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Another Example of Terrible Game Engine
 
freakyfullbackGI Supporter
Posts: 86
Joined: 2020-11-07
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Posted on 2021-03-21 13:46:14
Yeah but who needs a realistic game engine when you have pretty helmet designs!!
  
hillbilleee
Posts: 231
Joined: 2012-10-24
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Posted on 2021-03-21 15:05:42
Enefel wrote:

hoospack wrote:

This game Warpigs vs Cardsharks is yet another example of how poor this game engine is.

Warsaw played with 0 CB's and the Cardsharks played with a full passing attack. Somehow, instead of WR's running wide open, the passing attack was shut down?

Give me a break. Bunch of garbage.

Might as well just play random formations since it apparently doesn't matter to the game engine.



you need a safty to stop long runs for td's, how do you think Ukraine best Italy twice when we couched them?
You have been playing this game since 2012! And... find out this thing only today? unbelievable
Many of the best managers play without cb, you can play without SF or without LBO too, it is up to the manager to find the best solutions based on the roster

  
LucaFGI Supporter
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Posted on 2021-03-21 15:13:22
hoospack wrote:

Gatr22 wrote:

hoospack wrote:

This game Warpigs vs Cardsharks is yet another example of how poor this game engine is.

Warsaw played with 0 CB's and the Cardsharks played with a full passing attack. Somehow, instead of WR's running wide open, the passing attack was shut down?

Give me a break. Bunch of garbage.

Might as well just play random formations since it apparently doesn't matter to the game engine.



More evidence of the game engine just taking your formation and defaulting players to zones on each down. Surprising result, but in the end the game engine uses any legal formation and then it comes down to rolling the dice for each play. Home field probably helped some too, then a few plays/rolls and you get the lopsided result



Absolutely agree. Random zones and random rolls of the dice. Pretty much nullifies any real strategy in this game when your opponent is allowed to play without actually filling out normal football positions and the game defaults it for them.

Want to point out that I am not calling out Warsaw, but am simply pointing out the nonsense of this game engine.



I agree that the engine is unrealistic and quite poor, especially about defensive orders. Now that the run and the pass are both effective, setting defensive strategies is like rolling a dice.

However I think the engine still allows for
different strategies, both ingame and about team building. Playing with 2 OLBs and 0 CBs is unrealistic in real life, but in GI it allows to use just two defenders as 1st line of pass defence, without penalising run defence. If you have two really strong OLBs is more effective than playing with 4 defenders.

I would use this setting, but I have trained two really good WRs as CBs before the changes in the match engine. Their strength is not too high and my OLBs are still growing.
  

IRON BOWL Winner S37
x2 Central Europe League Champion (S26 & S33)
x3 Central Europe Regional Cup Winner (S31, S34 & S36)
Norway NT - WC 30 Champion

liberalmenteGI Supporter
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Posted on 2021-03-21 15:43:48
LucaF wrote:

However I think the engine still allows for
different strategies, both ingame and about team building. Playing with 2 OLBs and 0 CBs is unrealistic in real life, but in GI it allows to use just two defenders as 1st line of pass defence, without penalising run defence. If you have two really strong OLBs is more effective than playing with 4 defenders.



I agree completely.
  
Hard-core fan (ultimate supporter owner)shmertnicknameGI Supporter
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Posted on 2021-03-21 17:23:35
ahahah AHA HAH AaAAh haha HA h h h HA HA H H HHAHAHAHAAHAHAAH ha h ah

i have had bowel movements which resemble American Football more than this game does.

A AghaH ah aH Ah aH Ah AHHahAHahHHAHHAH ha
  
hoospack
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Posted on 2021-03-21 17:39:55
shmertnickname wrote:

ahahah AHA HAH AaAAh haha HA h h h HA HA H H HHAHAHAHAAHAHAAH ha h ah

i have had bowel movements which resemble American Football more than this game does.

A AghaH ah aH Ah aH Ah AHHahAHahHHAHHAH ha



Agree with Schmert 100%!
Hahahahahahahahahahahahahahahahahaha
  
hoospack
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Posted on 2021-03-21 18:14:03
liberalmente wrote:

LucaF wrote:

However I think the engine still allows for
different strategies, both ingame and about team building. Playing with 2 OLBs and 0 CBs is unrealistic in real life, but in GI it allows to use just two defenders as 1st line of pass defence, without penalising run defence. If you have two really strong OLBs is more effective than playing with 4 defenders.



I agree completely.



Once again, I will repeat that the reason for this thread was to point out "another example of terrible game engine".

None of what you said is actual football strategies. Which is the entire point of this thread. Your statement further proves my point. Sure there are "grid-iron strategies", but they aren't football strategies. Your strategy is basically manipulating the code of the engine, and NOT related to football.

Combine this with the ramped up homefield advantage and you now have a disaster of a game engine. It has now become nearly impossible to even win at the home of mediocre teams.

You would think that they would have fixed these things before practically begging people to signup for "Ultimate Supporter". But nope. Imagine how much more money the developers could make if they actually had a working "football simulation".

