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prospect thread
Forum index >> USA >> prospect thread Goto page : 1, 2, 3, 4, 5, 6
 
Belau23
Posts: 0
Posted on 2014-03-03 6:19:18
Gatr22 wrote:

David Ortiz wrote:

Gatr22 wrote:

David Ortiz wrote:

Belau23 wrote:

David Ortiz wrote:

Toni Gorilla wrote:

I was wondering if my QB Antone Wilder (ID 863324) would be considered for selection at some point. Talent 4.5, INT 19, CON 15. PAS and VIS are only 16 the now, but will be raised to max in a season or 2.



That's a good player-very good, even. However, I think every NT QB is a beast with at least 38 INT+CON. Maybe I'm wrong, but we aren't talking about Curacao's NT. It's the US, with a lot of managers and probably a few 19/20 or 20/20 beasts. That guy might make a decent backup, but I wouldn't expect to win the world cup with him as starting QB.



He's a great QB. Any team would be happy to have him at the club level. You should be very proud, he will probably win you many games. Unfortunately, once you get to the NT level, especially in the top 10-15 countries, only the greatest freaks in the game make it. I'm talking 20/20 5 star talent guys starting at QB, and backups being 4.5 talent, with 19/18 or above. It's pretty crazy



In large countries, anyway. I pity the teams with only a few managers from the country. Those guys have far less talent to choose from. I've seen NT's with 4.5* TE's, and in this game, against the 20/20 beasts throwing to 20/20/20/20 TE's, that's a death sentence.



Enough with th3 20/20/20/20 talk, apparently, you still don't get it. Lower con guys can perform better about 50% of the time. Yeah, 20/20/20/whatever beasts look impressive, but if your a risky manager, you can get rewarded sometimes



That's true. If the planets align, a few above-average performances from a 1-CON QB can add up to a great cup run. In the mostly-bot divisions, you just need to get lucky and have a good game against the few human opponents. I just prefer the slow and steady fires. It's an 18-game season, and having players who are great one game, then terrible the next, is the road to finishing in the middle of the pack once you play human opponents. I'm a risk-averse guy, which is why I like high CON. To win the TD or Iron Bowl, you need your guys to be at the top of their game, every game.

Of course, you're the one with a regional cup trophy, not me. The point you make is a good one. A low-CON team can beat a superior squad, if they have a good day. I just wouldn't count on it happening regularly.



No, count on it about 50% of the time. So if you are better than 50% of the teams in your division anyway, then you can afford poor rolls 50% of the time and still win. If you want to think outside the box a bit. Also, maybe your opponent got poor rolls too, unless you are suggesting teams have 20/20 players at every position....doubtful. Manage how you like, but all i'm saying is a bit of risk may be a good thing. My next qb is gonna be interesting, cuz i'm training 2 guys that are 5* and one has 8 con and one has 17. I will likely go with the 17 con, but the 8 con is still on my team and training.



I use low consistency guys on my team as well, I think that yes, consistency is slightly overblown. But I think that it is still useful, especially on the NT level. But I agree with you Gatr
  
cityboy_95
Posts: 0
Posted on 2014-03-03 6:27:10
cityboy_95 wrote:

Canada's starting NT QB has a cons of 2, and his #1 wide receiver has a cons of 1.



It was slightly worrysome at the beginning but I believe they only had 1 game each where their game rating dropped to 4*. When you don't have the most skilled team you gotta find any way possible to squeak out those wins
  
Gatr22GI Supporter
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Posted on 2014-03-03 14:39:10
cityboy_95 wrote:

cityboy_95 wrote:

Canada's starting NT QB has a cons of 2, and his #1 wide receiver has a cons of 1.



It was slightly worrysome at the beginning but I believe they only had 1 game each where their game rating dropped to 4*. When you don't have the most skilled team you gotta find any way possible to squeak out those wins



I think it gives your team the potential to be the most devastating, if trained high enough, but also, the same risk to lose games you should never lose. Again, it's just risk vs reward. Keeping in mind your opponent is making rolls on every player each game too. While con doesn't increase skills (obviously, only fitness skills and team chemistry are the other factors used in start/end game ratings), it does whatever start/end game ratings allow for. That's anybodys guess. I would suggest that they do effect the outcome of skills on each play if we can all agree that the start/end game factors are used at all.
  

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David Ortiz
Posts: 3148
Posted on 2014-03-03 19:15:27
Gatr22 wrote:

David Ortiz wrote:

Gatr22 wrote:

David Ortiz wrote:

Belau23 wrote:

David Ortiz wrote:

Toni Gorilla wrote:

I was wondering if my QB Antone Wilder (ID 863324) would be considered for selection at some point. Talent 4.5, INT 19, CON 15. PAS and VIS are only 16 the now, but will be raised to max in a season or 2.



That's a good player-very good, even. However, I think every NT QB is a beast with at least 38 INT+CON. Maybe I'm wrong, but we aren't talking about Curacao's NT. It's the US, with a lot of managers and probably a few 19/20 or 20/20 beasts. That guy might make a decent backup, but I wouldn't expect to win the world cup with him as starting QB.



