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12 Stamina vs 20 Stamina
 
hoospack
Posts: 774
Joined: 2012-10-22
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Posted on 2020-10-09 23:45:20
Ok so here is a question for the community. The stamina bug (20 stamina players) can affect the performance of the player during the match and reduce their game rating and performance by 0.5-2 stars. However, in some cases it doesn't seem to affect the rating at all. Using players that have a maxed 20 stamina are always risky because of this bug, especially if you have more than 1.

How do you think it compares versus a player who has 12 stamina? The player will always maintain a similar start/end game rating, and the player will always be reliably consistent, but performance might be consistently lower.

Let's pretend for example that the players are OL or DL. They're even in skills: 19 strength, 19 agility, 18 Footwork, etc, but one player has 20 stamina (bug) and the other player has 12 stamina (lower performance).

Which do you prefer and why?
  
Gatr22GI Supporter
Posts: 14540
Joined: 2009-09-29
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Posted on 2020-10-10 3:59:44
hoospack wrote:

Ok so here is a question for the community. The stamina bug (20 stamina players) can affect the performance of the player during the match and reduce their game rating and performance by 0.5-2 stars. However, in some cases it doesn't seem to affect the rating at all. Using players that have a maxed 20 stamina are always risky because of this bug, especially if you have more than 1.

How do you think it compares versus a player who has 12 stamina? The player will always maintain a similar start/end game rating, and the player will always be reliably consistent, but performance might be consistently lower.

Let's pretend for example that the players are OL or DL. They're even in skills: 19 strength, 19 agility, 18 Footwork, etc, but one player has 20 stamina (bug) and the other player has 12 stamina (lower performance).

Which do you prefer and why?



I will not use a 20 stamina player, too much data showing they play poorly at least every few games. I also wouldn't have a player that high skills with a stamina of 12, because I train up stamina to green (at least 16) before I train the skills. So my answer is I wouldn't use either of them.
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

hoospack
Posts: 774
Joined: 2012-10-22
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Posted on 2020-10-10 4:20:32
Gatr22 wrote:

hoospack wrote:

Ok so here is a question for the community. The stamina bug (20 stamina players) can affect the performance of the player during the match and reduce their game rating and performance by 0.5-2 stars. However, in some cases it doesn't seem to affect the rating at all. Using players that have a maxed 20 stamina are always risky because of this bug, especially if you have more than 1.

How do you think it compares versus a player who has 12 stamina? The player will always maintain a similar start/end game rating, and the player will always be reliably consistent, but performance might be consistently lower.

Let's pretend for example that the players are OL or DL. They're even in skills: 19 strength, 19 agility, 18 Footwork, etc, but one player has 20 stamina (bug) and the other player has 12 stamina (lower performance).

Which do you prefer and why?



I will not use a 20 stamina player, too much data showing they play poorly at least every few games. I also wouldn't have a player that high skills with a stamina of 12, because I train up stamina to green (at least 16) before I train the skills. So my answer is I wouldn't use either of them.



Using none isn't an option and doesn't answer the question. Yea sure that would be optimal...in a perfect world. But this is G-I! Nothing is perfect.
  
Hard-core fan (ultimate supporter owner)simpathiaGI Supporter
Posts: 1007
Joined: 2015-04-29
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Hard-core fan (ultimate supporter owner)
Posted on 2020-10-10 13:14:49
I did the math once under the assumption that it's a wrap around bug in conjunction with consistency, and in that calculation stamina 20 was on average similar to stamina 12. I have used stamina 20 players in the past, because they are cheap since nobody wants them. In my experience they are fine for teams below top division. Not great, but fine.
So in short, the answer to you first question is "about the same".
Your second question can be interpreted in many ways
I would "prefer" the stamina 12 player, because I can still train him up.
  


Camillo
Posts: 42
Posted on 2020-10-10 13:55:39
hoospack wrote:

Ok so here is a question for the community. The stamina bug (20 stamina players) can affect the performance of the player during the match and reduce their game rating and performance by 0.5-2 stars. However, in some cases it doesn't seem to affect the rating at all. Using players that have a maxed 20 stamina are always risky because of this bug, especially if you have more than 1.

How do you think it compares versus a player who has 12 stamina? The player will always maintain a similar start/end game rating, and the player will always be reliably consistent, but performance might be consistently lower.

