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Oceania Cup - Season 16 Talk
 
hosh13
Posts: 2985
Posted on 2014-05-23 22:34:34
vantobia wrote:


Love the thinking, but to me that seems light years ahead of what this engine... err... potentially, allegedly, hypothetically ..... does...



So what would you say is the difference between a double SS and double FS formation?

The engine has plenty of limitations but I doubt it's that limited. Do you really think there's no difference? Just a cosmetic thing?
  
hosh13
Posts: 2985
Posted on 2014-05-28 9:32:31
Loving this draw.

Damage vs Jinx next round - I might luck my way all the way to the final!
  
AtlantaFalconsGuy84
Posts: 438
Posted on 2014-05-28 10:09:12
hosh13 wrote:

Loving this draw.

Damage vs Jinx next round - I might luck my way all the way to the final!



That'd be great considering how many bad draws you've had in the past.

I lost my game today, but I shouldn't considering the condition my team is in. And that they have so many high wage players.
  
Tpereira58
Posts: 0
Posted on 2014-05-28 12:05:56
I drew a 110,000 seat bot team so I am loving this draw too. Dilligaf forgot to put orders in today so lucky for me
  
projectrracing
Posts: 7952
Posted on 2014-05-29 1:03:12
Tpereira58 wrote:

I drew a 110,000 seat bot team so I am loving this draw too. Dilligaf forgot to put orders in today so lucky for me

That is lucky. You'll score 2 extra games from it then.

I think I have been lucky also. Haven't really hit any major competition yet, 3 human teams with 5, 7 and 8% of my team salaries. And a few bots.

No hiding next round though.
  
Orangatang
Posts: 0
Posted on 2014-05-30 14:17:06
vantobia wrote:

hosh13 wrote:

My impression is that SSs play more shallow that FSs and thus it's easier to get behind 2 SSs than 2 FSs. I would only ever consider playing a dual SS formation (without any FSs at all) if all my CBs/SSs were faster than all the oppositions receivers.

I'd think the dual SSs would keep comp % down (less space for short/medium passes) but when a catch occurs there's an increased chance it's behind the 2 SSs and it's TD time.



Love the thinking, but to me that seems light years ahead of what this engine... err...

no its not ahead of the engine. Ss put a lot of pressure on wr. Have a better skilled ss outside a weaker lb. Fs should have max int and con. If you do 2 fs then it gives the engine a second variable to calculate.
Just like dark wing, if you eliminate the alternative ,the engine will choose the only choice and will be more effective...don't give the engine a choice. The experience managers who know these equations are gone now due to the crap engine. Just use max physicals including stamina and target main 5 skills for that position and no less than 3.5 stars talent. Then it's a waiting game, then a toss of the coin. This game is very unpredictable for experienced managers but a challenge for younger managers...very boring game indeed.
Do 2 ss and 1 fs. That's it .

  
projectrracing
Posts: 7952
Posted on 2014-06-06 5:18:59
Vs another team with 8% of team salaries. Isn't really fair for them. I think I knocked out Behemoths last season also.
  
hosh13
Posts: 2985
Posted on 2014-06-06 10:11:32
Phat Katt wrote:

Im like a hooker, about to get raped but the money's good.



  
projectrracing
Posts: 7952
Posted on 2014-06-11 8:41:55
Funtimes. 7 TDs in the first half. 2 TDs + 3 INTs in the second. At 49-0 up, my QB must have just starting watching the cheerleaders instead of the defense.
  
hosh13
Posts: 2985
Posted on 2014-06-11 8:46:24
Convicts looking for first win vs Jinx, Wildcats looking to do the double!
  
 
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