He's a great QB. Any team would be happy to have him at the club level. You should be very proud, he will probably win you many games. Unfortunately, once you get to the NT level, especially in the top 10-15 countries, only the greatest freaks in the game make it. I'm talking 20/20 5 star talent guys starting at QB, and backups being 4.5 talent, with 19/18 or above. It's pretty crazy



In large countries, anyway. I pity the teams with only a few managers from the country. Those guys have far less talent to choose from. I've seen NT's with 4.5* TE's, and in this game, against the 20/20 beasts throwing to 20/20/20/20 TE's, that's a death sentence.



Enough with th3 20/20/20/20 talk, apparently, you still don't get it. Lower con guys can perform better about 50% of the time. Yeah, 20/20/20/whatever beasts look impressive, but if your a risky manager, you can get rewarded sometimes



That's true. If the planets align, a few above-average performances from a 1-CON QB can add up to a great cup run. In the mostly-bot divisions, you just need to get lucky and have a good game against the few human opponents. I just prefer the slow and steady fires. It's an 18-game season, and having players who are great one game, then terrible the next, is the road to finishing in the middle of the pack once you play human opponents. I'm a risk-averse guy, which is why I like high CON. To win the TD or Iron Bowl, you need your guys to be at the top of their game, every game.

Of course, you're the one with a regional cup trophy, not me. The point you make is a good one. A low-CON team can beat a superior squad, if they have a good day. I just wouldn't count on it happening regularly.



No, count on it about 50% of the time. So if you are better than 50% of the teams in your division anyway, then you can afford poor rolls 50% of the time and still win. If you want to think outside the box a bit. Also, maybe your opponent got poor rolls too, unless you are suggesting teams have 20/20 players at every position....doubtful. Manage how you like, but all i'm saying is a bit of risk may be a good thing. My next qb is gonna be interesting, cuz i'm training 2 guys that are 5* and one has 8 con and one has 17. I will likely go with the 17 con, but the 8 con is still on my team and training.



I still think an inferior, low-con team will outplay a better, high-con team about 2/5 of the time (assuming the gap between the two isn't too large). If they need to play 5% above their level to beat the high-con team, the best chance of that is with 1 con. In that case, about 15 outcomes of the dice roll will put them 5% above average, while 25 will put them below the required level. So, at best, a low-con team's chance of beating a squad with superior skills is about 40%. If the difference is larger, and the low-con team needs to be 10% above its skill level, the odds fall to 25%. All this is assuming 1 consistency, giving a team the greatest upside, and assuming that every player will have the same dice roll. More likely, a lot of the dice rolls will cancel each other out.

In short, your odds of beating a superior team aren't great, even if your players aren't consistent. And, if your players are really good (TD-level good) their match rating still can't exceed 5*. So, low con leaves you with nowhere to go but down.

I'm not saying consistency is a must (except at a really key position like QB. If I managed Canada's NT, I would be nervous). However, I like to have high consistency wherever possible, for the reasons I explained below.
  
cityboy_95
Posts: 0
Posted on 2014-03-04 4:38:18
I was nervous at first but can you really argue with the results? Canada's backup QB Luna has 17 cons and similar skills to Degrace, but overall Canada can't complete with the super heavyweights such as the US and Great Britain without high rolls from key players, and even if that happens it's no gaurentee. It's just about assessing your team and realizing what it's gonna take to get a win, and most importantly not being afraid to take risks.
  
David Ortiz
Posts: 3148
Posted on 2014-03-04 17:10:49
cityboy_95 wrote:

I was nervous at first but can you really argue with the results? Canada's backup QB Luna has 17 cons and similar skills to Degrace, but overall Canada can't complete with the super heavyweights such as the US and Great Britain without high rolls from key players, and even if that happens it's no gaurentee. It's just about assessing your team and realizing what it's gonna take to get a win, and most importantly not being afraid to take risks.



Fair point. If your team, overall, isn't as good, then you need to take chances. In the long term, I'd like to have a squad that can compete with the best teams, so I don't have to stake my team's fortunes on a few dice rolls.
  
Gatr22GI Supporter
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Joined: 2009-09-29
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Posted on 2014-03-04 17:25:53
I realize start game rating, visually, can only go to 5*'s, but I suggest that, like many other things in this game, there are "behind the scenes" points we just can't see. Perhaps you are on the high or low end of each star rating and that might explain why sometimes you have good looking ratings, but no explanation for less than spectacular results. Low end of 5* might be very close to high end of 4.5* rating and so it comes down to play by play rolls which are bpos, exp, skill related and some luck of the rolls and area match ups.

Food for thought
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

joeblocho44
Posts: 122
Posted on 2014-03-11 4:34:15
Hey everyone. I figured I'd include the link for the Prospective NT Player file in here. So, once more, if you have an American prospect you'd like considered for the team, enter his stats in here.

https://drive.google.com/#folders/0B5TahhcNWoaOSXgzLS1oclFwTlk
  
Gatr22GI Supporter
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Posted on 2014-04-04 16:41:10
Elijah Debord update:

Now 18 speed (uncapped) and 20 strength
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

Belau23
Posts: 0
Posted on 2014-04-04 16:53:58
Gatr22 wrote:

Elijah Debord update:

Now 18 speed (uncapped) and 20 strength



I think it's safe to say he'll make the squad
  
 
Forum index >> USA >> prospect thread Goto page : 1, 2, 3, 4, 5, 6