Let's pretend for example that the players are OL or DL. They're even in skills: 19 strength, 19 agility, 18 Footwork, etc, but one player has 20 stamina (bug) and the other player has 12 stamina (lower performance).

Which do you prefer and why?



I don't have players with stam 20 - sold the only one I've ever had to you in 2017 - so I'ld definitely use the player with stam 12.

And I don't have them because I think the price in lack of performance is too high.

But I don't think of these players as a bug - not anymore.
Instead I see them as part of a 'hidden feature', that went 'a bit wrong'.

Not that I care much - I just don't have them.Last edited on 2020-10-10 at 15:05
  
Camillo
Posts: 42
Posted on 2020-10-10 14:46:40
simpathia wrote:

I did the math once under the assumption that it's a wrap around bug in conjunction with consistency, and in that calculation stamina 20 was on average similar to stamina 12.



What math did you use??

I think the formula to be used is this (from GI Q&A)

6. How is the game rating calculated? as a total or by parts?
Total;
Total value of relevant skills and their weighting + BPOS = x
Then -> (x-Team Chem.%) = y
Then -> (y – Consistency %) = player game rating


And the value to change is BPOS.
Values are something like ½*, normal or 5* - depending on the impact of the 'bug', negative, normal or positive.

Does this sound too strange ???
  
bghandras
Posts: 841
Posted on 2020-10-10 16:26:21
I am fairly sure this is not 100% accurate. Low consistency can also have positive effect.
  
hoospack
Posts: 774
Joined: 2012-10-22
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Posted on 2020-10-10 16:55:41
Camillo wrote:

hoospack wrote:

Ok so here is a question for the community. The stamina bug (20 stamina players) can affect the performance of the player during the match and reduce their game rating and performance by 0.5-2 stars. However, in some cases it doesn't seem to affect the rating at all. Using players that have a maxed 20 stamina are always risky because of this bug, especially if you have more than 1.

How do you think it compares versus a player who has 12 stamina? The player will always maintain a similar start/end game rating, and the player will always be reliably consistent, but performance might be consistently lower.

Let's pretend for example that the players are OL or DL. They're even in skills: 19 strength, 19 agility, 18 Footwork, etc, but one player has 20 stamina (bug) and the other player has 12 stamina (lower performance).

Which do you prefer and why?



I don't have players with stam 20 - sold the only one I've ever had to you in 2017 - so I'ld definitely use the player with stam 12.

And I don't have them because I think the price in lack of performance is too high.

But I don't think of these players as a bug - not anymore.
Instead I see them as part of a 'hidden feature', that went 'a bit wrong'.

Not that I care much - I just don't have them.



Which player was it? Do you remember?
  
Camillo
Posts: 42
Posted on 2020-10-10 16:58:01
hoospack wrote:

Camillo wrote:

hoospack wrote:

Ok so here is a question for the community. The stamina bug (20 stamina players) can affect the performance of the player during the match and reduce their game rating and performance by 0.5-2 stars. However, in some cases it doesn't seem to affect the rating at all. Using players that have a maxed 20 stamina are always risky because of this bug, especially if you have more than 1.

How do you think it compares versus a player who has 12 stamina? The player will always maintain a similar start/end game rating, and the player will always be reliably consistent, but performance might be consistently lower.

Let's pretend for example that the players are OL or DL. They're even in skills: 19 strength, 19 agility, 18 Footwork, etc, but one player has 20 stamina (bug) and the other player has 12 stamina (lower performance).

Which do you prefer and why?



I don't have players with stam 20 - sold the only one I've ever had to you in 2017 - so I'ld definitely use the player with stam 12.

And I don't have them because I think the price in lack of performance is too high.

But I don't think of these players as a bug - not anymore.
Instead I see them as part of a 'hidden feature', that went 'a bit wrong'.

Not that I care much - I just don't have them.



Which player was it? Do you remember?



Hugo Balkenhol - from my old team Fionia Swans.
  
Gatr22GI Supporter
Posts: 14540
Joined: 2009-09-29
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Posted on 2020-10-11 2:44:40
bghandras wrote:

I am fairly sure this is not 100% accurate. Low consistency can also have positive effect.



That is correct and by the same possible negative margin or even be at 0 and play just as good as the players skills allow. But that is regarding consistency and not stamina, which is the topic. Stamina just effects players game rating for the 2nd half
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator