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Stamina 20 Bug
Forum index >> Bug reports >> Stamina 20 Bug Goto page : 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
 
hosh13
Posts: 2985
Posted on 2015-10-15 8:23:51
You need to remember that although you focus on a particular thing, other stuff always gets trained.

If you train focussed on STR, then Spd and Stam get a bit too.

See the FAQ.
  
hosh13
Posts: 2985
Posted on 2015-10-15 8:31:13
Gatr22 wrote:

hosh13 wrote:

cflames3412 wrote:

Several 20 stam players got me to wc finals I say it's more noticeable in club games but not as much of a factor in nt



Looks more like a chance for you to blow your own trumpet than anything else!

Anyway, let's have a look at your last 2 games with Štefan Kubec at OT -

vs Canada - they have 2 stam 20 players in the front 7 so no problem

vs USA - no stam 20 on their D but Kubek gives up all of your 4 pressures.

With only 1 stam 20 player on the OL it is not a big deal since the average of the OL stays at a reasonable level. I dare you to add another stam 20 player to that OL!



This right here means nothing. Kubek didn't give up any pressures, the OL vs the DL and LBs allowed for the percentage chance of a sack or pressure to occur. The only one on one comparison during this event is when the DL and LBs win the roll and then the QB is compared to the blitzer to determine the results of the play. It can be a pressure, a sack, or the QB decides to run or still attempt a pass. My DL and LB's average about 8-10 pressures/sacks per game every game and it has nothing to do with stamina 20 players, in my opinion



I thought that too until I started looking over these Czech games.

He has games where both OGs are stam 20 and only gives up 4 pressures.
And in the game I mentioned 1 DE gets all 4 pressures. Could be random.

I know what the FAQ says but don't forget they modified the blitzing to incorporate the FB. Maybe they tweaked other stuff too?

I am thinking maybe the OGs do nothing in pass protection, the OTs vs the DEs and OLBs, C vs MLBs.
  
hosh13
Posts: 2985
Posted on 2015-10-15 8:33:58
lvess wrote:

However, some of you seem to be assuming that reason for every time a player drops a full * from from Start Rating to End Rating is because he has 20 stamina. I just don't see that being the case. For example, let's review my match in Week 4 this season.



This can happen but rare. You can check back through games and see that sometimes a player drops nothing and then a full star in another game. That means he's stam 20. You just need to keep an eye out for the relax rule (@35pts) since it'll drop the whole team a full *

And you will also see stam 20 players actually increase from start to finish sometimes.
  
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Posted on 2015-10-15 12:07:40
Shankster wrote:

Just a curious question, if I wanted my players to stop at 19 stamina, is that possible? From what I've seen in my training reports, stats are increased even when you don't train them.



Only skills in the same group as the skill you are focus training in. If you focus train in tactical-positioning, tactical-vision will also get a few points each week. If you focus train in defending-tackling, then defending-blocking & defending-agility will each get a few points. No skills outside of the group you are training will get any points. So to avoid gaining any extra stamina, just don't train any fitness skills.


hosh13 wrote:




And you will also see stam 20 players actually increase from start to finish sometimes.




I'm not sure this is stamina 20 related, as I'm sure I remember having a few none stamina 20 players increase a .5 star at times for some reason. If I get a chance, I'll see if I can find some examples, but it may be a bit since I'll be at work all day.
  
Gatr22GI Supporter
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Posted on 2015-10-15 15:30:53
The convicts should have destroyed their AFLC opponent today. Your opponent had 3 players with stamina 20 issues, apparently. What happened? He had a CB, FB and DT all struggling to stand up, apparently
  

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ledilot
Posts: 312
Posted on 2015-10-15 16:00:18
Gatr22 wrote:

The convicts should have destroyed their AFLC opponent today. Your opponent had 3 players with stamina 20 issues, apparently. What happened? He had a CB, FB and DT all struggling to stand up, apparently



Players with stamina around 10 normally don't have stamina 20 issues.
  
Gatr22GI Supporter
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Posted on 2015-10-15 16:43:38
ledilot wrote:

Gatr22 wrote:

The convicts should have destroyed their AFLC opponent today. Your opponent had 3 players with stamina 20 issues, apparently. What happened? He had a CB, FB and DT all struggling to stand up, apparently



Players with stamina around 10 normally don't have stamina 20 issues.



I'm not about to share skill numbers for players I don't own, but I did note in the post game stat report that 3 players fell a full star, which should be a problem, but wasn't one at all
  

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League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

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paulo187
Posts: 4937
Posted on 2015-10-15 16:52:29
ledilot wrote:

Gatr22 wrote:

The convicts should have destroyed their AFLC opponent today. Your opponent had 3 players with stamina 20 issues, apparently. What happened? He had a CB, FB and DT all struggling to stand up, apparently



Players with stamina around 10 normally don't have stamina 20 issues.



Indeed!

Low/mid stamina can also equate to a drop in game rating, as well as stam 20.

What people seem to be forgetting amongst this pile of conjecture and speculation, is that game ratings don't mean a thing and you can get better game ratings, have no 20 stamina players, and still lose. It's bad luck, I think, when that happens, but any game the involves a RNG aspect always has that possibility. Without knowing the in-depth mechanics of how the game engine works, this will always be just pure speculation
  
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Posted on 2015-10-15 17:07:11
paulo187 wrote:

ledilot wrote:

Gatr22 wrote:

The convicts should have destroyed their AFLC opponent today. Your opponent had 3 players with stamina 20 issues, apparently. What happened? He had a CB, FB and DT all struggling to stand up, apparently



Players with stamina around 10 normally don't have stamina 20 issues.



Indeed!

Low/mid stamina can also equate to a drop in game rating, as well as stam 20.

What people seem to be forgetting amongst this pile of conjecture and speculation, is that game ratings don't mean a thing and you can get better game ratings, have no 20 stamina players, and still lose. It's bad luck, I think, when that happens, but any game the involves a RNG aspect always has that possibility. Without knowing the in-depth mechanics of how the game engine works, this will always be just pure speculation



Well said.
  
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Posted on 2015-10-15 17:58:09
paulo187 wrote:

ledilot wrote:

Gatr22 wrote:

The convicts should have destroyed their AFLC opponent today. Your opponent had 3 players with stamina 20 issues, apparently. What happened? He had a CB, FB and DT all struggling to stand up, apparently



Players with stamina around 10 normally don't have stamina 20 issues.



Indeed!

Low/mid stamina can also equate to a drop in game rating, as well as stam 20.

What people seem to be forgetting amongst this pile of conjecture and speculation, is that game ratings don't mean a thing and you can get better game ratings, have no 20 stamina players, and still lose. It's bad luck, I think, when that happens, but any game the involves a RNG aspect always has that possibility. Without knowing the in-depth mechanics of how the game engine works, this will always be just pure speculation



Yes, I think this is exactly my point...........meanwhile, my training room does not support going over 19 stamina.........just takes up time I could be working on rounding up more important skills
  

Owner of the Orlando Gators FC
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League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

 
Forum index >> Bug reports >> Stamina 20 Bug Goto page : 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
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