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Gatr22GI Supporter
Posts: 14551
Joined: 2009-09-29
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Posted on 2012-08-21 3:20:46
hosh13 wrote:

I'd say all VIPs and then Fitness centre and 20 fitness coach. It is very important to cap your players on speed and strength so that you can plan your future properly. Training skills with only the 10 +- 2 and TW is almost like being frozen in time.

Then the rest of the exec and then Training hall with all upgrades and then at least another level 20 coach. I am almost at this stage and will be getting a level 20 D coach - that trains blocking and tackling and agility so it is good for many positions.



Personally, I agree with paragraph 1 completely. A lot of managers say to max out vips and execs before doing so, but I believe the fitness center and fitness coach are paramount to getting your team some semblance of direction by way of fitness caps.

I also agree with maxing out execs next, but I would recommend holding out for full coaches (to level 20), minus the kicking coach (maybe level 5-10 tops), since each time you redo the coaching staff, you have to pay the sign on bonus again for all coaches you are hiring. Coaches are more important than the training hall, since they give an auto 20 point boost to training their skills. The training hall would be after full coaching staff, as you need to do all the upgrades to get the 20 point boost there.
  

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hosh13
Posts: 2985
Posted on 2012-08-22 6:21:21
What I like about the training Hall is that it trains all skills, including kickers. If I just had a D coach then I am limited to tack, Block and Ag. So QB, RB, WR, TE and K suffer.

Also, even with level 1 TH, although I only get 4TP/player, I can train anything, so if I only was training 1/5 players with my 20 coach then that's the same thing. This gets a lot better with each upgrade. Id say a level 2 TH is better than a level 20 D coach and a level 3 TH is way better.

So I will get the hall to level 5 and then a D coach. Then get stadium to desired level and then an O coach. And then later a tactics coach.
  
Gatr22GI Supporter
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Posted on 2012-08-22 9:27:29
hosh13 wrote:

What I like about the training Hall is that it trains all skills, including kickers. If I just had a D coach then I am limited to tack, Block and Ag. So QB, RB, WR, TE and K suffer.

Also, even with level 1 TH, although I only get 4TP/player, I can train anything, so if I only was training 1/5 players with my 20 coach then that's the same thing. This gets a lot better with each upgrade. Id say a level 2 TH is better than a level 20 D coach and a level 3 TH is way better.

So I will get the hall to level 5 and then a D coach. Then get stadium to desired level and then an O coach. And then later a tactics coach.



Actually, hiring the complete coaching staff is more financially viable and should be done first. The cost of the Training Hall, fully upgraded is just shy of 2.6 million. This is the cost to get 20 training points when training a skill. If you go from just a fitness coach to level 20 fitness, 20 tactics, 20 attacking, 20 defensive and level 5 kicking coaches, then the sign on bonus is 318,750 and you need to have 10 weeks salary on hand to do the deal or 1,062,500 on hand. Since you don't spend the 1,062,500, you just need to have it on hand, you can turn around and build the TH preliminary level right after you hire your coaches and you will come out ahead in the training points. The coaches 20 pts will be automatic at the next training period and you will have to wait for the training hall to be completed to start getting the 4 pts and wait for the construction to be done to be able to upgrade it for more training pts................so, the coaches would come before the training hall for me for all these reasons
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

hosh13
Posts: 2985
Posted on 2012-08-23 3:08:43
Yeah, it's a close call

I do not really want to commit to $100-135k/week either for coaches.

Level 1 TH - $10k ---> level 5 $27k only.

So I don't want all that money for the coaches bleading out until I have 60000 seats or so. And that would also slow the eventual building of the TH with all upgrades.

Probably much of a muchness though.
  
Gatr22GI Supporter
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Posted on 2012-08-23 3:44:00
hosh13 wrote:

Yeah, it's a close call

I do not really want to commit to $100-135k/week either for coaches.

Level 1 TH - $10k ---> level 5 $27k only.

So I don't want all that money for the coaches bleading out until I have 60000 seats or so. And that would also slow the eventual building of the TH with all upgrades.

Probably much of a muchness though.



