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A Few Game Engine Breakthroughs
Posts: 10622
Posted on 2009-09-01 10:15:30
added this to breakthroughs, cause there is no other place at the moment

Administrator wrote:

The official statement from the admins:

There won't be any black list, top 10 liars and public lynching in G-I.

There is always a chance that some has made a mistake by reading the stars or has made a typing error in the adds and to put him/her on the that kind of a list - NO GO!

Some are making honest mistakes and some are trying to lead others astray. This is totally human from the first civilizations forward. We have an option - scouting which fixes this problem. And fresh teams issue - everyone is/was fresh team once and if it's worth risking $ 2.500, then this is a managing call.

We won't hire a special police task force to watch over adds but if someone will go over the limit he/she will punished as always in G-I - penalty is double the gain and this is done by us without the public. Non-public penalties are due to the reason - if it's the penalty a mistake, then the damage is unrepairable with public presence. Those who are finned they know how it looks and hurts.

Super Nimda

Posts: 10622
Posted on 2009-09-09 23:07:21
Administrator wrote:

Treat BPOS as one of the primary skills and you'll get the best picture. BPOS is like "additional skill".

Posts: 10622
Posted on 2009-09-14 11:17:36
Administrator wrote:

There is one more aspect of BPOS. Players with higher talent value quicker improve their BPOS.

Posts: 10622
Posted on 2009-09-15 19:40:00
Imo these are breakthroughs

Mercutioh's "Coaches Corner"

Interviews we had in the past:

2008-10-24 Squish

2008-10-24 Moledier

2008-10-25 Buliwyf

2008-11-05 Dioneanu

2008-11-22 dablackhole

2008-11-22 Guru

2009-01-04 Oneknee

2009-02-28 GitHyper

2009-03-28 Steeler Sal

2009-09-12 Serrie

2009-09-15 Stoo

2009-09-16 TFisch

2009-09-21 Jespernohr

2009-11-19 rivertommy


2010-03-24 about training

If I missed one: pls tell meLast edited on 2010-03-24 at 22:11
Posts: 10622
Posted on 2009-09-17 19:47:32
mrcasado's "In the Locker Room"

2009-09-17 Merc

2009-09-20 PStimpel

2009-10-03 Buckeye

2009-11-18 Buddie625

2010-03-24 mdjseymour

2010-04-11 MeanMachine

2010-04-18 megatronisabeast

2010-05-31 monkey

2010-04-30 TheFreakinStud
If I missed one: pls tell meLast edited on 2010-07-08 at 23:44
Posts: 10622
Posted on 2009-09-18 14:44:23
Salary Curve (not official) (

Skill / Wage

1 500
2 800
3 900
4 1300
5 2400
6 2700
7 3200
8 4800
9 6600
10 9000
11 13000
12 17100
13 22300
14 28900
15 37300
16 46800
17 57800
18 70600
19 85400
20 102200

Note: INT, Con, TW, Speed, Strength und Stamina do not affect the salary!Last edited on 2010-05-06 at 9:37
Posts: 8799
Posted on 2009-09-21 3:27:08
In regards to energy, Admin said this:

Administrator wrote:

More than 90% energy is recommended.

Posts: 10622
Posted on 2009-09-24 19:31:31
Administrator wrote:

If you order a construction between 00:00 and 00:29 then is one day less of construction time because at 00:30 are constructions updated.

Posts: 10622
Posted on 2009-10-14 11:17:01
Administrator wrote:

Carrying skill must be good to reduce the chance for fumble.

Posts: 10622
Posted on 2009-11-10 20:07:19
Administrator wrote:

kyoshuke wrote:

Administrator wrote:

Max base attendance for TD is 60k, only AFLC games can fill the whole stadium 132,5k.

but I saw a II division team with an attendance of 70k on its league games.
It's not too high compared to the base attendance of 54k?

Around 40% can economy model, weather and team form add to base attendance. 54k x 1.4 = 75,6k

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