Grid-Iron american football game language selector
Language
ČeštinaDanskDeutsch
EnglishEspañolEspañol (Latinoamérica)
FrançaisItalianoMagyar
NederlandsPolskiPortuguês (Brasil)
RomânăSlovenčinaSlovenščina
SrpskiSuomiБългарски
РусскийУкраїнська 
Register
Login
Hard caps/soft caps
 
shaftdiggity
Posts: 0
Posted on 2008-11-23 17:07:55
2 questions:

Are 0 and 20 absolute hard caps?
-If I have a player with a low skill and a very low consistency, and he plays below average (due to consistency), can he have a negative value?
-The same on the other end, can a player with a 20 stat that has a consistency of 1 that plays better than average have above a 20 that game for that stat?

Are the physical stats that have hidden, predetermined limits (strength and speed) are they hard caps (cannot improve once you maxed out) or soft caps (subject to the X% chance to level once you have maxed up to 4 levels above max like in the FAQ for normal stats)

A to the person that answers this one
  
Mercutioh
Posts: 7396
Posted on 2008-11-24 0:13:34
Yes....you didn't say the answer had to be right. I await my booze sir
  
TwoPint
Posts: 3613
Posted on 2008-11-24 2:45:20
In other words, it is unknown. My belief, due to what I believe the programming behind the game is, is that 0 and 20 are hard caps.

But, I believe the examples from the second part of your question are soft caps...up to 20, which is the hard cap. But that's just what I believe...I didn't program the game.
  
croverja
Posts: 0
Posted on 2008-11-24 3:09:44
I'd consider going 0-15 with 2 pics negative. Just a soda, I'm 11!
  
[GI] AdminGI Supporter
Posts: 2367
Posted on 2008-11-24 10:34:59
shaftdiggity wrote:

2 questions:

Are 0 and 20 absolute hard caps?

You can't go to 0 so 1-20 are hard caps.

shaftdiggity wrote:

-If I have a player with a low skill and a very low consistency, and he plays below average (due to consistency), can he have a negative value?

No negative value is not possible, 1 is the lowest he can go.

shaftdiggity wrote:

-The same on the other end, can a player with a 20 stat that has a consistency of 1 that plays better than average have above a 20 that game for that stat?

20 is the max.

shaftdiggity wrote:

Are the physical stats that have hidden, predetermined limits (strength and speed) are they hard caps (cannot improve once you maxed out) or soft caps (subject to the X% chance to level once you have maxed up to 4 levels above max like in the FAQ for normal stats)

If I understand this correctly, speed and strength limits are soft caps until they're maxed out then they become hard caps

shaftdiggity wrote:

A to the person that answers this one

I await my drink sir
  
Mercutioh
Posts: 7396
Posted on 2008-11-24 10:51:49
theoretically my answer becomes right due to the Admin clearing this up. Double drink obligation from shaft!
  
TwoPint
Posts: 3613
Posted on 2008-11-24 16:10:40
Actually, my answer was the most correct before the admin posted. I just didn't know that 1 was the low cap instead of 0.
  
CoachB05
Posts: 0
Posted on 2008-11-24 16:30:19
TwoPint wrote:

Actually, my answer was the most correct before the admin posted. I just didn't know that 1 was the low cap instead of 0.


So you were STILL wrong, as you said 0 and not 1 mate
  
croverja
Posts: 0
Posted on 2008-11-24 17:35:37
I was correct though! Where's my soda?
  
Mercutioh
Posts: 7396
Posted on 2008-11-24 18:15:44
this does bring the interesting situation up that low consistency players are CRAP when at really high levels. no chance to go above your stat but a chance to play %x worse