Weekly salary for coaches at level 20 (except for kicking coach at level 5) is 106,250 per week, just an FYI. Not a big deal if you've only been training fitness and have all your VIPs built. If you just get the coaches, then wait on the training center, then you have at least a million in cash laying around already and then you're talking 318k vs 2.6 million to get the 20 pts training. Much better initial deal
  

Owner of the Orlando Gators FC
Member GIAC
League 383-173 (TD Champs S17,S21,S22)
Regional Cup 223-25 (Cup Champs S14,S15,S17,S19,S20,S21)
AFLC 45-14 (Iron Bowl Champs S18,S22,S23)

It's Great To Be A Florida Gator

projectrracing
Posts: 7952
Posted on 2012-08-23 7:12:17
I did it in 3 stages:-
(each stage was about 1.5-2.0 seasons apart)

aboutish 3000 seats = fitness coach + fitness hall.

then when i got about half the team sorted out fitness wise, then = attack + defense coaches + training hall.

then when i was getting to a point where main and secondry skills were sorted out, then = tactic coaches.

all though this process, i was still building seats in the stadium. the building of seats is quicker than the training, so economics wasn't an issue.

i didn't buy any high wage players from the transfer market, so i had more cash to play with than normal. and could afford to build and hire a little earlier than others.

i have alway made $7M+ per season profit.
  
MDS612
Posts: 0
Posted on 2012-08-24 11:47:32
thanks for the advice but I wonder how does all this coaching stuff and fitness go? I'm getting a little confused, lemme read spilling the beans again.......
  
SrednaDGI Supporter
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Posted on 2012-08-24 12:41:30
MDS612 wrote:

thanks for the advice but I wonder how does all this coaching stuff and fitness go? I'm getting a little confused, lemme read spilling the beans again.......



Very, very simple.

When you have got your VIP's and EXEC's built then you can buy the fitness centre and hire fitness coaches (level 20) since your focus will still be on capping your physicals on your players.

It is important that you hire the level 20 coach in one shot since you will have to pay signing on fees each time. There is something about the amount of money you need to sign, but for sake of the argument, have the money for sign on fees and wages at hand when you sign.

Do not sign any attacking / defending coach until you are done with physicals on appr. half your offense / defence - and remember that blocking and agility are defensive skills, so I would hire defensive coaches first since the only two attacking skill you _really_ need to train are passing and catching which is only relevant for 3-4 players on your offense (QB and 3 recievers).

So that is the plan and I can't remember if that is the same as "Spilling the Beans", but this is what I have seen done and would do if I needed to restart my business.
  

"Quarterbacks should wear a dress." - Jack Lambert

If you are ever feeling down, just know that neither of Dorfenschmirtz's parents showed up to his birth.

BSwagger
Posts: 1280
Posted on 2012-08-29 17:54:08
I hope nobody minds me jumping in on this thread. I took over a team a month or two ago and have been mainly focusing on building my stadium. Any recommendations on how I should manage my roster? Should I be tring to keep closer to the minimum number of players required and play them at multiple positions to save on wages? What should be the greatest factor in players I am keeping? Do I focus just on talent level, do I also look at their current skill level, what about age? A couple of examples: I have a RB that who is 19 and has decent skills currently that plays well but is only a 1 star talent. Do I use him while my young 2.5 star talent with lower skills gains skills? One of my best players is a 31 year old OL. Should I keep him around until I get some better young OL talent to replace him or just drop him and save the salary?
  
1934lions
Posts: 3526
Posted on 2012-08-29 20:02:51
BSwagger wrote:

I hope nobody minds me jumping in on this thread. I took over a team a month or two ago and have been mainly focusing on building my stadium. Any recommendations on how I should manage my roster? Should I be tring to keep closer to the minimum number of players required and play them at multiple positions to save on wages? What should be the greatest factor in players I am keeping? Do I focus just on talent level, do I also look at their current skill level, what about age? A couple of examples: I have a RB that who is 19 and has decent skills currently that plays well but is only a 1 star talent. Do I use him while my young 2.5 star talent with lower skills gains skills? One of my best players is a 31 year old OL. Should I keep him around until I get some better young OL talent to replace him or just drop him and save the salary?



You won't get very far with 1 star talent players (even with high skills) because BPOS combined with skills is the key to the game. The higher the talent, the higher the BPOS. It's a long term game though so you can for the meantime use current players, but you will need to replace as you go along with higher talent options. In an ideal world you're looking for as many 4.5 and 5 star talent players who don't cap on their physicals, but in reality you can get by with 3.5 or 4 star players with good physicals. QB is the most important spot, so you want a high talent, young, high intelligence and high consistency player there. Not asking much is it? Youth pulls will help sometimes, as well as finding (cheap) free agents on the transfer market. Once you've found your key players play them in their intended positions all the time to max their BPOS, whilst expanding the stadium so that you can afford to keep your best players when their wages start going up. You will see many different answers to this question, this is just my tuppenceworth. Enjoy.
  
 
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