I am a bit surprised that there are still people in this community who defend the developers and this game engine.

Anyways, it appears that there is a sizeable segment of this community that doesn't seem to actually care about fixing the problems with this game, so I will just stop posting about it and let this thread die.

Have a great day!
  
LucaFGI Supporter
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Posted on 2021-03-21 20:32:02
hoospack wrote:

liberalmente wrote:

LucaF wrote:

However I think the engine still allows for
different strategies, both ingame and about team building. Playing with 2 OLBs and 0 CBs is unrealistic in real life, but in GI it allows to use just two defenders as 1st line of pass defence, without penalising run defence. If you have two really strong OLBs is more effective than playing with 4 defenders.



I agree completely.



Once again, I will repeat that the reason for this thread was to point out "another example of terrible game engine".

None of what you said is actual football strategies. Which is the entire point of this thread. Your statement further proves my point. Sure there are "grid-iron strategies", but they aren't football strategies. Your strategy is basically manipulating the code of the engine, and NOT related to football.

Combine this with the ramped up homefield advantage and you now have a disaster of a game engine. It has now become nearly impossible to even win at the home of mediocre teams.

You would think that they would have fixed these things before practically begging people to signup for "Ultimate Supporter". But nope. Imagine how much more money the developers could make if they actually had a working "football simulation".

I am a bit surprised that there are still people in this community who defend the developers and this game engine.

Anyways, it appears that there is a sizeable segment of this community that doesn't seem to actually care about fixing the problems with this game, so I will just stop posting about it and let this thread die.

Have a great day!



I am not defending the developers and the engine: I said the engine is poor and unrealistic, and I also said that I hate defensive orders. I don't have any power in fixing the problems with the game, and I also think the developers will never do anything about it, since they have not done anything in years.

However I still like the game. You said that "strategies don't really matter much in this game", I was just pointing out that there are different possible strategies both in offensive orders and in defensive posititioning, even if the engine is poor.
  

IRON BOWL Winner S37
x2 Central Europe League Champion (S26 & S33)
x3 Central Europe Regional Cup Winner (S31, S34 & S36)
Norway NT - WC 30 Champion

Hard-core fan (ultimate supporter owner)EnefelGI Supporter
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Posted on 2021-03-21 21:13:36
LucaF wrote:

hoospack wrote:

liberalmente wrote:

LucaF wrote:

However I think the engine still allows for
different strategies, both ingame and about team building. Playing with 2 OLBs and 0 CBs is unrealistic in real life, but in GI it allows to use just two defenders as 1st line of pass defence, without penalising run defence. If you have two really strong OLBs is more effective than playing with 4 defenders.



I agree completely.



Once again, I will repeat that the reason for this thread was to point out "another example of terrible game engine".

None of what you said is actual football strategies. Which is the entire point of this thread. Your statement further proves my point. Sure there are "grid-iron strategies", but they aren't football strategies. Your strategy is basically manipulating the code of the engine, and NOT related to football.

Combine this with the ramped up homefield advantage and you now have a disaster of a game engine. It has now become nearly impossible to even win at the home of mediocre teams.

You would think that they would have fixed these things before practically begging people to signup for "Ultimate Supporter". But nope. Imagine how much more money the developers could make if they actually had a working "football simulation".

I am a bit surprised that there are still people in this community who defend the developers and this game engine.

Anyways, it appears that there is a sizeable segment of this community that doesn't seem to actually care about fixing the problems with this game, so I will just stop posting about it and let this thread die.

Have a great day!



I am not defending the developers and the engine: I said the engine is poor and unrealistic, and I also said that I hate defensive orders. I don't have any power in fixing the problems with the game, and I also think the developers will never do anything about it, since they have not done anything in years.

However I still like the game. You said that "strategies don't really matter much in this game", I was just pointing out that there are different possible strategies both in offensive orders and in defensive posititioning, even if the engine is poor.


yes, and it is not even true that the house factor is so decisive, although honestly I would lower it a little more. And it is not true that setting the defense on launches or runs is so decisive, as seen it is not "a disaster" if you make a mistake.
Honestly, however, I agree with hoospack that it is sad to see such imaginative formations: I would change this aspect of the game and force the manager to field at least one lbm, at least one lbo R, at least one lbo L and the same for cb L / R.
  
hoospack
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Posted on 2021-03-21 21:34:38
For the record, I want to say that I enjoy playing this game. This is why I care about improving areas of the game that are negative. Many areas can be fixed with attention to the game engine and the way the algorithm behaves. I have been playing this game for 9 years. It is frustrating to continually see its lack of progress combined with the lack of support by the developers/owners/admins of the game.

Honestly, lately the behavior of the admins and the "ultimate supporter" fiasco have put me in a bit of a foul mood with G-I. Suddenly, I am reminded of lots of things in this game that are really inexcusable for why they have not been fixed for so long.

This will be my final post about this topic. I feel like I am beating a dead horse.

Have a good day!
  
 
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