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Youth Academy
 
jespernohr
Posts: 0
Posted on 2011-03-19 10:51:38
It will never ever be skills points you are missing. My training philosophy is as following:

1. Find Physicals caps.
2. Then decide the player's position based on Physical caps.
3. Play the player in friendlies and bot stomps, while training primary and secondary skills of the desired position.

This will result in a player having primary at the desired level, and possible the secondary skills are reasonable level before reaching maximum BPOS based on talent level.
  
Odball
Posts: 0
Posted on 2011-03-19 11:39:13
there is no real reason to have the YA yes u may get 2 points more on a stat than normal. u can pick one with good physicals but its still a lottery on his caps and talent. so wasted money imho it doesnt take that long to catch up when u have full coaches anyway.
  
newton1412
Posts: 561
Posted on 2011-03-19 13:38:09
Odball wrote:

there is no real reason to have the YA yes u may get 2 points more on a stat than normal. u can pick one with good physicals but its still a lottery on his caps and talent. so wasted money imho it doesnt take that long to catch up when u have full coaches anyway.



6 or 7 training points over 3 or 4 skills would take 15+ weeks. That's easily going to cost $30k+ in wages. Obviously you still need to get lucky with talent and caps but it doesn't adversely effect that any.
  
newton1412
Posts: 561
Posted on 2011-03-19 13:40:03
Of course with higher starting skills it will cost more while your training up physicals.

I'm still tempted though
  
Hard-core fan (ultimate supporter owner)PHI 21GI Supporter
Posts: 3024
Joined: 2009-03-18
I.1
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Hard-core fan (ultimate supporter owner)
Posted on 2011-03-19 14:33:20
I don't recall the exact points and I don't feel like looking them up at this time, but I'm thinking that a player's starting skills range from 1-5 pts without a youth academy and from 1-6 with a youth academy. The higher skills do NOT affect Intelligence, speed, strength, stamina, teamwork, consistency, or talent.

The only useful aspect of the youth academy as it's currently implemented is that you get to choose from up to 4 players, which gives you a better chance of getting a younger player, and seeing the physicals of each player, which allows you to shorten some training time there IF the player is worth training up.
  
Ombi
Posts: 77
Posted on 2011-03-19 21:09:06
PHI 21 wrote:

I don't recall the exact points and I don't feel like looking them up at this time, but I'm thinking that a player's starting skills range from 1-5 pts without a youth academy and from 1-6 with a youth academy. The higher skills do NOT affect Intelligence, speed, strength, stamina, teamwork, consistency, or talent.



actually the youth academy gives you starting skills from 1-7. On average, I'd say I get players with about two 7's in their stats, and one or two 6's. Maybe I'm just lucky though. I also get a few players with four 7's. So if those numbers are in the right spots, it can save you some decent time on training.

And I usually get to choose from two or three 16 year olds in the four man list, thus giving me a better chance for high starting physicals. I think it's a little useful, especially when you have already bought the other things for your team.
  
Chidash
Posts: 952
Posted on 2011-03-20 0:20:20
I just have the first level youth academy, and I like having three guys to choose from instead of two. I feel like I get a 16 year old almost every week. If I can pick one with slightly higher speed (the only attribute I know), that will save me some time training physicals as well.