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High school football video game?
 
mcgvrtch
Posts: 0
Posted on 2015-11-15 21:06:02
Does anyone know of a high school football video game (or computer game)? I've played the EA Sports Madden and NCAA games, and they are fun for what they are. But, a football game that highlights the differences between high school and the other levels of competition would be interesting. This is especially so in the lower divisions of high school ball. Like NCAA, you would only have a player for up to four years, unless his family moves or he starts playing later then his freshman year. Even then, do you really start a freshman who is way smaller than a senior? You would also have players who hit growth spurts or do not grow as expected. Also, some players would learn other skills based on the other sports they play. Other players may get in trouble or fail to get grades.
Then there are the mismatches and not having enough of the right players. What does a coach do when his offensive line has a couple of big seniors, a couple of average sized juniors or sophmores, and then one or two positions that must be filled by ... someone? How about the senior QB or HB who's bigger than the whole offensive line?
But the game play is different, too. Most teams don't have a QB that can throw anything better than a short pass or maybe a screen pass. A kicker who can actually kick an extra point is equally rare, never mind one who can kick field goals (unless he played soccer last year). You see a lot more running, tosses, trick plays, flea flickers and the option. Oh, and the glut of fumbles, blocked kicks and plays that go humorously wrong. The fumble return can sometimes be a high school team's greatest offensive weapon.
Anyhow, anyone know of such a game?
  
Hard-core fan (ultimate supporter owner)shmertnicknameGI Supporter
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Posted on 2015-11-15 21:38:16
no
  
cflames3412
Posts: 7366
Posted on 2015-11-16 9:46:49
it would be physically impossible to even attempt to have somewhat up to date rosters
  
Gatr22GI Supporter
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Posted on 2015-11-16 13:20:24
cflames3412 wrote:

it would be physically impossible to even attempt to have somewhat up to date rosters



Nothing is impossible. Dream and dream big
  

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Supermeek
Posts: 217
Posted on 2015-11-16 13:31:49
Given the time (and thus money) it would consume to make such a game accurate, i think no professional game design studio will ever develop such a game....

It's in such a niche market, would probably only sell in the US, they would never get a big enough profit to make the effort worth while.

But you can always dream big
  
bluebirdchina
Posts: 130
Posted on 2015-11-16 13:41:47
If it happened, it would probably be an indie game with generated names. I'd imagine it would look something like a modern version of tecmo bowl with Lee Suggs providing vital info for the engine.
  
Gatr22GI Supporter
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Posted on 2015-11-16 13:57:18
bluebirdchina wrote:

If it happened, it would probably be an indie game with generated names. I'd imagine it would look something like a modern version of tecmo bowl with Lee Suggs providing vital info for the engine.



It would take a pretty huge sum of money to pull Lee Suggs away from his GI commitments
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
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Hard-core fan (ultimate supporter owner)shmertnicknameGI Supporter
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Posted on 2015-11-16 14:33:09
Lee Suggs is dead.

Long live Lee Suggs.
  
mcgvrtch
Posts: 0
Posted on 2015-11-16 17:25:52
bluebirdchina wrote:

If it happened, it would probably be an indie game with generated names. I'd imagine it would look something like a modern version of tecmo bowl with Lee Suggs providing vital info for the engine.


Yeah, I was thinking something like this. It could be done. With the internet being what it is, I'm sure somebody probably will make a generic high school game. It's just a matter of time. Besides, look at this game. I wouldn't say it's anywhere near accurate.
  
Canuck77
Posts: 157
Posted on 2015-11-16 18:01:08
Alternatively, you could just create a number of players with lower skills and play in an existing engine (Madden, etc)...

The high school game isn't fundamentally different IMO, but the plays are dialed back significantly owing to the skills and maturity of the kids who are playing. You'll naturally (for example) have a higher level of success with running plays at the high school level than passing players - generally speaking, anyway.

The rules vary quite a bit between regions as well, so you'd need to pick a rule set and go with that.
  
 
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