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Consistency
Forum index >> Center for rookies >> Consistency Goto page : 1, 2, 3
 
AncientGreco
Posts: 3094
Posted on 2009-08-06 10:55:42
pstimpel wrote:


if your guy has 20 as skill and 20 consistency it would result in skill from 16 to 24...this can't happen IMO, because the highest available skill level is 20. So a 20 skill player in this example can only participate on the negative boost, not the positive one.

I guess this is what Merc likes to say



Now im confused -> a player with consistency 20 will have no effect to his skill and/or rating - > he will play every game at 100% of given skills and rating without deviation - this is how i understand constistency level 20

Consistency -> the lower the level, the higher the possible deviation effect on skills/rating, with limitation: player cannot play better than the possible maximum of skill value = 20 and/or rating level 5 Stars
  
pstimpel
Posts: 10622
Posted on 2009-08-06 11:30:32
AncientGreco wrote:

pstimpel wrote:


if your guy has 20 as skill and 20 consistency it would result in skill from 16 to 24...this can't happen IMO, because the highest available skill level is 20. So a 20 skill player in this example can only participate on the negative boost, not the positive one.

I guess this is what Merc likes to say



Now im confused -> a player with consistency 20 will have no effect to his skill and/or rating - > he will play every game at 100% of given skills and rating without deviation - this is how i understand constistency level 20

Consistency -> the lower the level, the higher the possible deviation effect on skills/rating, with limitation: player cannot play better than the possible maximum of skill value = 20 and/or rating level 5 Stars



You are right, my example was for skill = 20 and consistency=1, sorry for confusing

  
jespernohr
Posts: 0
Posted on 2009-08-06 12:14:00
My only problem with consistency is:

If Consistency 20 = 0% change and Consistency 19 = 1% change, then how does Consistency 1 become a change of 20% ? Unless Consistency 20 = 1% change, then Consistency 1 would equal 20% change.

To me it would be Consistency 1 = 19% change based on the below table

20 = 0%
19 = 1%
18 = 2%
17 = 3%
16 = 4%
15 = 5%
14 = 6%
13 = 7%
12 = 8%
11 = 9%
10 = 10%
09 = 11%
08 = 12%
07 = 13%
06 = 14%
05 = 15%
04 = 16%
03 = 17%
02 = 18%
01 = 19%
  
oneknee
Posts: 0
Posted on 2009-08-06 12:26:23
That's exactly how I figure it in my spreadsheet, anyway what's 1% here or there?!
Also the way I understand it is that consistency does not directly effect player skills or match performance as such but more specifically it is a factor in determining the match starting rating, which of course is only one factor amongst others in determining match performance.
eg a consistency of 1 does not equate to a reduction (or increase) in match performance of 19% but does equate to a reduction (or increase) in match starting rating by 19%.
  
Bluebird
Posts: 0
Posted on 2009-08-06 12:28:17
The explanations of this post have not been consistant

But I also believe it should be 19% for 1 consistancy.
  
Mercutioh
Posts: 7396
Posted on 2009-08-06 15:19:11
The point I was trying to make is exactly as Peter detailed. if you have a consistency that would take your skill over twenty in a positive manner. it will be ignored.
What I haven't understood since the admins told us that the game only uses whole numbers is how consistency affects the game in that manner. does 15-19% act as a 1 point drop for skill 20 players
10-14% act as a 2 point drop etc?

if so then there is really not much effect on current players with consistency issues, so that low ranking players will really only be affected with 5 or lower consistency, but high ranking players can really benefit/be harmed by this.
  
oneknee
Posts: 0
Posted on 2009-08-06 15:47:00
I think consistency may be best explained in the context of other factors. This may not be exact but I think it works something like this:

Match Performance = Skills * Stamina * Match Starting Rating * small random factor

Match Starting Rating = BPOS * Energy * Chemistry * Consistency * Health * small random factor

Experience = rate at which chemistry is earned in a match (see FAQ) so not a factor in performance

So a consistency of say 10 does not directly alter a players skill levels by approx 50% but is a factor in determining his match starting rating (see FAQ).

I'm guessing that both the above may have a small random factor that makes it harder for us to figure it out, but adds to the fun!
  
jacques
Posts: 332
Posted on 2009-08-06 16:14:16
oneknee wrote:

This may not be exact but I think it works something like this:

Match Performance = Skills * Stamina * Match Starting Rating

Match Starting Rating = BPOS * Energy * Chemistry * Consistency * Health

Experience = rate at which chemistry is earned in a match (see FAQ) so not a factor in performance

So a consistency of say 10 does not directly alter a players skill levels by approx 50% but is a factor in determining his match starting rating (see FAQ).



You may be right, but consider that mathematically what you wrote is same as:

Match Performance = Skills * Stamina * BPOS * Energy * Chemistry * Consistency * Health

(what may be right, because all those factors has some influence on performance but I don't believe it is so simple, because if we assume that each factor has value of 0,8 and that skills has value of 1 this formula will result with 0,26. It means that player will play only with 26% of his skills and this is drastic decrease)

And I am not sure that experience do not have any influence on performance
  
oneknee
Posts: 0
Posted on 2009-08-06 16:20:08
Apologies this is not an exact mathematical formula and the ' * ' was just a shorthand way of saying 'in combination with' and did not mean multiply.
The exact combinations are as yet unknown but we have a guideline.
So consistency may effect up to 20% of match starting rating and is therefore not the same thing as 20% of performance. Or could it be 20% when factored into perfomance, we are not really sure yet!

I'm guessing that some of the above factors have greater influence in the 'combination' than others. From my own experience, I would guess the biggest factor in match starting rating is BPOS and match starting rating has a large influence on performance. Also, stamina has large effect on performance. My team I would say is a decent team, not one of the top teams but I've had some success with it. It is built on stamina and BPOS, some of my primary skills are only 5 or 6.

As for experience, the FAQ says "Players that are experienced can get 2 team chemistry points each game they play". I take this to mean fully experienced ie 5 stars.

  
Mercutioh
Posts: 7396
Posted on 2009-08-06 18:35:24
My team is based on Underperforming and bad management....but I digress

one thing i never want to actually figure out is the exact formula of how anything works in this game. once it's completely turned over to the number crunchers the game is in trouble. I'd like to be in the ball park of what is going on, but exact numbers lead to min maxing performance charts
  
 
Forum index >> Center for rookies >> Consistency Goto page : 1, 2, 3