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New server and a few announcements
 
[GI] AdminGI Supporter
Posts: 2397
Posted on 2025-02-03 7:14:47
shmertnickname wrote:

Still waiting on an update ladz.


We are still working on it.
Remember, that we only have a programmer for a couple of hours per week.
  
Hard-core fan (ultimate supporter owner)shmertnicknameGI Supporter
Posts: 2558
Joined: 2011-10-17
III.6
Offline
Hard-core fan (ultimate supporter owner)
Posted on 2025-02-06 19:38:17
Any news?
  
[GI] AdminGI Supporter
Posts: 2397
Posted on 2025-02-07 7:51:14
shmertnickname wrote:

Any news?


Not yet.
As soon as I hear something I'll post it here.
  
[GI] AdminGI Supporter
Posts: 2397
Posted on 2025-02-11 10:42:14
Quick update.

It was decided that the best way forward is to rewrite the engine code and make it easier to update, debug and also make it more portable in case of server switch.

Engine algorithms and calculations will NOT change. Rewrite here meaning that the engine will finally be free from dependancies to (very) old libraries and similar stuff (remember that the code is now over 15 years old!).

And it's going quite fast (faster than expected to be honest). With any luck, the tests with friendly games should be starting in just a couple of weeks.

During the rewrite, many bugs will also be eradicated.
At this moment, the Stamina bug, the "segmentation errors" (not processing matches), wrong result set for "get matches to be played" query and a bug in saving a few statistics for defence team are all being addressed.
Programmer also addressed a bug that was calculating "exhaustion" wrong for a few player attributes.

So, thanks for your patience. Programmer is working hard on this, basically checking the code line by line, and I'll let you know when I get some additional news.
  
Hard-core fan (ultimate supporter owner)PHI 21GI Supporter
Posts: 3061
Joined: 2009-03-18
I.1
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Hard-core fan (ultimate supporter owner)
Posted on 2025-02-11 15:04:12
Another bug to look at is the kicker or punter/team chemistry bug. I believe it's the punter, but it's been a while since I've seen it that I'm not certain, but if you play a new player at that position for just one game, the player will have max team chemistry. Minor bug, but should also be fairly easy to fix I would think.
  
Hard-core fan (ultimate supporter owner)EnefelGI Supporter
Posts: 877
Joined: 2013-01-27
I.1
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Hard-core fan (ultimate supporter owner)
Posted on 2025-02-11 15:21:13
PHI 21 wrote:

Another bug to look at is the kicker or punter/team chemistry bug. I believe it's the punter, but it's been a while since I've seen it that I'm not certain, but if you play a new player at that position for just one game, the player will have max team chemistry. Minor bug, but should also be fairly easy to fix I would think.



It has already been reported to the admins, along with all the other bugs I have collected in the forum (I was asked to do so by the community).

If they have any questions etc. all they have to do is contact me, but we as a community don't decide what to correct, in any case they have the list.

They have said that they are moving slowly, the reason has been explained, let's just let them work... In fact I would suggest that we as users not write further comments on this post....
  
ZolaAndre
Posts: 2
Joined: 2025-02-11
II.2
Offline
Posted on 2025-02-12 17:15:02
Does anyone one know how Intelligence
How team work Teamwork
And Aggression are worked out in this game please

When i read up on the FAQ's it does not seem to mention these
Thanks if anyone can help
  
Hard-core fan (ultimate supporter owner)shmertnicknameGI Supporter
Posts: 2558
Joined: 2011-10-17
III.6
Offline
Hard-core fan (ultimate supporter owner)
Posted on 2025-02-12 21:29:15
Enefel wrote:

PHI 21 wrote:

Another bug to look at is the kicker or punter/team chemistry bug. I believe it's the punter, but it's been a while since I've seen it that I'm not certain, but if you play a new player at that position for just one game, the player will have max team chemistry. Minor bug, but should also be fairly easy to fix I would think.



It has already been reported to the admins, along with all the other bugs I have collected in the forum (I was asked to do so by the community).

If they have any questions etc. all they have to do is contact me, but we as a community don't decide what to correct, in any case they have the list.

They have said that they are moving slowly, the reason has been explained, let's just let them work... In fact I would suggest that we as users not write further comments on this post....




ahahhhahahH AHhhHhhahHA
  
SurvivalFreakGI Supporter
Posts: 41
Joined: 2024-08-05
IV.25
Offline
Posted on 2025-02-13 6:46:26
ZolaAndre wrote:

Does anyone one know how Intelligence
How team work Teamwork
And Aggression are worked out in this game please

When i read up on the FAQ's it does not seem to mention these
Thanks if anyone can help


You will have to go to the community section under "center for rookies." lot of useful information that may answer your questions. If you can't find an answer to a specific question feel free to post a topic in that thread with your question
  

“Without training, they lacked knowledge.
Without knowledge, they lacked confidence.
Without confidence, they lacked victory.”

liberalmenteGI Supporter
Posts: 3108
Joined: 2014-05-22
I.1
Offline
Posted on 2025-02-14 13:50:41
Administrator wrote:

Quick update.

It was decided that the best way forward is to rewrite the engine code and make it easier to update, debug and also make it more portable in case of server switch.

Engine algorithms and calculations will NOT change. Rewrite here meaning that the engine will finally be free from dependancies to (very) old libraries and similar stuff (remember that the code is now over 15 years old!).

And it's going quite fast (faster than expected to be honest). With any luck, the tests with friendly games should be starting in just a couple of weeks.

During the rewrite, many bugs will also be eradicated.
At this moment, the Stamina bug, the "segmentation errors" (not processing matches), wrong result set for "get matches to be played" query and a bug in saving a few statistics for defence team are all being addressed.
Programmer also addressed a bug that was calculating "exhaustion" wrong for a few player attributes.

So, thanks for your patience. Programmer is working hard on this, basically checking the code line by line, and I'll let you know when I get some additional news.



Thank you for the promising update!
  
 
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