 9:14:25
What is the minimum talent level that is acceptable for division 1, 2 and 3? I am far away from that, as i am in 6th, but i would like to build NOW for that challenge. I wonder if i could keep a few 3 and 3.5 talent guys and see where they cap with physical skills, or fire them as they are not good enough no matter what.
  
autumn89
Posts: 2200
Posted on 2017-05-07 10:46:32
bghandras wrote:

What is the minimum talent level that is acceptable for division 1, 2 and 3? I am far away from that, as i am in 6th, but i would like to build NOW for that challenge. I wonder if i could keep a few 3 and 3.5 talent guys and see where they cap with physical skills, or fire them as they are not good enough no matter what.



Depends on the position. 3.5 talent (4.5 BPOS) is fine but 4.5 talent (5 BPOS) is a "must have" for many positions (QB or MLB for example)!
  
bghandras
Posts: 841
Posted on 2017-05-07 10:52:56
autumn89 wrote:

bghandras wrote:

What is the minimum talent level that is acceptable for division 1, 2 and 3? I am far away from that, as i am in 6th, but i would like to build NOW for that challenge. I wonder if i could keep a few 3 and 3.5 talent guys and see where they cap with physical skills, or fire them as they are not good enough no matter what.



Depends on the position. 3.5 talent (4.5 BPOS) is fine but 4.5 talent (5 BPOS) is a "must have" for many positions (QB or MLB for example)!



Good point. Thanks for bringing that up. I am interested in the details. I cant give what position i am looking for each, as i havent maxed out their physichals yet. But they are defenetly not QB material.
You implied 3.5 talent is fine. Does that mean that 3 talent is never fine in div 3, and up?
  
1934lions
Posts: 3526
Posted on 2017-05-07 12:35:31
bghandras wrote:

autumn89 wrote:

bghandras wrote:

What is the minimum talent level that is acceptable for division 1, 2 and 3? I am far away from that, as i am in 6th, but i would like to build NOW for that challenge. I wonder if i could keep a few 3 and 3.5 talent guys and see where they cap with physical skills, or fire them as they are not good enough no matter what.



Depends on the position. 3.5 talent (4.5 BPOS) is fine but 4.5 talent (5 BPOS) is a "must have" for many positions (QB or MLB for example)!



Good point. Thanks for bringing that up. I am interested in the details. I cant give what position i am looking for each, as i havent maxed out their physichals yet. But they are defenetly not QB material.
You implied 3.5 talent is fine. Does that mean that 3 talent is never fine in div 3, and up?



I would never use a 3 talent player unless I was starting out in lowest division.